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What do you want more of.

Monsters!
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Loot!
- 0 (0%)
Science!
- 0 (0%)
Dialogue!
- 0 (0%)
Politics!
- 0 (0%)
Resource Management!
- 0 (0%)

Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 291301 times)

endlessblaze

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  • likes dragons for their fiery breath
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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2670 on: June 28, 2015, 11:47:10 am »

In case you were wondering, Stunned silence gives an attack of opportunity as well.

Exactly.
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Shadestyle

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  • Adorable
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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2671 on: June 28, 2015, 01:33:27 pm »

((Coin flip, Heads. During the finale, Updates will be boosted to more than 1 a day.))

You decide that in the battle between Audacity and surprise, the latter will serve you well.

"Jeanne, Open the gate please."

"Uhh, Alright boss."

You hear some whooshing and grinding noises, before it cracks open.

You walk in calmly, eyes staring at you in unabashed surprise.

You sit down at the nearest bar, hastily assembled from stolen and salvaged tables, gilded with gold.

"Well? I'm a busy guy. Get me a drink."

The man behind the bar scrambles off, hopefully to get your beverage.

Jeanne comes up next to you and the rest of the group, sipping from a large glass jug filled with an unknown liquid.

"You got some stones boss." She laughs.



Spoiler: Party Status (click to show/hide)

Records


Public Doc
((Always welcoming new contribution!))

Spoiler: Goals (click to show/hide)
« Last Edit: June 28, 2015, 01:37:33 pm by Shadestyle »
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You are now having excessive amounts of fun

The Froggy Ninja

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  • Crying on the floor due to losing my entire hoard.
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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2672 on: June 28, 2015, 01:41:58 pm »

"Never underestimate the Bavarian Fire Drill. Before we get started, would anyone like to leave? (if any leave) Good choice."
Bump up that last part with a flame charge to cause slightly more badass firemouth. After the cowards leave barf fifty flame charges at these guys.

Armok

  • Bay Watcher
  • God of Blood
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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2673 on: June 28, 2015, 01:42:08 pm »

Well now what? I told you this was a bad idea.

> Spider: Clime the wall and gnaw MOST of the way through the chain on the big chandelier, then sit ready to cut the last bit at any moment later when needed.

> Bigbots: Wander, don't seem threatening but hopefully end up in positions where they can rampage over a lot of different bandits quickly when shit hits the fan.

Even with these things if anything happens and we have to fight we're *doomed*.


On frogs suggestion: Do that NEXT turn, not this one.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

endlessblaze

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2674 on: June 28, 2015, 02:03:24 pm »

"Never underestimate the Bavarian Fire Drill. Before we get started, would anyone like to leave? (if any leave) Good choice."
Bump up that last part with a flame charge to cause slightly more badass firemouth. After the cowards leave barf fifty flame charges at these guys.

+1

Logged
Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

The Froggy Ninja

  • Bay Watcher
  • Crying on the floor due to losing my entire hoard.
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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2675 on: June 28, 2015, 02:07:46 pm »

Well now what? I told you this was a bad idea.

> Spider: Clime the wall and gnaw MOST of the way through the chain on the big chandelier, then sit ready to cut the last bit at any moment later when needed.

> Bigbots: Wander, don't seem threatening but hopefully end up in positions where they can rampage over a lot of different bandits quickly when shit hits the fan.

Even with these things if anything happens and we have to fight we're *doomed*.


On frogs suggestion: Do that NEXT turn, not this one.
Why can't we do both at the same time?

Whisperling

  • Bay Watcher
  • Indefinite.
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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2676 on: June 28, 2015, 02:12:55 pm »

Hmmmm.....

Could we break the bandit's spinal cords en masse using mutate-imbued flame charges?
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2677 on: June 28, 2015, 02:17:31 pm »

Probably. But then they wouldn't be on fire. Maybe we can split the charges.
EDIT: Perform the aforementioned tactic.
« Last Edit: June 28, 2015, 02:26:49 pm by The Froggy Ninja »
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Aslandus

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  • Slowly descending into madness
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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2678 on: June 28, 2015, 02:59:51 pm »

And pray we don't summon the demons of the rift in doing so...

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2679 on: June 28, 2015, 03:19:40 pm »

The Bigbots Wander a bit. Looking down at the bandits surrounding them.

One of the scorpions crawls up the wall, Nesting on the chandelier for your command.

Your drink is slid over, a Mug filled with a thick orange liquid.

You look over to the crowd.

"Before we get started, would anyone like to leave?"

One of the wall panels open, revealing an Eleet, wielding a rifle longer than he is tall, it appears to be an actual bullet shooting one to boot.

"Half of youse built like a brick shithouse and he done killed worse for fun, it's bullshit thinking you got a chance."

"Grab a keg, let's take the party outside till he's done."

About half of them slowly begin to shuffle out, including the non-combatants.

"Good choice." You rumble out, letting a little more fire hiss between your teeth.

You down the drink, finding it's alcoholic content wanting. possibly a side effect of your fire breath.

You let out a Jet of fire, infused with a very particular mutation spell, and it washes over the group of remaining bandits, who panic and begin shooting.

Their random fire gives you all some cause for alarm, Dublin casts bubble, refracting the light energy as he continually focuses on keeping it from popping, Galarn't Deflects some of the beams heading his way with his sword, tanking the rest, Commander Chief is defenseless, and takes the brunt of his share, and the two Bigbots are left relatively untouched.

Jeanne takes two, running into the aftermath and drawing fire while the other Jeanne starts strangling one of the bandits in their mech.

Galarn't decides to join in, taking a deep breath and Spitting pellets of hot fire at bandits outside of your initial breath's influence.

A chandelier falls into the crowd as well, silencing several of them.


You take 12 Damage, and lose 5 mana and 50 Flame charges

Galarn't takes 25 Damage, and loses 5 mana and Gains 2 Flame charges

Commander Chief loses 35 Health.

Dublin loses 1 Mana

Jeanne loses 10% of her Blood Energy.

Bandit group loses 12% morale, 63% troops, and 0% reinforcements.

Several more panels begin to open in the walls.

Spoiler: Party Status (click to show/hide)

Records


Public Doc
((Always welcoming new contribution!))

Spoiler: Goals (click to show/hide)
« Last Edit: June 28, 2015, 03:24:07 pm by Shadestyle »
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You are now having excessive amounts of fun

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2680 on: June 28, 2015, 03:25:28 pm »

Jump onto a mech and drain it's occupant while simultaneously stabbing the shit out of anyone who get's close.

Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2681 on: June 28, 2015, 03:26:54 pm »

Did the mutate spell do anything?
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2682 on: June 28, 2015, 03:28:36 pm »

It killed 63% of the fighters.

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2683 on: June 28, 2015, 03:28:47 pm »

> Yea. Use Etja-zemja. Also, bigbots use *their* blood draining on a few bandits each, and Jeanne fill up what she lost quickly as well.

> Turrets and misc minions: Open fire, preferentially at the elites coming out of the walls
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Whisperling

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2684 on: June 28, 2015, 03:36:44 pm »

It killed 63% of the fighters.

I'm pretty sure those were the ones who chose to leave.
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