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What do you want more of.

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Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 290385 times)

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2040 on: May 11, 2015, 04:34:03 pm »

The bandit's clothing is made of Rough burlap cloth, tinted with rust.

Yes, you need to breath.

If only through luck, you manage to figure out how the soulbound spell works, It seemed like an insurmountable task from your meager understanding of sympathetic bonds, But with Some looking tinto it, and re-reading other spellbooks related to them, you manage to figure it out, and from there the remainder of it is easy enough to learn. -2 Pontification points.

To be clear, It works so that it does not just appear next to you, but that you come across it by chance Every time you lose it and the further away it is lost, the longer it takes to come across it.

You perform all the enhancements you promised Galar'nt, and he grants you a single black and white key from nowhere. -20 mana.

"Now no more of this nonsense in the future, OK? It is only through my deity's blessing that I let you have this.  It is a sign, i hope, of something more coming of both of us."

You open the chest, Set to the Parchment and the Eye...

Inside is a thick red leatherbound tome called "The remains of evil" the first and easiest spell is Almost identical to the Spacial rend spell, only this one is more precise, and limited. It can only produce Things that are the remnants of Evil or dark beings or objects. and only one at a time. Otherwise it functions the same, the more you dump into the gateway, the More likely it is to produce an object itself.

Spoiler: Insanity (click to show/hide)

Or you could use something other than teleportation, since it is a burst spell that works instantly, of course the cost would be insane.

Do not forget the surplus 10K some odd Pounds of fat obtained from Killing the humans and extracting their stomachs, that would cut down on costs, and the fact that there is a loss involved since using fat is much more efficient than using wheat, grain and any non-animal foodstuff, due to the concentration of mana and calories.

Your better bet would be to steal pigs and a VERY large amount of forest land, let the pigs loose, after implanting runes of mind control and Sustain life, and letting them run rampant before harvesting a sustainable portion of this population by mind controll/corraling them back for slaughter, the using the fat to Produce the mana and stomachs necessary to generate the 1.21 jiggawatts necessary to teleport to the moon.

Homunculi cannot reproduce naturally. so that is a no go.

What even would be the point of teleporting cells on a microscope, Shits and giggles? but no, there is a flat tax of activating the spell which is based on the size of the object.

You equip the AA spider with Cryskeel shears and a special gearbox to give it greater force in return for slower speed, for cutting chains. -1 Elbow Grease, -1 mana

The chest dissipated when you opened it. Stupid magic..

the turrets, while they DO have Ruby cores, are obviously not Golems. It would take multiple Crackerflies, one to make the core into a golem core, and 1 to make the machine into a golem.

Breaking through the ceiling is a valid plan, but it might be best to take care of the Missile first, It is up to you.

"Ensorceled aluminum could dampen and drain the ambiance a bit, or a golem core attached to the pipe itself."

You start by Crafting the Sticksuit, a Suit of pipes, enchanted with warp space, Iron/glass shoes built in for riding the bandit chains, Made with a matching wicked Cryskeel Dagger with two blades, one of which is enchanted with Near Death, and the other is dipped in filth, the Feet are padded with cloth and Adjectivity'd with Silent, Pig iron channeling hands and feet Adjectivity'd with Climbing. Enchanted with silver mana to reduce weight, Lots of pockets also taking advantage of the Warped Space. Shadowy, sneaky, flexible, high-traction. Internal Cryskeel plating for armor and protection in case of warp failure. The whole thing is Covered in dark leather, with a leather hood and retractable cloak at Valerik's request. -10 elbow Grease


"I thought the cloak would make it look better. It did not."

You make three more Crackerflies, Filling one with edit core, one with flame inhale, and 1 with teleport. -6 mana, -3 Elbow grease.

You decide to get it out of the way, getting everyone in the gang some upgrades, Dublin gets a WCD, a cryskeel Dagger, and a leather quiver enchanted with sustain spell. -2 Elboe Grease, -5 mana

Gallarnt gets a WCD and a Clear Steel visor, -1 elbow Grease, -10 Mana

Fairy refuses your Cryskeel tretment, but You convince him to take a Giant boulder helmet shaped like a hammer. -3 Elbow Grease, -1 Mana

You can no longer see Him underneath the stuff, his altitude dips, and he seems ashamed when he is forced to give the helmet back. It -seems- that way because he is screaming curses in your face.

You make some stick golems which fold into Carrying Cases when not in use. -2 elbow Grease, -2 mana.

You ask how Galalr'nt and Dublin are going to get on the roof.

"I have wings."

"Magic."

You don't know why you asked.

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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2041 on: May 11, 2015, 05:12:34 pm »

> Hmm, we still have enough left to make a *few* more things. Let's give the ability to climb to the butler, test the Awesome Gun idea.

> The stick golem idea seem to be really easy to do. make another 2 and arm all 4 with cryskeel shortwords, keeping them in your pockets.

> Ask Dublin wich spells he wan't sustained from you. Start with the ones we alredy have, Near Death and Rejuvinate.

> Pack a few pounds of Volatile Gemstone to use as grenades (these need to be made). A chunk of Baconite to channel and make the stairs slippery. The stuff needed to channel that improvised smokebomb idea. Two small fragile vials of Oasis Water to throw at thigns. Our Sustained Backlash Decoy bubble. The SCC Katana (equiped). Magnifying Glass. Platinum Spork. 2 Live Scorpions.

