Votes counted: TheBiggerFish, Stirk, Andres, micelus, Rolepgeek, FArgHalfnr, IcyTea31, DreamerGhost, Lord_lemonpie, hector13, Dutrius
[/quote]All numbers are in the corrected numeration (although the context explanations may help to clear up post-question-13 pre-renumeration questions)
Answers in ranges or with "or"s treated as both for multiple choice questions (b or c -> b-c) and as closer to zero for range questions (-2 or -3 -> -2)
Stirk: Your answers have been interpreted as:
16. added (creating conflict), (creation), (conflict)
TheBiggerFish: Your answers have been interpreted as:
2. c (one-dimensional stat: insufficient)
6. c (prompt updates: prompt to announced time)
15. b-c (realism: both magic and tech are significant, natural laws are relaxed)
7. c? (sphere governs actions: no actual restrictions but some bonuses/penalties)
26. no starting magic system, sandbox from there
4. e (Council had too much power)
12. b-c (pick a good solution even if it's not too original)
Andres: Your answers have been interpreted as:
7. b (spheres govern actions a little)
13. b (fear of lawyers: excessive)
15. b-c (magic and tech roam free with lax natural law)
17. listed as (pvp) under records
18. listed as (autonomy+) under records, copied as (autonomy+) under #7
25. secret goal emphasis listed as (not much effect)
26. magic preference listed as (prebuilt soul-based)
27. (transparent costs), (less puzzles), (world interaction+) listed
micelus: Your answers have been interpreted as:
8. added another vote to (autonomy+)
9. added (health stat)
17. added (Void)
25. secret goals preference added as (secret random events)
26. @@@ Not counted yet!
27. added (Council-)
Rolepgeek: Your answers have been interpreted as:
2. interpreted as b+c (would not mind more stats, would not mind one stat))
3. interpreted as (conflict damping)
4. interpreted as (was ineffectual tyrant)
9. interpreted as (strategy over smashy)
11. interpreted as no response
13. interpreted as b (excessive fear of lawyers)
15. interpreted as b-c (both magic and tech)
22. interpreted as 3
23. interpreted as 0
24. interpreted as 2
25. secret goal emphasis preference added to (not much effect)
26. added as (god-independent magic), (less plane stuff)
FArgHalfnr: Your answers have been interpreted as:
1. interpreted as b
3. interpreted as no response
6. interpreted as no response
7. interpreted as c and added as (bonuses only)
9. interpreted as no response
13. interpreted as no response
15. interpreted as b-c (magic and tech, both of them)
16. added as (civilization); interpreted as (creation)
17. added as (Council) and as (Council-) in #27
24. Captain Ersatz rule strength interpreted as no response
25. secret goals interpreted as (not much effect) and (secret random events)(?)
26. interpreted as (start from zero)
27. added as (pantheons)
IcyTea31: Your answers have been interpreted as:
1. interpreted as d; added (less Essence), (blocking+)
3. interpreted as a; added (participation+)
4. added to (was ineffectual tyrant); added (more starting rules)
16. added as (conflict)
17. added as (stagnation)
25. added as (not very much) and (goalposts)
26. added as (consistent) and (lightweight)
27. interpreted as (autonomy+)
DreamerGhost: Your answers have been interpreted as:
9. interpreted as a and added as (equipment system)
16. interpreted as (creation); added (playing God)
17. added as (Council inactivity) (not (Council))
25. added as (trump cards): is this OK?
26. added as (previous one)
Lord_lemonpie: Your answers have been interpreted as:
9. added as (less revivals)
12. interpreted as b-c
13. interpreted as at least one of excessive and sufficient
16. added as (pantheons) and (secret stuff), added to (conflict)
17. added as (seniority power gap)
25. added as (some reward)
26. added as (giantgrid)
27. added as (juniority compensation)
hector13: Your answers have been interpreted as:
2. I can fairly easily handle more stats, and orthogonal/opposite stats with few possible interactions probably won't add too much work. I do also like Stirk's three-stat system, and it seems to reward participation more than the previous one (or at least no punish it as much)
3. added (indirect conflict), added to (conflict damping)
4. @@@: interpreted as b but nothing added
7. added (RPing bonuses) and (bonuses and penalties)
8. interpreted as b and folded under (autonomy+)
9. added to (strategy over smashy), added as (open kills)
11. interpreted as b and added as (vote on limiting modification of others' creations,1)
12. lack of originality penalty: depends on overall opinion, but given the current survey responses, probably a small (~10-20%) additive price modifier at most
13. @@@: interpreted as no response: is this OK?
