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Author Topic: Brass and casinos: A detective game.  (Read 9239 times)

Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #45 on: October 15, 2014, 02:53:21 pm »

To mark our way...
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kj1225

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Re: Brass and casinos: A detective game.
« Reply #46 on: October 15, 2014, 02:56:11 pm »

I know what you meant. I'm just saying that if we ever have to kill more people like this we have a way to identify ourselves. And then stupid people/psychopaths will try copying us. And that's always fun.
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #47 on: October 17, 2014, 03:03:34 pm »

You gather up the amassed bottle caps, giving you a grand total of 24 bottle caps. Honestly, it's a miracle you found that much. You don't have enough markers with this, even if they were visible. But, you do have another idea.
Although it makes you doubt your sanity.
Alright, so. Rat-blood markings. What do you think?
That you snuck some of the drugs.
That's what I expected. Hang on to those two rats, would you?

You start making your way through the bunker, marking the occasional hallway with a rat-blood circle. It was damn gross to snap the neck off that thing and use the head as a makeshift brush, but it works. You prevented some circle-going with this.
Still doesn't take away that it's a bitch to navigate. The bright light and the somewhat reflective metal walls make Meridinia complain of a headache after a while. The sunglasses effect of your gunk-eyes prevents it to a certain extent, but something else is going on. When you look back at Meridinia, her minor scratches started bleeding again. She didn't even notice until you pointed it out. You figure it's probably for the best if she got some bindings, so you go inside one of the rooms, looking for another bedrooms. You find exactly that, although it's smaller and a bit more comfortable looking. There's heating here, at any rate. You rip the sheets so you can bind up her wounds a bit. It helps, but you're not feeling too great either. The burning in your chest isn't letting up, and you're coughing a bit more.
Most of all, though, you are ANGRY. Like, you don't get truly pissed ,at all, but you're on the verge of becoming just that. Your teeth are being ground to dust just walking around, and you can't stop thinking about the stinkin' bitch behind you who betrayed you, this city...
Focus. You take a deep breath, and turn your thoughts to the asshole who made this fucking place.

You don't have much more rooms left, now, and you've run out of rat as of one minute ago. You started using your bottlecaps as markers, but then, you find it. One hallway you haven't seen before, and the door at the end is bigger than the rest.
Let's end this. You go to the door, and push against it. Locked, of course. A quick application of a foot and a roar of anger makes the hinges blow off.
You look around in the room. It's big, and there are red lights, giving it a hellish red glow. At the end of the hallway you see a man sitting in a large chair. His back is turned to you. You Charge at the bastard, pulling your sword out mid-sprint, and smash it down on his stupid head. He puts his arm in the way at the last second. Moron.

your sword rebounds, leaving a dent inside your claymore and staggering you back. The man in the chair laughs a bit, and gets up.
Without the chair in the way, you see something interesting. He's pumping something inside his veins, and guessing from the fact that the tubes look like hide...
This is a warlock, a druk-abusing wizard. This is a bit more then you can chew, most likely.
'ello, Alvin. Pleasure te see ya..
You don't know the small, redhaired man, but god you do hate him. You only realise you charged him again when you hurt your arm on the rebound.
Bound me skin with iron. You're not killin' me like that. n' I won't even 'ave to kill ya. Been playin' with that little brain o' yours, man oh man. Amplifying all the bits n' bobs inside you, the lady sneakin' up on me's got the same treatment, by the by.
An explosion of light seems to occur from his chest, and when you look again, he's gone.

'Ow 'bout we play a game, see? I'm not leavin' this room, but I am hidden 'ere, somewhere. Find me, and you'll get some reprise from me little amplication act. Get busy!
You are going to kill that fucking son of a whore. Might kill the bitch with you as well, while you're at it.
Nono, focus. Focus. Kill the warlock, then think about Meridinia. Focus.

