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Author Topic: Brass and casinos: A detective game.  (Read 9246 times)

kj1225

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Re: Brass and casinos: A detective game.
« Reply #60 on: October 21, 2014, 03:00:07 pm »

Tell her about what we found. See if she knows anything.
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #61 on: October 22, 2014, 03:34:33 pm »

Say, I wanted to talk about your experience with Butcher Pete.
Her happy demeanor almost immediately deflates. She Puts her knees to her chest and says, with a much quieter voice:I don't want to talk about that. I don't want to remember that.
Look, I'm living in that house, now, and I found something really disturbing there. Namely, where he's been storing... Well. His "product".
Oh dear lord, that must be smelly.
Under the floor, right? That's where he put Martha... or what was left of her. She shivers and sighs at the same time. You can see tears in her eyes.

Look, I want to check out where a hole in there leads to. Beneath the floor. I found tons of markings and a chute leading... somewhere. The reason I'm here is because I needed money for a flashlight.
And you couldn't just lend it from someone?
Meridinia is the closest thing to a friend I have, to give you some perspective.
Wow. My condolences.
Look. That... thing was rambling about voices all the time. That's all I know. I held my eyes closed most of the time. I couldn't look at... I -i couldn't just-Hush now, Hannah! That's enough.
I should go. Hope you find a place to stay, Hannah.
She doesn't say anything as you leave, as the doctor puts a hand on her shoulder.

You go out of the room and see Meridinia doing more deskwork. She doesn't even look up as you go to the elevator and go downstairs.
When you leave the building, you just get a large sack. Looking inside you get your coat back, filthy as ever. Your flashlight, alright...
And a new sword. A very pretty one, at that. It's a bit wider then you old sword, and the edges are made out of some black material. It's surprisingly light for its size, and quite sharp as well. You also get a scabbard for it, which you sling over your shoulder.
As you take a last look inside the bag, you also see a wallet. Opening the wallet reveals 200 dollars. A rather meager reward for what you did, but enough for a courier job.
The sword you got must have been the extra fee for assassination, you suppose.
It's almost day, now. You should go back to your home if you don't have anything else planned to do in the city. Once you go home, you should also get a plan for waht to do just before or after your sleep.

Spoiler (click to show/hide)
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kj1225

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Re: Brass and casinos: A detective game.
« Reply #62 on: October 22, 2014, 03:38:04 pm »

Go find a bulb first.
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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #63 on: October 22, 2014, 03:40:34 pm »

Nice sword.

Also, lets be getting that bulb. Or a knife. Or both.
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #64 on: October 23, 2014, 04:42:20 pm »

You decide to make a visit to the local shop to get that flashlight of yours fixed. the closest repair shop was called Crazy Carl's. An ironic nickname, you assume, as the shop itself is the single most boring thing you've ever seen.
Gray, materials strung about, if you think "repair shop" it's this you think of. Without any charm to it, of course. Carl himself is a monstrously fat man, wearing the overall because it's the only thing that fits, if you'd have to guess. Covered in grease, and wearing a handkerchief on his head. This guy does not know that you're not supposed to look like a mechanic if you wanna be busy on electronic or Druk-powered devices. Despite that, he fixes up your flashlight in a mere five minutes. He asks for the rather extreme price of 50 dollars, but you don't care enough to haggle. He only barely wanted to touch you, anyway, calling you a freak when you walked in.

You leave that place with a lighter wallet and a bad mood. The man's breath could kill flies. But, you do have a working flashlight now. You head on home, as the market for a combat knife isn't open during the day.
When you enter the street to your housing, you see something odd. Well, "odd" would be an understatement. There's a 10 foot tall man in an equally giant trenchcoat and hat. Every inch of him is covered in clothing, and he could be a couple of midgets in a suit from what you can see. When you start to come closer, he leaves. His stride makes it so he is out of the street in seconds. You don't trust this one bit.
You enter your home, and immediately get beset by raccoons. They scurry around you and one of them made itself home in your collar. It's warm and soft, though, so he can stay there.
Now that you're home, you should probably sleep, unless you want to check out the meat-chute right now.

Spoiler (click to show/hide)

Update is delayed, also one day I will think to look at the inventory more thoroughly.
Sadly, that day is not today.
« Last Edit: October 24, 2014, 04:21:43 pm by Kitten Snot »
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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #65 on: October 23, 2014, 04:44:31 pm »

Well, lets take a quick look down the chute, then go to bed if nothing obvious catches our eye.
Also, the light still says its broke...
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kj1225

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Re: Brass and casinos: A detective game.
« Reply #66 on: October 23, 2014, 05:01:32 pm »

Also make a note to name the racoons.
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #67 on: October 25, 2014, 12:30:28 pm »

You decide to take a one quick look down the shaft. You take a deep breath and enter the room.
Fucking shit you can smell it anyway. You do your best not to cough at the decidedly worsened smell as you walk towards the shaft. You click on the flashlight, and get a surprisingly strong light. Casting the beam of light downwards, your worst fear is shown.
That piece of meat you accidentally pushed down there DID explode on impacts, making it a horror slide of filth, maggots and flies. Other than that, it looks sloped and big enough that you can get down there no problem. You go outside the room again to catch your breath again, and gather up the courage to go back to the oppressive, warm stink. Deep inhale, and back inside.
Further notes about the shaft, there are markings on the top and some clear signs of other things sliding down there. The metal is worn and shows clear scratches.