> Minions / allies to bring: Gallar'nt, Dublin, Fairy Berzerker (to *stay a bit away* and come later, since they don't understand stelth), Wizard Butler, Posesor Beetle, Crackerfly (all, inventory), Stick golems (all, inventory), Bone Spiders (all, inventory), Stalking Skin, Armored Acrobatic Spider, Silver Robot.
« Last Edit: May 11, 2015, 05:18:22 pm by Armok »
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2042 on: May 11, 2015, 05:51:24 pm »

Could we just use splintered life to take out all the bandits using their own plant based clothes? Noodle instruments huh?
« Last Edit: May 11, 2015, 06:10:41 pm by The Froggy Ninja »
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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2043 on: May 11, 2015, 06:50:37 pm »

You give wizard butler some Pig iron, and he channels it quite nicely, it seems he has been practicing, this will allow him to climb with his four arms.

You also do a tiny test to see if it is viable, Attuning some mana through tempered glass and the Rari-Platinum Alloy.

The arc is red, and seems to have more heat, in return for less power.

You create a test design of the Raraninum Alloy Blaster (MK1), It seems to fire off many Weak shots which leave gouging wounds. Increasing the mana per turn used increases both the size and amount of shots slightly, But above 5 mana per Turn and it begns to get very hot, being unusable if like this for more than a single turn. -2 Elbow Grease, -2 Mana.


You Create 2 More Stick Golems, and arm them all with Cryskeel Shortswords, the sword fits nicely in their folded form, Allowing it to be used as a sort of sheath for it. you put all of them in your Stick suit's pockets. -2 Elbow Grease -4 Mana

"Do not worry, I have magics, and you gave me a place to store my own."

He pats the Spell quiver, which already has a few.

You Create and pack a Few pounds of volatile Gemstone. A Chunk of Baconite, Ink in a tin bottle, 2 Small vials of Oasis water, the Sustained Backlash and Decoy Bubbles, The Sharp Clear Crystal Katana, The magnifying glass, a Platinum spork, and 2 Live scorpions.

You will need to unequip either your Gauntlets with scythe, Or your halfstaff. otherwise you may receive penalties for having three weapons at once.

Charecter List for mission:

Gallar'nt
Dublin
Fairy Berzerker
Wizard Butler
Possesor Beetle
Crackerflies (all)
Stick Golems (all)
Bone spiders (all)
Stalking skin
AA Spider
Silver Robot

Is this OK?

You could immobilize them with splintered life, But they might be able to get out of it. It is more efficient to just kill them with one of my many other Damage dealing spells.

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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2044 on: May 11, 2015, 06:59:13 pm »

> Leave the scythe behind.

> Sounds good! Lets stealthily get on that roof and start working on that code right away!
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Fallatus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2045 on: May 11, 2015, 07:05:31 pm »

we don't need anything complex to make this so some simple necromancy might be good enough for controll, But maybe golem cores would work as well, We dont want to waste cores though.
For the anchor chains, something like a simple burst of magnetism to attach the chain to the missile then a changing sigil to merge them and have the reinforcement enchantment affect the missile as well to avoid it breaking apart when lifted.
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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2046 on: May 11, 2015, 07:11:52 pm »

Golem cores can be made from any solid object. How do you generate the magnetism? you cannot make Replicating enchantments yet.
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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2047 on: May 11, 2015, 07:16:13 pm »

Oh right, we need a way to get the missile down... Or we could just disassemble it in place, and see how hard each individual component would be to lower and move.

Another idea is to turn the whole thing into a golem, remove the explosives, and then fly it by it's own power on a sand dune near our cave.
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Aslandus

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2048 on: May 11, 2015, 07:23:32 pm »

We don't really know what the terminal does yet, maybe we should see before we decide on how to deal with the missile...

I guess the blaster would probably be more useful for Wizard butler than us, since he can't use his magic without a tool... Should we send Harkim with our horde to do something while we use subterfuge? Whether to help in this building or to take a different tactical position...

Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2049 on: May 11, 2015, 07:27:22 pm »

You make two maps using the information you got from the bandits, to help you decide who does what.





The purple is bandit chain towers which they erected last night. You will be able to travel along them with Iron tinted glass.

Red areas have high concentrations of bandits, and would require Supreme ability to blend in.

Pink areas are bandit Patrols, Using these areas  for travel is a no go, without some risk anyway.
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Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2050 on: May 11, 2015, 07:35:28 pm »

> Everyone go the long way around, approaching from the north and climbing/flying up the back of the building. Stealth is the priority here, and in the best possible world we'll not be encountering *anything* until we enter the boss room. Which I'm planing to do thorough the window, so that the door intended to keep us out instead blocks reinforcements.

> Do try listening in using the radio from the car to determine good timing.


> Keep a keen lookout when passing the patrol area. The preferable approach is to wait them out, or to have the Stalking Skin  slit their throats without alerting anyone.
« Last Edit: May 11, 2015, 07:37:49 pm by Armok »
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2051 on: May 11, 2015, 07:52:07 pm »

Sparing the life of others would be a bountiful good action so we can get less shity spells and better reputation. We incapacitate them with their clothes and then secure them more effectively with rope or maybe magic. Afterwards we turn them in to any surviving local authorities on the condition that we get to keep the corpses of any they execute. And the soul of the boss. He'll be condemned to a life as a upgraded mana engine and potentially a mummy generator. How tall is the building?
« Last Edit: May 11, 2015, 07:59:48 pm by The Froggy Ninja »
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Shadestyle

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2052 on: May 11, 2015, 07:58:26 pm »

7 floors, 17 feet per floor,
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The Froggy Ninja

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2053 on: May 11, 2015, 08:01:25 pm »

What's aluminum associated with? Are we just climbing to conserve mana? cause teleport that distance would only be two mana.

Armok

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Re: (Mostly-ISG) Darkness Redeemed: Necromechanic
« Reply #2054 on: May 11, 2015, 08:06:04 pm »

why *wouldn't* we climb? but yea it's to conserve mana.
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