14. interpreted as b, the story shouldn't abruptly end after the goal is finished
15. interpreted as b-c (both magic and tech and lax natural law16. added as (intrigue); added to (civilization) and (creating conflict)
17. added as (Council)
18. added as (surprises+)?
19. added to (not much effect), (some reward)
20. added to (giantgrid); added (precise)
Dutrius: Your answers have been interpreted as:
16-18. As of this instant people have liked mostly (creation) and (conflict) and disliked various things including (lack of ending), (Council), (stagnation). It may be a bit easier after the list is posted.
26. I'd be interested in seeing it as an option for voting
1. (b,2) (c,7) (d,1)
(blocking+,1) (less Essence,1)
2. (a,1) (b,5) (c,6)
3. (a,2) (b,5) (c,1)
(conflict damping,2) (participation+,1) (indirect conflict,1)
4. (b,2) (c,3) (d,2) (e,2)
(was ineffectual tyrant,2) (more starting rules)
5. (a,1) (b,8)
6. (b,4) (c,5) (d,1)
7. (b,2) (c,6) (d,3)
(no change,b?) (bonuses only,1) (RPing bonuses,1) (bonuses and penalties,1)
8. (b,6) (c,3)
(autonomy+,5)
9. (a,5) (b,2)
(equipment system,1) (health stat,1) (strategy over smashy,2) (less revivals,1) (open kills,1)
10. (a,1) (b,9)
11. (b,5) (c,1) (d,3)
(vote on limiting modification of others' creations,1)
12. (a,1) (b,1) (b,5-c,2) (c,1) (d,1)
13. (b,5) (c,1) (d,1)
14. (a,3) (b,7)
15. (a,1) (b,4) (b-c,5) (c,1)
16.
(creating conflict,2) (creation,4) (conflict, 4) (civilization,2) (playing God,1) (secret stuff,1) (pantheons,1) (intrigue,1)
17.
(lack of ending,1) (pvp,1) (void,1) (Council,2) (stagnation,1) (Council inactivity,1) (seniority power gap,1)
18.
(silliness+,1) (autonomy+,4) (surprises+,1)
19. (0,1) (1,1) (2, 1) (3,2) (6,3) (10,1)
20. (4,1) (5,1) (6,1) (7,4) (8,3)
21. (2,1) (3,1) (5,1) (6,2) (7,2) (9,1) (10,2)
22. (3,4) (4,1) (5,1) (7,1) (8,1) (10,1)
23. (-4,1) (-2,1) (0,5) (1,1) (2,1) (5,1)
24. (-4,1) (-2,2) (-1,1) (0,1) (1,2) (2,1) (4,1)
25.
(personality trait+,1) (not much effect,6) (secret random events,2) (goalposts,2) (trump cards,1) (some reward,2)
26.
(start from zero,3?) (prebuilt soul-based,1) (god-independent magic,1) (less plane stuff,1) (consistent,1) (lightweight,1) (previous one,1) (giantgrid,2) (precise)
27.
(transparent costs,1) (less puzzles,1) (world interaction+,1) (Council-,2) (pantheons,1) (juniority compensation,1)
Magic systems: I don't mind the names being changed around at all IC or OOC (provided it's not for misleading people on OOC). To be fair, the fact that it got progressively harder and harder to make up names to fill up the cube should have been a big warning signal that the system would be unwieldy and difficult to implement. At this point, I think there are the following main options:
- Use the SRD, which while not perfect, is widely known, and more importantly, tested (abjuration, conjuration, divination, &c. for arcane magic and sphere-based clerical spells for divine magic)
- Have players bounce around ideas for systems and put it to a vote
- Stick with the oversized system, probably incorporating the naming changes (Note: player-created magic can very well replace or add to entire paths in it during gameplay, but it looks less expandable without the big picture)
- Design a tiny, minimalistic system organized solely by how much the effects of magic deviate from physics ior plot