Spoiler (click to show/hide)

Sorry for the late update, everyone
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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #48 on: October 17, 2014, 03:14:15 pm »

Throw bottle caps strategically, afterall, if he has iron skin hes gonna make a noise.
Plus, hes still taking up space.
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kj1225

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Re: Brass and casinos: A detective game.
« Reply #49 on: October 17, 2014, 03:35:16 pm »

Look for any strange devices or buttons that look important. Smash them or push them. Something will have to happen.
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #50 on: October 18, 2014, 03:29:27 pm »

You sprint around the room and drop your bottle caps at the different intersections between the shelves and machines. You make it a point to destroy anything that looks destroyable. Quite a few machines get destroyed, but it doesn't seem to do anything special.
You've gotta step up the game, you 'aven't found me even once.
You scream in rage, and smash some nearby things. You don't see Meridinia, too bad. You sprint through the corridors, not even sure what you're looking for, smashing anything you can get close enough to. This continues for a while, until you see Meridinia.
You snap. You start yelling again, charging at her with your sword ready to swing. She reacts quickly pulling over a shelf. trip over it, and land between while she runs off, quietly. That's not like her.

The little knock did little to stem your temper though. You smash your sword into some more things, until suddenly
*Clink*
The sword breaks in half, leaving you with a considerably shorter, jagged piece of iron instead of a sword. You curse and yell some more as the Warlock taunts you again.
Aww, this really isn't fair, innit? You scurryin' around in my maze, and I can just watch. and laugh. You broke so easily! you used to be a hero, but I can't believe anything could get this washed up. You're a pathe-NO!
You hear something falling over and a mix between rumbling and sizzling. Looking at the source you see that the metal floors have melted close to where you first saw the redhaired crime boss.
The druk canisters. Meridinia punctured them, of course. The stuff will convert quite a few meters of metal into more of itself, then go inert.
No! NONONO! IT'S MY POWER, YOU CANNOT HAVE IT. NOT ACCEPTABLE. NONONO.
The warlock is standing in front of the spill, trying to stop the leak. Eventually, he manages to cover it up with a piece of copper, which he fuses to the container with his fingers. He's not looking at you
You charge, screaming and swinging your hunk of iron around like a moron. When you fail to puncture his skin again, he blinks out.

Again, you do your dance of the angry chimp, until you feel a needle puncture your neck.
It's like a flood of angels entered your bloodstream and started singing soothing psalms to your entire body. You almost instantly relax, dropping your shattered sword.You sigh in relief.
Right, you calm? Now try to get him where there isn't skin, please. Try the eyes, or the mouth or... you figure it out. I'm gonna keep hiding.
What? Y-yeah, sure.
You pull yourself together and grab your hunk of iron. You need to nab him somehow, but how?

Spoiler (click to show/hide)
« Last Edit: October 19, 2014, 01:06:12 pm by Kitten Snot »
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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #51 on: October 18, 2014, 03:35:57 pm »

Well, holes in the containers might work.
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kj1225

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Re: Brass and casinos: A detective game.
« Reply #52 on: October 18, 2014, 03:39:23 pm »

Fuck up his canisters. Little prick deserves it. And when he comes back we can stab his eyes out.
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #53 on: October 19, 2014, 02:31:16 pm »

You start destroying the canister, knocking it over and doing the best you can to puncture it with your shitty hunk of iron. Eventually, however, you manage to break the soft metal and Druk comes pouring out again, causing more damage to the floor.
Again the small man appears to fix them, but not before throwing you ass over kettle against a shelf with a gesture of his hand. He starts frantically fixing it, and then poofs out before you can get back. He took the canister with him too.
A-alright... You wanna play rough, I can play rough. Oh yes.
You don't know where he went, and you can't find another canister right now. Another thing to note is that you stopped feeling good. In fact, you feel sick. You start retching and dryheaving, leaning on your knees until you finally release a torrent of horrid black... stuff. It's a watery mess, and the feel of it in your mouth is enough to make you dryheave again. Nothing else comes out, although you see even worse now. You touch your face and feel your eye-gunk is starting to form at a vastly accelerated rate. It's actually dripping on the floor right now.

Side-effects now, it seems like. Other then feeling like crap, it hasn't really slowed you down much. You're just sort of leaking at the moment.
AAALVIIIN!
That's Meridinia, you sprint to the direction of the voice, spitting out some more gunk along the way. When you get to the end of the room, you see that the warlock is up high in some sort of chair, with more tubes in him then you thought possible. Looking at where they lead...
He's got an oil tanker's worth of druk. Holy fucking shit. How'd it even get IN here?
Help me push this thing over, come on!
How are we going to push over a 15 foot tall tanker!?
It's wood, I cut at the base, now help me push!
You look down and see that it stands on some sort of giant stilt, for some reason. Not that clever. You get yourself next to Meridinia and put your shoulder into it.