You go outside and cough a bit. You then close the accursed door, which the smell out, fortunately. You go to your matress and lie down. The raccoons swarm you, making for an impromptu blanket. you briefly wonder if this is wat being a crazy cat lady is like. But you decide that-
yes.
this is exactly what it's like.
You name the raccoons accordingly. The one that likes to sit in your collar is now Sjaal, the one that peed on you is called Dribbles, the biggest one is called Magnus and the smallest one is called....
You don't know, maybe you'll think of something tomorrow. You lie back, stretch a bit, put the collar raccoon at the front, and drift off into sleep.

Spoiler (click to show/hide)

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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #68 on: October 25, 2014, 12:37:38 pm »

Tomorrow, were going dumpster diving for something to slide on.
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kj1225

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Re: Brass and casinos: A detective game.
« Reply #69 on: October 25, 2014, 12:45:10 pm »

Tomorrow, were going dumpster diving for something to slide on.
+1

Also, name the smallest one Colossus.
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #70 on: October 26, 2014, 04:23:42 pm »

You open your eyes again. The raccoons are still asleep on top of you, and you are paralyzed because of it. Over time, you gently remove the different raccoons. Dribbles did what you expected him to do, and proceeds to do number one on the wooden floor. You don't really care as your coat is safe from urine.
The smallest one is still on you, as he chose your head as his sleeping spot. You are currently wearing him like a small fuzzy hat. It's mind-numbingly adorable, to say the least, so you let him stay there for a while as you get yourself ready for another night on the town. This raccoon thing put you in a remarkably good mood, compared to most other days. Maybe you have been brooding a bit too much.
Nothing's actually stopping you from leaving Balalaika.

Despite that, you've still got some things left to do. You remove Colossus from your head, and he goes towards his family. They leave through the window, presumably to go scavenge for food. you do the same, feeling a bit peckish, and you already have a slide-thing in mind.
You decide to go search through more ordinary dumpsters rather than restaurants, and you find some left-overs that don't look that rotten. Scrape away the mouldy parts and you're golden. It tastes a bit wonky, but you won't get sick. You're kind of like a dog, in that sense, no matter how old the food is, you don't get sick.
Also, you're allergic to chocolate.

A garbage bag has recently been stolen and emptied. The perpetrator is still at large and the victims are currently rather mad.
Also, the perpetrator is you and the victims are chasing you. Your speed is greater than them, so you lose them after one street. You take your acquisition to your house, gathering a few stares from late evening-goers, and lay it out in the room.
Do you really want to make the slide now, or do you wish to prepare some more first?

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kj1225

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Re: Brass and casinos: A detective game.
« Reply #71 on: October 26, 2014, 04:51:33 pm »

Inform someone of what we're doing.
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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #72 on: October 26, 2014, 04:58:21 pm »

+1
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #73 on: October 27, 2014, 05:14:28 pm »

You are going to go into uncharted territory on a garbage bag to find out where chunks of rotten flesh go.
It's probably a good plan to inform somebody. But you've got no clue who.... Or maybe you do. You could try the doctor and Hannah, they can't do anything if you do get in trouble, but it's the idea that counts. Besides, they know a guy who knows a guy, probably.
You leave the house again, leaving your trashbag there, and go towards the casino. The way there is peaceful, almost strangely so. Almost nothing is in the streets. The complete lack of life makes you majorly uncomfortable. When you finally arrive at the casino, however, the lights and people return. Which made you remember why you don't live with other people. They seem rather strung out.
You must have missed a memo on something, looks like there's a party of sorts. People that aren't interested aren't coming out of their houses.

You disregard that little debacle, and just tell the bouncer you're here on a visit to the sick. He raises an eyebrow, but lets you go there. The elevator is filled to the brim with party-goers, giving you little time to breathe.
When you reach the bar room, noise explodes out of the room. You're fairly certain your heart stopped beating and is just letting the vibrations do its job. The elevator quickly empties and the door mercifully closes its floodgates to the great noise of undoing. Otherwise known as party music.
Of all the things they can hire a legendary master of the hidden arts and magic for, it's for playing music. Whatever happened to violins and other bands? Now it's all just magic-based drivel.
Before you can continue your music-related train of thought, you arrive. Meridinia isn't here, which is good, and her replacement is there. A lady older than the city itself, to the point that most just call her Matriarch. She's much kinder then her name and position would suggest though.
Ah! Ally! It's been a while... You're here for Hannah, aren't you? She told me all about you, I didn't have the heart to tell her that I know you, she just seemed so into it! Anyway, you can go right on ahead. You might have to wake her though.
You just give a smile towards her. You and Matriarch go way back in a way that won't be apparent to anybody listening in on your thoughts and is controlling you because the writer wants to try being coy about it.

That was a weird thought.
Anyway, Hannah was sleeping again when you entered. Apparently, she's awake during the day rather than then night. The doctor made it a note to inform the secretary if you don't report after one day. After that, he goes back to sewing someone's face back together. You're mildly discomforted about the fact that this sort of thing doesn't even faze you anymore. But you decide not to think about it and go back home, feeling slightly more secure.
The way out of the casino, and the way back was uneventful. But once again, when you arrive in your street again, the 10 foot tall trenchcoat is there again.
This time, he's looking towards you when you enter the street. It looks like he's waiting on you to make a move.

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kj1225

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Re: Brass and casinos: A detective game.
« Reply #74 on: October 27, 2014, 05:21:24 pm »

Act casual. You know. Like casually running home. Completely normal.
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