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What do you want more of.

Monsters!
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Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 286964 times)

Armok

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1845 on: May 06, 2015, 06:27:21 pm »

> Go far away from fragile thing and shake hand untill the crystal flies of, then dive in the other direction.

> Make a Cryskeel sphere and put some bone dust and 10 mana in it to ferment into Dead Mana. Place it by the bed sso you can observe it when falling asleep in it.

(> Tap mana as needed, hovering the amount in our actually body around 10 most of the time.)

> Shape Wood grain Crystal into a long very thin katana, with the very edge being made of a small amount of Cryskeel. Test it's properties and durability. Adjectivity: Sharp, Cleaving

> Encircle our staff with bands made form 1/4 of the Psychocite.

> Reflect mana of the Psychocite, through the Clear Steel Scalemail sheet, and onto more Clear Steel that is molten and suspended in the Shaping Sigil. Intent to replicate it en-mass without using more leather.

> What exactly is the advantage to a robot over a normal golem? just needing less mana?

> Have minions drag some dirt in from just outside the cave and plant all the seeds all over the place.

> Material-Fuse 1/8 of the Psychocite with an Identify spell.

> add 1/8 of the Psychocite to the bed skull, to tint a fraction of the Rejuvinate similar to how the moss is making it halcinogenic. Also return the duvet and pillows. Test the bed, just 1 half hour of meditation and healing and hallucinating, not actual sleep.

> Do all the smallish projects like Animation Necklece, The Microscope, Tissue Growth Vat, 2 Stalking Skins, and the Organ Chest.
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Shadestyle

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1846 on: May 06, 2015, 10:20:48 pm »

You shake your hand as hard as you can, and manage to get the shard to fly off into some far corner of the cave, Jumping for cover, Nothing happens, thankfully, but now your hand is bleeding a lot more.

You machine a Cryskeel sphere, Mixing Bone dust with the Material as it melts in the Necromantic Extruder, you then channel 10 Mana into it, severing it from yourself. The purple smoke makes it seem like the sphere is empty, though you know this isn't the case. It looks almost like a Marble, and is fairly pretty, despite being only 2 inches wide. -10 Mana

You machine a Long thin Katana from Clear Steel, Giving it an edge of Cryskeel, and enchanting it With Sharp and Cleaving. -2 mana

Testing reveals that it cuts nicely, effortlessly Cleaving through a Broken bone you had handy. but you don't dare risk more than 1 pound of levering to either side with how much it seems like it will bend.

You add a Pound of psychosite bands to your Catrat Roserod, you manage to make exactly one band for it.

You then Reflect some mana off of it, Sending it through the Scalemail sheet, and Into the Necromantic Excruder, along with some more Clear Steel. after a bit of Fiddling, You manage to get it to Replicate the feat. and receive a Textured Clear Steel Plate, it looks very similar, but the detail is only skin deep, and it is perfectly ridgid. It seems the mana lost some of the information due to your inexperience with it. -1 mana

The Magitek core is only Providing control over the robot, and the battery provides the energy, and these are all connected to actual machinery, instead of the Golem core making the entire object animate. in short, the robot is more efficient, easier to add redundancies, has more precision, but requires real machinery to replicate. it is also very intelligent. A magitek version of Nevermore would be 10 times larger and still absorb the same amount of ambient mana to compensate.

Sand is all that lies out there, Your minions bring some of that in, and begin planting the remaining March Lich seeds in it. they may need some other components to grow though. -5 mana

You fuse A half pound of Psychocite with an identification spell, obtaining a Tiny Metallic Brain. -2 mana

You then add the other half-pound to the bed skull, to compliment the Moss.

You decide to Try out the new bed, returning the Pillows and Duvet, just a bit of meditation is all.

You very nearly fall asleep, but manage to power through the Meditation. unfortunately, Your mental focus prevents the Other stuff from taking effect you will need to go to sleep to receive anything other than a very minor heal. +1 Health.

Your wound is still bleeding, But it has clotted a bit. The hole is pretty big.

You consider trying to turn your sapphire necklace into a golem core, designed to turn whatever you put it on into a golem, But you know that you will be unable to do that with runes alone. especially Machined ones.

You also try your hand at crafting a Microscope, Using Machined and custom made parts to construct an intimidating Scientific instrument. A lot of the spells shatter, and you can only just barely get the lenses working right. With some more fiddling and manual precision tools, you should be able to get it working Flawlessly, but right now, it can only observe living, dead and undead, Cells at a magnification of no more than 500X. -4 Elbow Grease, -15 Mana

You Craft A Silver Vat, capable of encouraging all kinds of tissue growth, both living and undead. -2 Elbow Grease -8 Mana

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Aslandus

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1847 on: May 06, 2015, 11:30:52 pm »

So are we trying to make a zombie plague with "craft cells"? It'll probably get the town back, but it may cause some collateral...

