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Author Topic: Brass and casinos: A detective game.  (Read 9248 times)

Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #75 on: October 27, 2014, 06:31:14 pm »

+1, but wave to him first.
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #76 on: October 28, 2014, 02:40:53 pm »

You calmly walk to your house, and the large man stays where he is. You can't see his eyes, but you know he's staring you down, maybe trying to get a feel for what you can do. For the last few meters, you can't help but feel nervous. This guy is intimidating to an almost extreme extent. You give a little wave, and with the most casual voice you can muster you give a "Good evening.. The figure looks at you, though you think it's gaze might have softened a little. As in, the steel gaze went to copper one. Still metal, but not THAT hard.
You might have lost track of that simile.
Likewise. His voice has a strange sound to it. More as if a sheet of metal is trying to talk rather than a person. It unnerves you even more.
Are you going anywhere?
Yes. I'm going home, to be precise.
You don't have a home.
That turned the un-ease into minor terror.

You live in here, at the moment. Don't you?
...who are you?
Classified. I'll leave you to your business, Mister Brohm.
You let him walk. You don't want to tussle with something that looks like it can benchpress a boulder into its base elements.
You enter the house, and get yourself ready for the slide that probably wont leave your mind for a long while. Garbage bag ready, let's do this.
Maybe?

Spoiler (click to show/hide)
« Last Edit: October 28, 2014, 03:21:45 pm by Kitten Snot »
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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #77 on: October 28, 2014, 02:42:49 pm »

Well, if theres some clean non-disgusting cloth about we could tie that over our mouth and nose...
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kj1225

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Re: Brass and casinos: A detective game.
« Reply #78 on: October 28, 2014, 02:51:04 pm »

Take off our trenchcoat.
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #79 on: October 28, 2014, 03:58:43 pm »

You remove your trenchcoat, fold it neatly and put it in the sleeping room. You manage to find an old rag in the dumpsters outside. There's some remnants of olive oil on it, which will help keeping the rotting flesh smell out.
Breathing in a few times, you get yourself ready for the plunge into the unknown depths below. On the bag, wood out of the way, rag to your nose and...
GERONIMOHGOD.
The second you hit the ground of the chute, you can feel the chunks of meat and insects. The bag keeps the worst of it off you, but you don't get out of it without some spots you will never be able to forget. The rag blocks anything from getting on your face, and you're thankful for that. The chute goes on for quite a while, but it's all just a blur of disgusting slop and speed.

You fall for a few meters into a soft pile of-NOPE NOT THINKING ABOUT IT JUST GETTING OUT.
There isn't a whole lot of room here. Turning your flashlight on, you take a look around. The walls look to be made of stone, but it's incredibly smooth. The meat-pile is the only disgusting thing here. There's a trail of blood leading towards a room of some sort. Going towards it, you make a note that your flashlight is the only bit of lighting you have. There's nothing here that could help you see, so if you end up losing that flashlight....
You calm your nerves and enter the room. it's an octagonal shape, and has 4 doors. The spreads out to all, and the only distinguishing feature is that each door has a different picture on it.
From left to right, you have : a door with a baby on it, a door with a knife, one with a star and the final one has a skull on it.
The smell is staying in the meat room. You take off the cloth, and put it in a pocket.

Spoiler (click to show/hide)
« Last Edit: October 28, 2014, 04:10:52 pm by Kitten Snot »
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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #80 on: October 28, 2014, 04:12:28 pm »

Haull out the sword and open door #1! (The baby door)
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kj1225

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Re: Brass and casinos: A detective game.
« Reply #81 on: October 28, 2014, 05:03:29 pm »

Haull out the sword and open door #1! (The baby door)
Pray it isn't what it seems to be.
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #82 on: October 30, 2014, 12:26:23 pm »

You pull out your sword and rest it on your shoulder. You can't fight with both it and the flashlight, as it's two-handed and your wrists aren't quite made of steel. You put your shoulder to the door and open it. A blinding light emits from the passageway as you go in, and the door disappears behind you.
Looking around you see... a street. An ugly one at that. Gray shapes move along the sidewalks, but one figure seems to have more... definition? It's hard to describe. You take a closer look at the figure and...
It's your mother.
Holy hell are we really doing this clichéd crap?

She stumbles through the street and ends up in an alleyway. She pulls out a needle and-
You aren't having any of this shit. You put your flashlight away, and hold your sword. You take a step forward, bend your knee for some more force and chop your mother in two, vertically. The world around you seems start melting as you hear a grating, loud voice in your head yelling about why you did that.
For the ease of conversation, you just say your reason out loud rather than try to think-talk to... whatever is talking to you.
Because she was going to be a giant vagina-monster at the end of this educational trip through my subconscious hatred for my mother. Really, anybody who ever heard anything about Freud should figure that out..
The voice in your head screams in frustration, and as he yells you get a splitting headache. The illusion around starts to dissipate completely and you can see the cave wall. As you look at the wall, you also realise where at least part of the flesh went. The walls are made of meat, but it looks reddened and pulsing. It's clear that it's alive, though every single inch of it seems to be covered in stitches.
You are in a tunnel, though, and there's a light coming from a sort of fleshly... passageway. You sigh and decide to just get it over with.