The giant thing lurches over, and when it lands...
nothing.
It just disappeared.What the f-AGH!
Meridinia is blasted off her feet by the small redhaired warlock. She flies off, and you lose sight of her. You are lifted into the air as he raises his hand.
Illusion. So, you lost me lil' game. And I am a sore winner. So be a good boy, and die.
He clenches a fist, and you like you're being crushed by an invisible force. you vomit out more black stuff, covering the warlock in it. The pressure subsides a little bit as he loses his focus momentarily, and he doesn't increase it again.
He clenches his fist again, and again. You don't feel any worse though. He stops his attempts when something gets thrown at him. The signature sizzling makes it clear that Meridinia must have found another canister of druk.

The warlock drops you again, screaming obscenities. You don't land well, but he's still distracted. He rushes past you, and has his back turned to you. the anesthetic stops you from feeling your crushed organs, so you can sneak up on him, probably.
You still feel like shit from the side-effects, so maybe you need to do something else.

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kj1225

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Re: Brass and casinos: A detective game.
« Reply #54 on: October 19, 2014, 02:46:25 pm »

Go for the optics!
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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #55 on: October 19, 2014, 03:02:51 pm »

And fer the balls! Pull any hair he got too!
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #56 on: October 20, 2014, 03:30:05 pm »

You grab the little man by the shoulder and thrust down. You end up lucky and pierce his eye(roll=20). He falls to the floor, screaming. Or attempts to, anyway, as you turn him around and give him another eye piercing. then, you drop the idiot. Finally, because he's still not dead, you just jam your hunk of iron through the roof of his mouth into his brain, finishing him off.
Then you vomit again. It's a miracle you even kept it in so long, and another that you actually managed to nab him like that. You have the distinct feeling that the creator of this game is a mite miffed that his puzzle boss ended up defeated by a lucky roll, but oh well.
That's a remarkably specific thing to feel, actu-*HURL*

You continue throwing up more black gunk, and other than feeling like shit in general, you start feeling light-headed as well. But you do feel much calmer than before, without the influence of the leprechaun.
Wow, nice job. I need to get that asshole's head back to base, you know, so stop throwing up on it.
You're gasping by now, but you still manage to snark out:I'll stop giftwrapping it, then.
Look, I'll help you get back to the casino. As much as I hate to, and won't, admit, you saved my bacon a couple of times. on top of that, you actually helped out killing this guy. I didn't expect you to actually help.
I would have gotten the money either way?
Yeah, but you're getting a nice tip, don't worry. I'll try to have them get you a new weapon, maybe.
I'd like that... Do you know where I could get some batteries and a bulb?
There's a million lights here, Alvin. Meridinia says as she kneels down with a serrated knife and starts to cut off the head of the Warlock.
For this flashlight, here?
Hm? That's a heavy-duty thing, you've got. Where'd you steal it.
Dumpster.
One man's trash, eh? She's still cutting away.

Anyway, I think I saw some boxes with batteries around here. Probably threw them over. You're on your own with the bulb, though, but I imagine that the money will let you buy a replacement. Don't expect it to come cheap though.
You get to looking for the batteries. Fortunately, it wasn't that far, allowing you to continue your conversation, albeit with some more shouting.
Being the secretary did good things for your economic knowledge, didn't it? God, I remember a time where you didn't even know the price of bread-Let's not start talking about the "good old days", Brohm. We both know it's over, and honestly? Those days were shitty too.
*sigh*.... At least I had somebody to share them with.

