Urgy is an English suffix based on Greek ἔργον. Mancy is an English suffix based on the Greek word μαντεία. They are exactly the same amount of pretentious as each other.
I agree they are both pretentious, but the difference is that '-mancy' is just plain
wrong in most of the cases. Not to mention mixing in Latin and English words with a Greek suffix. Only for Necromancy there is an at all
possible correct definition, and even that is a very specific one.
You understand what it means, there is no reason to change the suffix pointlessly. Besides, "mancy" more or less means "divination", which has connotations of " inspired by a god". A bit more appropriate for a god game then "Technique for working with".
I also understand why 'colonel' is pronounced 'kernel', but that doesn't make it any less illogical. I understand why there is sometimes a 'u' in 'armor', sometimes not, but that doesn't make it any less complicated. I also understand why my own first name is completely unpronounceable to an English, speaker, but that doesn't make it any less annoying. Is making the unnecessarily illogical, complicated and annoting English language slightly more logical, slightly simpler, and slightly less annoying not reason enough?
Also, 'divination' does not have those connotations. At the closest, it would be 'to seek inspiration from gods', and when one is throwing fireballs, manipulating life force, or lawyering sublimely, that's not quite what one is doing, is it?
Unless it's FOR SCIENCE, but that's beside the point.And when you're making up prefixes randomly anyway, what's the bloody point.
Well
excuse me, I am a person extremely
uneducated in Ancient Greek and its etymology, and my most
inappropriate transliterations of Greek words to English prefixes are almost certainly
incorrect. Where did you get
your qualifications for judging my work,
professor?
Still, as I said, I will be using the English names I came up with for the magic types. Hopefully, the list will be culled some before the game is out. As it is, it's simply too complex with many needlessly specialized magic types.