Shadestyle

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1848 on: May 07, 2015, 07:15:36 am »

"Well, That's just it, a "Zombie Plague" isn't that much different from a normal one, Bacteria which cause disease usually feed on and sustain themselves with death mana."
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Fallatus

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1849 on: May 07, 2015, 07:29:29 am »

What are you doing wasting blood! Bottle the blood up and then heal the damage for deities sake.
Also, We should probably learn teleport or warp space for future us sake.
« Last Edit: May 07, 2015, 07:31:22 am by Fallatus »
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Shadestyle

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1850 on: May 07, 2015, 07:53:52 am »

You decide to Make the best of a bad situation and allow the blood to drip into a Quick Glass phial you make. -1 mana

The bleeding has stopped, and you feel a bit woozy.

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Armok

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1851 on: May 07, 2015, 07:54:55 am »

I agree that Warp Space is absolutely among the next few spells to learn, althou if it come down to it enchanting is slighly more urgent. However right now we have no pp

> Start up growing some skin into decent think leather in the vat

> Make 2 Stalking Skins, and also try to find some more flying bugs to Miracle Serum and zombify.

> Estimate how likely the katana is to break if used in combat

> Test the robots intelligence

> Make the Organ Chest

> Do some Armok Brand Testing.
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Shadestyle

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1852 on: May 07, 2015, 08:38:46 am »

You put some skin from one of the corpses into the Growing vat, Setting it to grow.

You Flay two of the corpses, Animating one and fusing it with clear steel as a test. Instead of the Crystal Skin you had hoped for, You get a disgusting opaque Gemstone made from flesh. It is pink, Opaque and looks very slimy. Layers of Fat and skin perfectly cut into a solid Gemstone shape. -7 Mana

Aside from being Gem Shaped and rigid enough to hold this shape, It is Perfectly mundane, and even squishy to the touch.

You also find no bugs that you can catch.

The Katana is about as likely to break in combat as a regular one, The only difference is this one will break harder due to it splintering. That is to say if you don't hit something straight on that isn't flesh there is a 1-40 Chance of it Wedging to one side and Breaking.

The Robot is capable of Complex commands, Friend and foe Editing, Limited tool use due to it's Machine gun arms, and mathematical and logical calculations which boggle the mind. It also had a jetpack, but it was disengaged before hand, leaving a Magitek slot for plugging in some new device on it's back.

You fuse a Chest with a bar of Steel, Creating a Large Metal trapezoid shaped chest. You only manage to add an Airtight sigil to it before running out of mana. -1 Mana

You Drain your mana Battery, But decide to Save some For a "Just in case" scenario +9 mana


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Armok

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1853 on: May 07, 2015, 08:50:17 am »

> Refill minions, and mana engines, and tend to plants.

> Set the Lugage, both Shovel Blights, and also Wizard butler occasionally for organization and intelligence, to mining duty.

> Try to make some kind of palatable dish from the marrow peppers. We've got not only ourselves but a kid to feed.

> Excercise. Maybe use some bolders and shaping to make stone gym equipment?

> Test the new bed properly. If it's to early to sleep, just read some and/or talk to poeple.
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Shadestyle

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1854 on: May 07, 2015, 09:39:41 am »

You fill the minons, Mana engine and plants appropriately.

The plants are doing well, Your gourdberries are also growing nicely, a Small vine  has extended out of the ground.

You call Shovel blight, Luggage and wizard butler to Mining duty.

You try your hand at cooking, The Marrow peppers being a very powerful food item, Spice, Vegetable, and Meat in one. You manage some simple bowls of Chopped Marrow peppers, It might get old later, but right now this is a pretty exotic dish, comparatively speaking.

The peppers are large enough that 6 Of them is enough for the entire Party.

"This is Good food, Hard to find good food that is by it's self."

Harkim, Gallar'nt and Fairy Mmm-hmm in agreement.

The meal is large and sustaining, Easily putting you in a position to Do some Training, Shaping some Equipment for just That.

Harkim Joins in, Eager to prove himself, You both wearing Weighted Chest-plates run around the Area until Exhaustion overtakes you.

The boy hardly seems winded, only proving that you will need to work hard to get back up to snuff after being basically carried around everywhere.

You sleep in your new bed, The others sleeping in their respective ways.


"tHis is diffErent. Like a fever-Pitch, or soMEthing"


« Last Edit: May 07, 2015, 09:42:43 am by Shadestyle »
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The Froggy Ninja

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1855 on: May 07, 2015, 09:50:06 am »

Approach tree.

Demonic Spoon

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Armok

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1857 on: May 07, 2015, 09:53:02 am »

> Well this kind of thing is kind of expected when you sleep in a shower of hallucinogenic and psychic mana isn't it? Hopefully it's good for the pp

> Examine tree!
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Shadestyle

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1858 on: May 07, 2015, 10:12:38 am »

"Approach tree."

"Approach tree, Plus one"

"Well this kind of thing is kind of expec..d whe. you ...ep ......."

"Examine tree!"




The trunk's pattern shifts and changes whenever you aren't focusing on a particular part.



The Branches and leaves are filled with a number of things.

10 Large Fruit are attached to the tree, Infinitely Far away, Right in front of you.

2 Of them are attached by silk to a web, Filled with a bottomless pit of Purple.

28 Blue wind chimes are attached to the tree.

You hear something approaching you from behind...

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Armok

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1859 on: May 07, 2015, 10:17:51 am »

> Grab the Web! And the fruit! All of it! HURRY!

> Turn... around?
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