You pocket some additional batteries and replace the ones in your flashlight. Just a bulb now. You are feeling very dizzy when you stand up, though
Come on, I'll walk you back. You look like you're about to pass o-

When you come to, you are in the room they sent the lady that you saved to. You can tell because the lady is still here, currently sleeping. Her cuts aren't healing up well, and it's likely she won't stay as a lady of the night.
In a way, that's a good thing. Looking around, you can't see your coat anywhere, along with all your stuff. You feel much, much better though. There's an IV hooked up to you, filling you with a liquid you don't recognise. It's dark green, which isn't comforting.
Ah, you're up. a somewhat nasal voice says. The source of the voice is a small man in a doctor's coat. his hair, or what's left of it, is completely gray.
If you're up for it, you can leave. You can find your stuff at the bouncer in the front of the building. you can stay, if you want. I'd like the company, to be honest. And I think your fan here would like a talk when she's up. he gestures at the sleeping woman.

Spoiler (click to show/hide)
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kj1225

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Re: Brass and casinos: A detective game.
« Reply #57 on: October 20, 2014, 03:35:31 pm »

Eh, let's stay here for a while.
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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #58 on: October 20, 2014, 04:20:08 pm »

"Fan?"
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #59 on: October 21, 2014, 02:54:53 pm »

I'm sticking around. I'd like to talk to the lady, if she wants to. Who are you, anyway?
Hound. Doc Hound. I have a lot of dogs, if you wanna know why they call me that.
What's your actual name, then?
Not legal to say out loud. Let's just say there's a reason I work here rather then a doctor's office. I lost my medical licence when I lost somebody's skeleton. Long story, don't like telling it. Anyway, I gotta say you're a real special case. Never had a druk side-effect like you had. Your gunk actually blocks magic to an extent, did you know that?
What?
Yeah, I did some tests on that stuff, because you don't get Druk byproduct easily. Most are useless, you know, but some have some special things. you're one of the lucky ones. I expect your eyes will clear up later.

They won't.
Oh, a born mutation? apologies. Anyway, then you got off extremely lucky. A one-time addition of Druk will make some basic sickness, some respiratory problems... the works. second time, you'll end up with a heavier mutation, delusions, hallucinations. if you do another you get to the really freaky shit. I can't help you then, alright? I don't have enough bullets for a patient like that.
Mmmh, Hound... Who's in here? a new voice says. The lady you saved is up, and she has a surprisingly pretty voice. She sounds like she could have been a singer.
Ah, welcome to the world of the waking, miss. To answer your question, it's the man that saved you.
W-what? Gunk-eyes!?
Brohm, miss. Meridinia isn't the most reliable for information.

She looks at you with stars in her eyes. She jumps off her sick bed and stumbles towards you. You get a rib-crushing hug.
Miss! You're not up for walking yet, you've got some major wounds on those legs!
You pick her up and put her back on the bed.
Eeesh, lady. I know I saved you n' all, but it's really not that amazing. Not that I don't appreciate the thanks, of course.
Look, I never even got to thank you and the only reason I'm even alive is because of you! I kept hearing about how I shouldn't believe in legends whenever I talked about you, but you're everything my mother always said you were. You're a hero.
Ex-hero. Now I'm just a professional homeless person.
Come on, this town would be much worse if you weren't here with Sharp to protect the to-Stop. Look around you. I didn't exactly "win" against what I wanted to stop. I practically work for them, now. So please don't dilu-But no! You can't lose hope. That's what you always said.
In the stories maybe, I actually tended more towards "don't get killed".
Haha! You always were a funny g-Enough, Hannah. Let Alvin rest a bit. And let yourself rest. Quite a few of those cuts are deep.
I can leave, and you know it. You just don't want to get lonely in here and talk to people who can't rub two brain cells together.

...I can't deny that. But I also know you've got nowhere to go. The casino's hospitality only goes as far as mine does. Once you're out, you can't come back in for your job because...
Whatever, so I need to stop being a whore. Big whoop. Scars looks badass anyway. Once I find somewhere to go, I'll be fine.
But you don't have anywhere, do you?
I'll figure something out when I end up on the streets.
Being on the streets ended with you almost getting killed.
Oh boo. Come on, you've been living on the street your whole life and still ended up becoming a regional hero!
I fought the maffia so they couldn't get a foothold, and they did anyway. Really, I didn't do a damn thing.
Then why are there stories?
You sigh in exhaspiration. Most people who went from soon be killed-wrecks don't recover so fast. Maybe you should leave.
Or you could steer the conversation somewhere else.

Spoiler (click to show/hide)
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