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Author Topic: Great River Politics [11/20]  (Read 31521 times)

Aseaheru

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Re: Great River Politics [11/20]
« Reply #195 on: October 09, 2014, 06:31:11 pm »

Can I make the map still?
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Andres

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Re: Great River Politics [11/20]
« Reply #196 on: October 09, 2014, 06:33:51 pm »

Redguard is a big, black human from the Elder Scrolls series. Kinda sort of a basketball player.
I know about them, but I found it unlikely that the ethnic diversity present in Humans and Elves would for some reason be absent for Redguards.
Red guard are tall, very muscular but not smart humans with reddish tinted skin
Oh well there we go. Same diversity but with a tint of red.


As long as it follows the mid evil style tech/equipment in a post apocalypticy fasion
I think you mean 'medieval'? What about Terra Arma? The general populace was firing guns into the air as a celebration for something.
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Cryxis, Prince of Doom

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Re: Great River Politics [11/20]
« Reply #197 on: October 09, 2014, 06:38:44 pm »

I guess I didn't notice that
Or forgot
Well ya, no guns kidos
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Stirk

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Re: Great River Politics [11/20]
« Reply #198 on: October 09, 2014, 06:38:55 pm »

Quote
Not until gunpowder is reinvented and don't expect to get guns in this game since that doesn't come in until after the great storm ((PM me for the actual history of the great river))

Ah, I was still confused about the exact technology level present. There are plenty other explosives I could try for, maybe I will aim for Greek Fire...

Quote
I think you mean 'medieval'? What about Terra Arma? The general populace was firing guns into the air as a celebration for something.

I purposefully left everything vague until I got answers. The celebratory fire was bows, crossbows, spears, javelins, slingshots, kestros, and other assorted ranged weapons.
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Cryxis, Prince of Doom

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Re: Great River Politics [11/20]
« Reply #199 on: October 09, 2014, 06:40:26 pm »

That celebration seems very dangerous
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Arcvasti

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Re: Great River Politics [11/20]
« Reply #200 on: October 09, 2014, 06:41:51 pm »

That celebration seems very dangerous

If there aren't triple digit casualties, you're not celebrating vigorously enough.

* Arcvasti drinks fireworks and explodes patriotically.
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Stirk

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Re: Great River Politics [11/20]
« Reply #201 on: October 09, 2014, 06:45:04 pm »

Quote
That celebration seems very dangerous

What about Terra Arma so far has lead you to believe anyone in it had a shred of sanity?
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Taricus

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Re: Great River Politics [11/20]
« Reply #202 on: October 09, 2014, 06:54:08 pm »

The fact they're going to get sanity and civilisation from a neighbour soon? :3
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Andres

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Re: Great River Politics [11/20]
« Reply #203 on: October 09, 2014, 06:56:16 pm »

If there aren't triple digit casualties, you're not celebrating vigorously enough.
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Stirk

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Re: Great River Politics [11/20]
« Reply #204 on: October 09, 2014, 06:57:23 pm »

Quote
The fact they're going to get sanity and civilisation from a neighbour soon? :3

It is quite the opposite, my neighbor. For we have already started converting your diplomats! that is classified, don't read that.

Also, fair warning. I took plenty of traits from both Dah Orks and The Inquisitors and created this holy blend. Sanity has no place in my country.
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TCM

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Re: Great River Politics [11/20]
« Reply #205 on: October 09, 2014, 06:59:25 pm »

Redguard is a big, black human from the Elder Scrolls series. Kinda sort of a basketball player.

And I was thinking Redguards were similar to Orcs or something. Good to know that Redguard are basically the Post-Apocalyptic NBA.

It does make me slightly uncomfortable how closely similar the Redguard are, at least in appearance, to certain real African groups.


Cryxis, props for you on running a free-form civilization-management game in charge of 11 players. I doubt many GMs could handle that sort of load, I don't think I could successfully.
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Andres

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Re: Great River Politics [11/20]
« Reply #206 on: October 09, 2014, 07:04:34 pm »

Technically it's 13. The inclusion of - Maramia was it? Maramial - who took a space in the East Desert but was pretty much unnoticed by everyone, and the Ale and Spice dudes were recently introduced as well. If this gets moved to a new thread I'd like to suggest to other players to NOT spoiler the (initial at least) descriptions of their city state because it becomes a BITCH to try and find them using Ctrl+F! Seriously!
« Last Edit: October 09, 2014, 07:06:55 pm by Andres »
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Cryxis, Prince of Doom

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Re: Great River Politics [11/20]
« Reply #207 on: October 09, 2014, 07:16:28 pm »

Ya I'm a be honest and say this whole thing was testing to see what I can handle and what mechanics I needed for a game like this

The start of this game was 40% of the top of my head the other 60% was from pre written game history that I've been doing
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Taricus

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Re: Great River Politics [11/20]
« Reply #208 on: October 09, 2014, 07:35:41 pm »

Spoilering it for length (Because it WILL be long)

Spoiler: Aerindinus' Military (click to show/hide)

And not yet finished to. Feast your eyes on THAT though.
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Playergamer

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Re: Great River Politics [11/20]
« Reply #209 on: October 09, 2014, 07:38:37 pm »

ohgoddamnit. now you done it taric. you realize that whenever someone faces my wall of text with a bigger wot, it just escalates?
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