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Author Topic: Brass and casinos: A detective game.  (Read 9085 times)

kj1225

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Re: Brass and casinos: A detective game.
« Reply #105 on: November 08, 2014, 12:48:14 pm »

This feel familiar... oh yeah, throw ourselves to the side. Deadness sucks.
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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #106 on: November 08, 2014, 01:16:47 pm »

Then run in with the sword
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #107 on: November 09, 2014, 03:51:25 pm »

You jump aside, narrowly dodging the messy hook, but the hook hits Classified straight on the leg!
It bounces off, with a resounding clank. The power behind the hook could probably still pulp you, but for dragging people towards themselves I guess you'd need the sharp bit in.
You start running towards the butcher as Classified picks up the hook and pulls. The butcher keeps his hands on it, but it's clearly struggling. While it's occupied you make a turn to get to his flank and use your momentum from your run into the sword. The blade flies at an incredible speed thanks to it's light weight, and you leave the thing's right arm dangling by the skin. With its grip loosened, Classified manages to throw the entire meat colossus towards him. It's an amazing sight to see a literal ton of man fly towards two tons of metal. Classified bends his arm downwards and...
THWOCK

The most extreme uppercut you'll ever see in your life takes place. Meat and metal go together, forming a beautiful concerto of pain. The giant butcher is sent flying upwards, screaming as his stitches explode outward. You give out a coughing "holy crap" as the collection of meat and stitches hits the dirty floor and Classified shakes his hand.
You wander towards him as you give out more amazed sounds. Until, when you get close, you notice the butcher is still alive. The stitches are opening more and more until you can see the teeth inside. Eyes and teeth are visible in every little stitch, and they all start screaming. It's just annoying for you, but Classified...
REALLY isn't taking it well. He's yelling almost as loud as the butcher, holding his hands against his ears as he stumbles around.  You quickly start stabbing the collection of meat and stitches, mainly by aiming for the mouth. The screaming gets quieter for each one you snuff out, and Classified is recovering.
Suddenly, out of the largest stitching on the back, an arm with hooks on the end bursts out! You dodge, but not well enough, as the hooks dig into your left arm and pull you towards it. You can't rip yourself free without making your wounds worse, what do you do!?

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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #108 on: November 09, 2014, 03:54:11 pm »

Cut off that limb! Also, brace for pain.
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kj1225

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Re: Brass and casinos: A detective game.
« Reply #109 on: November 09, 2014, 03:57:17 pm »

Life over limb! And Hopefully we'll keep the limb anyways.
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #110 on: November 09, 2014, 04:15:01 pm »

Important question, are you talking about the arm of the butcher or your own arm?
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kj1225

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Re: Brass and casinos: A detective game.
« Reply #111 on: November 09, 2014, 04:31:05 pm »

Butcher's arm.
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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #112 on: November 09, 2014, 04:50:35 pm »

Kitten, we arent that masochistic. Afterall, we arent a regenerating zombie. Yet.
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #113 on: November 10, 2014, 05:48:43 pm »

You grit you teeth and do a clumsy one-handed chop with your sword. The light weight and sharp edge goes a long way, making the arm come off in just three chops. Which is good, because the force of your own blows keeps dragging the hooks deeper and deeper into your skin.
When the arm finally releases you, you fall backwards and allow yourself to scream through grit teeth. Despite no longer being attached, the hook-hand retains a deathgrip on you, but it's not forcing itself deeper. You hold your sword in one hand, downwards, ready for stabbing.
The Butcher is almost completely in disrepair. The loosened stitchings may have made it substantially more weird, but also a lot less healthy. Now that you aren't busy dealing with horrifying screaming and something doing its damnedest to drag you into the maw of undoing you see that it is completely covered in its own blood.

