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Author Topic: Great River Politics [11/20]  (Read 32147 times)

Andres

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Re: Great River Politics [11/20]
« Reply #180 on: October 09, 2014, 05:54:53 pm »

Except that on the first page, nowhere does it say that the forests and such have access to the river, since only the mountain areas are stated to have such borders.
It is quite the pickle indeed, considering that both theories stem from the same source. I guess we'll have to wait for the GM to cast a final decision on the issue.

On another note, does anyone know what a Redguard looks like? I imagine humans to be humans and elves to be slightly smaller on average than humans with pointy ears but I have no idea what a redguard looks like, except that they're taller on average than humans.
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SaberToothTiger

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Re: Great River Politics [11/20]
« Reply #181 on: October 09, 2014, 05:59:00 pm »

Redguard is a big, black human from the Elder Scrolls series. Kinda sort of a basketball player.
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Cryxis, Prince of Doom

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Re: Great River Politics [11/20]
« Reply #182 on: October 09, 2014, 05:59:19 pm »

Red guard are tall, very muscular but not smart humans with reddish tinted skin


If anybody's got snap chat I can send a region map and do with what you want
Not sure how you would move it from snap chat to here though
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Taricus

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Re: Great River Politics [11/20]
« Reply #183 on: October 09, 2014, 06:02:55 pm »

I'd just assume that they can access the mountainous areas, they have to rent boats or the like off from the mountain people or something. Just means that the mountain nations have a little stranglehold over trade and metal in the area.

Also Cryxis, Couldn't you upload the map onto something like imgur or dropbox? It would likely be more efficient than snapchat.
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Cryxis, Prince of Doom

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Re: Great River Politics [11/20]
« Reply #184 on: October 09, 2014, 06:04:37 pm »

I'd just assume that they can access the mountainous areas, they have to rent boats or the like off from the mountain people or something. Just means that the mountain nations have a little stranglehold over trade and metal in the area.

Also Cryxis, Couldn't you upload the map onto something like imgur or dropbox? It would likely be more efficient than snapchat.
I'll see what I can do
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Taricus

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Re: Great River Politics [11/20]
« Reply #185 on: October 09, 2014, 06:06:15 pm »

Also, one other thing, you don't mind if I get to describe my military in detail?
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Cryxis, Prince of Doom

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Re: Great River Politics [11/20]
« Reply #186 on: October 09, 2014, 06:12:52 pm »

As long as it follows the mid evil style tech/equipment in a post apocalypticy fasion
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Taricus

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Re: Great River Politics [11/20]
« Reply #187 on: October 09, 2014, 06:14:21 pm »

That it will do very much so. Crossbows and ballistae made from salvaged metal fine with you?
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Cryxis, Prince of Doom

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Re: Great River Politics [11/20]
« Reply #188 on: October 09, 2014, 06:16:16 pm »

Sure
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Playergamer

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Re: Great River Politics [11/20]
« Reply #189 on: October 09, 2014, 06:18:29 pm »

[Sigylguard continues the search for oldtech, ramping up the amount of searchers, and the amount they are willing to pay.]

(Cry, could you give me a rough estimate as to how much metal Sigylguard has left at this point?)
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Arcvasti

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Re: Great River Politics [11/20]
« Reply #190 on: October 09, 2014, 06:19:49 pm »

Spoiler: Actions (click to show/hide)

[[Putting my old actions near the front of the thread.]]
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Stirk

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Re: Great River Politics [11/20]
« Reply #191 on: October 09, 2014, 06:22:15 pm »

((Can my military have 10th century style fire lances? Timing is right, but they are from China and may not fit the theme))
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Cryxis, Prince of Doom

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Re: Great River Politics [11/20]
« Reply #192 on: October 09, 2014, 06:24:56 pm »

OK IM GOING TO FIGURE OUT A WAY TO GET THE OFFICIAL MAP UP AND AM PROBABLY GOING TO RESTART THIS GAME ON A NEW THREAD
THAT BEING SAID I WILL STILL DO ROLLS HERE AND THIS GAME WILL SERVE AS A SORT OF TESTING GROUND FOR THE REAL ONE


I will try to post some major rolls tomorrow
Also for those looking for old tech I'm just going to throw this out there.
It's been hundreds of years since you locked up in a vault, anything outside has been destroyed by time, radiation, and erosion so the best you'll find are old building frames and windmills/dams that can't generate power because the generators are so old and eroded
But you can bring tech back for stuff like hydro electric power through the research facility

Once again for clarification
This game will restart as soon as I find a way to get the map up and figure some better game mechanics
I will hopefully post rolls tomorrow
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Taricus

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Re: Great River Politics [11/20]
« Reply #193 on: October 09, 2014, 06:26:28 pm »

Alright, just one question on the game restart: I assume our nations as they are have the option to be 'carried over' at all?
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Cryxis, Prince of Doom

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Re: Great River Politics [11/20]
« Reply #194 on: October 09, 2014, 06:29:14 pm »

((Can my military have 10th century style fire lances? Timing is right, but they are from China and may not fit the theme))
Not until gunpowder is reinvented and don't expect to get guns in this game since that doesn't come in until after the great storm ((PM me for the actual history of the great river))

Alright, just one question on the game restart: I assume our nations as they are have the option to be 'carried over' at all?

Yes your nations will carry over and I will ask those that want to continue from here onto the other one

But those that don't reply will not be saved their old spot


Don't say you want to save a seat
It's going to be probably a month till I actualy get the other thread up so keep at it on this one
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