Pushing yourself through, you come into a giant circular room. in the middle of it is a small altar, and you hear a heavy sort of breathing. You can't quite pin it down, but it sure gives a nasty sense of foreboding.
Breathe in, breathe out. It's getting a bit annoying.
You go towards the altar, and see an egg on it. It wiggling a whole lot, but it doesn't quite move off its spot. The room if wel-lit, fortunately, so your flashlight can stay put in your pocket.
You can guess where this is going, right?

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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #83 on: October 30, 2014, 12:37:01 pm »

Stabby stabby stab, stab the egg.
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kj1225

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Re: Brass and casinos: A detective game.
« Reply #84 on: October 30, 2014, 01:19:10 pm »

Yell at the voice for being cliched while we do so.
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #85 on: October 31, 2014, 05:32:22 pm »

You weren't trying at all, were you? If you were, HAAAHAHAHAHA!
You keep on laughing, a bit loudly I might add, and smash your sword down on the egg. There's a flash, and your sword goes flying with you still attached to it. The ground starts shaking under you as you pick yourself up. Cracks start to form into the ground until you hear a crunching sound of dirt going flying. You look at what came out and see...
An eyeless doll-head. The eyes are nothing but a deep void that you feel lost in the second you lock eyes with it. It crunches its eyeholes together, knocking you out of your trance as more sounds of things popping out the ground. They all start screaming, releasing a strange black lightning that makes your hair stand on end.
Shit is about to get really fucking creepy, innit.

The lightning congregates on the stand with the egg. The baby doll heads pop out of the ground, screaming all the while, and cover up the crackling display of dark power. It forms a hunched humanoid shape, with the egg being in the middle. It floats in place, held by the black lightning.
The screaming stops, filling the room with only the sound of your beating heart. Then, it slowly starts walking towards you, lightning jumping from it to the floor.
You can easily outrun it, but you need a way to attack that thing. You gather up your courage, take a deep breath, and charge at the creature. It makes a strange, resonating chuckle as you do, getting ready to catch you. The chuckle stops rather suddenly when you slide under its legs, making a deep cut in its pelvis as you go, and stab the egg from behind. You get a heavy electric shock as you do so, and this leaves you flying away, but the monster clearly didn't like what you did. The egg has many cracks in it now, and the electricity is running rampant throughout the large circular room. More heads are starting to grow out of the floor and walls again, and strange concrete is starting to appear. The gray figures from earlier are back again, and your mother seems to be spread all through-out them. She looks deranged, with bulging eyes and seemingly missing random parts of her body.
The monster gives off a strange electronic roar as it starts a slow plodding walk towards you.
It's picking up speed.

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kj1225

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Re: Brass and casinos: A detective game.
« Reply #86 on: October 31, 2014, 05:40:07 pm »

Trip it.
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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #87 on: October 31, 2014, 07:30:06 pm »

Preferably by removing legs.
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #88 on: November 02, 2014, 05:06:37 am »

The creature starts to sprint towards you as more and more figures start appearing around you. You prepare yourself as the hulking form starts to go at full speed, making the floor rumble. Sword raised, you make yourself ready to jump aside and cut in its leg. However, your timing is off, and take the creature's knee full force. It's large enough to send you flying through many gray shapes, and your momentum is stopped when you hit your mother-like figure. the figure just about explodes into a nasty red soup before shimmering out of existence. The blow winds you, and you get up to the best of your ability. The hulking figure as charging again, and this time you just do your best not to get hit as you catch your breath.

The creature seems under the impression that it's won, as it slowly strides towards you. The ground thunders as he comes closer, and you weakly attempt to run away. It just catches up with you and picks you up with it's large fleshy hands. You feel a hundred teeth biting into you as all of the heads that make up the creature start making distorted laughing sounds. The bites don't pierce the skin, and eventually it just throws you. You don't get much air, and you roll on your side. Thought the landing wasn't soft by any means, you do get out of it relatively unscathed. It also stupidly gave you a space between him and you. You run towards one of the crowds of gray shapes and mothers to try and get some breathing room. It works long enough for you to completely catch your breath, but soon the thundering footsteps come again. It takes grasp through the crowd, going through the featureless gray shapes until it finds one of the mothers. It takes it up, and you hear the strange laughing again until it suddenly turns to screeching.
It pulps the mother with its hand and seems out of it, wildly swinging around its arms and stumbling all over the place. You can't quite come close without danger, so maybe you should try something else.

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« Last Edit: November 02, 2014, 05:32:03 am by Kitten Snot »
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kj1225

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Re: Brass and casinos: A detective game.
« Reply #89 on: November 03, 2014, 12:29:27 am »

Try stabbing a mother?
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