The butcher is just gurgling as it shambles towards you, using his hook to drag himself across the floor. You decide to just let it bleed out and back up a bit. Taking the time to try and figure out how you are going to remove these hooks without outright ripping your arm off.
Suddenly, the blob of gathers up its final strength to throw its hook at you again! With your wound, you can't jump aside as...
Classified grabs it in midair. He stomps on over to the butcher with a walk that implies a rarely used emotion of rage. He stomps his foot down on the giant flesh-monster, forces the hook through another part and PULLS.
Blood and organs splatter everywhere the butcher is torn apart completely by its own hook and a two-ton man in a bad mood. Classified stomps on the half he kept in place with his foot for good measure. More gore comes splattering out with wet disgusting sounds and...
Squealing?

the gore pile that Classified stomped out shudders and moves, until at last, a baby pig removes itself from the organs. As soon as it's free, it dashes towards you, squealing, and tackles you to the ground. After which it just sorta sits there, staring at you face in the most adorable manner possible for a pig.
It licks your face, cleaning off some gore which it spits out.
You'd appreciate this scene a bit more if you did't have five hooks digging through your flesh.

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kj1225

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Re: Brass and casinos: A detective game.
« Reply #114 on: November 10, 2014, 05:52:29 pm »

Ask Classified to try and get the hooks out please. And ask him not to kill Waddles.
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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #115 on: November 10, 2014, 06:54:30 pm »

Man, you are trying to rival patent zero in oddness.
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Kitten Snot

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Re: Brass and casinos: A detective game.
« Reply #116 on: November 12, 2014, 05:22:45 am »

It's almost as if I made Patient Zero! But yes, I love the idea of something completely insane being treated like an odd event, or it being something completely normal to them.
Hey, if people lived in a world where incredibly common dragons sometimes spontaneously shit bananas at high rates while raving about how the newest thing of the moment is ruining agriculture as some sort of terrifying,  inaccurate parody of the menstruation cycle, those people would just eat less bananas compared to us and maybe swap stories about agriculture a bit more. Weirdness is relative, after all.

Alright, so I've got a pig on me and hooks in my arm, could we please have a look at those right now!?
I'll take care of the pig first.
Could you just leave it be? It's just a pig, a weird pig, but still just a pig.
It's an unfocused mind-scaped creature. There is no telling what it could become-NNG. Look, stop the magic lesson and help me get these fucking hooks out!
Classified remains silent as he lumbers closer to you. He picks up the pig and puts it beside you before getting to work on getting the hooks out.

His enormous size makes it difficult for him to carefully remove them, so you still need to do a lot of the work.
First hook. You carefully touch it first, making you grunt in pain before you slowly push it upwards. You start to make it turn so you can remove it like an extremely nasty plaster. It feels disgusting and excruciating, but eventually, you manage to get it to the point that Classified can just pull it out.
You're in luck. Usually, these things are serrated. We'd have to amputate this arm if that were the case.
This bedside manner of yours? Needs work. Now shut and up help me get the other four out.
Each other hook was a journey all on its own, but for brevity and avoiding repetition, we'll just make a little time-skip to when they are all out, shall we? Take a deep breath in and out, calm yourself and read past the line. The breathing exercise isn't needed, but if you stop breathing you're going to get in trouble.
also, made you breathe manually. hah!



MOTHERFUCKER!
Pulling it out like that is better then slowly wiggling it around. Now stop moving and let me bandage you.
Classified puts his hand inside his trenchcoat and pulls out a small first-aid kit.
W-what the hell else do you have in there, h-uh? Ohhhh fuck.
Classified. Now be silent.
He applies the bandage expertly. He makes it tight enough that it basically doubles as a tourniquet, which might be a good plan, all things considered. You exhale in relief from it being done.
Then Classified smashes the pig into a thick red paste.

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kj1225

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Re: Brass and casinos: A detective game.
« Reply #117 on: November 12, 2014, 09:03:46 am »

Well that was rude. You won't just go around smashing bits of people's psyches.
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Aseaheru

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Re: Brass and casinos: A detective game.
« Reply #118 on: November 12, 2014, 12:29:40 pm »

Well, next room time.
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StrawBarrel

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Re: Brass and casinos: A detective game.
« Reply #119 on: November 12, 2014, 08:42:05 pm »

Search for clues that might help learn more about Butcher Pete.
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