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What do you want more of.

Monsters!
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Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 289833 times)

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2070 on: May 12, 2015, 08:48:40 am »

Nonwizards can see ray and liquid mana, but not waves.

You could attach an adjective to mana yes.

Wizard butler takes the RPA-Blaster and puts it in his largest drawer.

You and the party begin, Traveling to the north, around the town, You are happened upon by a bandit patrol.


They do not see you yet, but in this wide open desert plain, there is only one outcome.

One of them has a glass cannon looking a lot like the ones the Eadlestien guards use, and his outfit looks cleaner than it should...

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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2071 on: May 12, 2015, 09:01:16 am »

> everyone except the skin keep their distance and hide behind one of those low dune. Skin tries to sneak in and cut the throat of the boss looking one.
« Last Edit: May 12, 2015, 10:09:43 am by Armok »
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III...

Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2072 on: May 12, 2015, 09:49:16 am »

> everyone except the skin keep their distance and hide behind one of those low dune. Skin tries to sneak in and cut the throughout throat of the boss looking one.
ftfy

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2073 on: May 12, 2015, 10:06:53 am »

Use a splintered life infused flame charge to incapacitate them. We can interrogate the boss and decide what to do with them after.

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2074 on: May 12, 2015, 10:20:13 am »

You all dive for the ground and you send Stalking Skin to try and take out the Clean looking bandit.


He dives out of the way suddenly, not attacking, With only a Split second to react, You Belt out a Flame charge infused with Splintered life, It fuses their suits together, Preventing them from using their limbs, one of them is wearing Ensorceled clothing, which resists the effect! He throws his companion out of a Mech and starts Jamming his fist into the controls -1 Mana, -2 flame charges


It seems like the one who dived knew your stalking skin was there the whole time.

(( I keep forgetting this, but assume you heard this message from the nomad's Earlier))
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« Last Edit: May 12, 2015, 10:29:09 am by Shadestyle »
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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2075 on: May 12, 2015, 10:27:39 am »

> Skin: all out attack on the one that resisted the effect

> Everyone with reasonably silent ranged attacks: open fire.

> Us, spider:star sneaking around trying to flank them while preoccupied.
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Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2076 on: May 12, 2015, 10:42:28 am »

>Kill the bandits, try not to make too much noise.

>raise their bodies and send them in the front to draw attention

>remove the cores from the mechs, we can't take the whole thing with us but we can deactivate them so the bandits can't  use them...

ATHATH

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2077 on: May 12, 2015, 10:56:28 am »

If we find more demonite later, can we attach the "homing" adjective to it to make a magic missile? Can non-wizards see mana? Also, I can't find the new book in the records.

It is right below Valerik's memories in the Spell section.
I see "Defense Against the Dark Arts" there.
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2078 on: May 12, 2015, 11:08:53 am »

Killing the bandits is a give, question is how to do so safely and silently.

> Raise the bodies yes, but don't get any attention, just send them back home quietly.

+ 1 to disabling the mechs by takin a critical component. Might be less obvius and more easily caried ones than the cores thou.

ATHATH, you might have an obsolete verion of the doc, try using the link from the last update.
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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2079 on: May 12, 2015, 11:10:02 am »

Aight, Here.

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« Last Edit: May 12, 2015, 11:14:13 am by Shadestyle »
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Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2080 on: May 12, 2015, 11:42:56 am »

If we're sending them back we can just have them carry whatever we remove from the mechs...

I assume we can just kill them with our weapons and avoid hitting the mechs, which would make clanging noises... though we probably should've tested our blaster to see if it makes noise first...

The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2081 on: May 12, 2015, 03:10:58 pm »

Skin: Choke the guy in the mech. The capable one.

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2082 on: May 12, 2015, 05:38:17 pm »

Skin jumps into the Cockpit with the bandit, Attacking him wildly and trying to gouge his throat out with it's Claws, The bandit retaliates by kicking at the undead with his heavy boot, Shattering a massive chunk out of the Stalking skin, his foot flies into the Gas, and the mech Stomps past the group, into the open desert.

You start killing off the Bandits you tied up along the way, the one from before rolls out of your reach, you don't have time for this.

You remove the MagiTECCC core from the remaining mech, an give it to a New Bandit zombie to take home. -3 mana


You send the 3 new zombies home, and turn to the last one. This guy is really off, Not yelling, attacking or anything. He cuts his bonds with a Combat knife he had hidden, and begins to run away.

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« Last Edit: May 12, 2015, 05:47:29 pm by Shadestyle »
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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2083 on: May 12, 2015, 05:43:14 pm »

> This guy might not be a bandit, but trying to infiltrate them! I think letting Gallar'nt deal with this one might be best.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2084 on: May 12, 2015, 05:44:10 pm »

On the one hand, he's probably going to warn the others since he's a patrol and that's basically his entire job....

On the other hand, he's a bandit and probably cares more about his own skin than helping the others, and he's not screaming for help which would be more likely to raise the alarm...
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