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Author Topic: Chapter Master - In the name of the Emperor!  (Read 799057 times)

Puzzlemaker

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Re: Chapter Master - In the name of the Emperor!
« Reply #1215 on: February 26, 2015, 06:46:12 pm »

Yeah, I am not that familiar with the lore.  But yes, PDF in SPAAAACE is more what I was talking about, with the navy actually acting as the navy doing navy things.
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Urist McScoopbeard

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Re: Chapter Master - In the name of the Emperor!
« Reply #1216 on: February 26, 2015, 08:09:48 pm »

Yeah, I am not that familiar with the lore.  But yes, PDF in SPAAAACE is more what I was talking about, with the navy actually acting as the navy doing navy things.

Ya, the navy right now acts how the each planetary PDF navy should act.
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DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #1217 on: February 28, 2015, 02:58:37 pm »

That's exciting!  Are you going to reveal what any of your plans are?
Sure, once the patch rolls around.

Also can you explain the mechanics behind the imperial guard? They seem to not actually do anything, nor can I team up with them to fight to save the planet. You think they would be greatfull or something.

Oh also restart doesn't work for me. Nor does saving for that matter.

Also now that I'm at questions, what determines if I can assassinate a governor and get away with it??
The Imperial Guard have a threat rating (i.e. small, moderate, high, very high, rampant) based on their numbers.  Most of the time they only hold back enemy forces from killing the populace, or taking over the planet, but if they have comparable sizes to the enemy they have a chance to decrease the enemy threat rating each turn.  Planetary Defense Forces work the same way but are weaker.  This isn't quite accurate to fluff, so it's one of the things that are going to be changed in the near future.

Restart won't work if your save games are corrupt.  How is it not working for you?

Assassination depends on several factors, such as enemy presence or heresy, but it's also pretty random on whether or not you get away with it.  The 'Ambushers' advantage actually helps with it.

It seems to me that the imperial navy should have two parts, garrisons and fleets.  Fleets would be large and wander around, looking for trouble.  Garrison forces are the local fleets currently around planets.

Just an idea.
As I understand it every world has a few escorts to patrol their space lanes. Wealthier worlds may indeed field their own small navies if they have the industrial capacity for shipyards, but the larger fleet will most certainly be concentrated around the sector capital and forge worlds. I.E. most planets make do with a few escorts; death, feudal, agri, and other relatively undeveloped planets make due with less if any navy vessels; hive, industrial, shrine, and fortress worlds often field formidable fleets. The largest including a battleship or collection of cruisers if they are lucky, and always a slew of frigates and escorts. Forge worlds have their own sizable mechanicum fleets in ADDITION to imperial navy vessels both guarding the planets and undergoing maintenance or retrofitting. This means battleships, cruisers, frigates, and a wealth of escorts. The sector capital probably has a similar fleet, though I imagine the bulk of the sector's ships-of-the-line are stationed here while not away at the segmentum fortress. So a large battleship core, with a wealth of other vessels. The only exception to these seems to be long-distance patrols. From what i've read, a single battleship, two or three cruisers, a squadron of frigates, or for less dangerous patrols a squadron of escorts may set out to patrol the sector.
This is likely going to happen.

c.c

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Re: Chapter Master - In the name of the Emperor!
« Reply #1218 on: February 28, 2015, 04:47:48 pm »

The Imperial Guard have a threat rating (i.e. small, moderate, high, very high, rampant) based on their numbers.  Most of the time they only hold back enemy forces from killing the populace, or taking over the planet, but if they have comparable sizes to the enemy they have a chance to decrease the enemy threat rating each turn.  Planetary Defense Forces work the same way but are weaker.  This isn't quite accurate to fluff, so it's one of the things that are going to be changed in the near future.
Looking forward to it in the next patch

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Restart won't work if your save games are corrupt.  How is it not working for you?


If you restart you ALWAYS get a death world to recruit from. Regardless of what you want. Also the name of your battle barge is changed.

Quote
Assassination depends on several factors, such as enemy presence or heresy, but it's also pretty random on whether or not you get away with it.  The 'Ambushers' advantage actually helps with it.

Alright. Well gotta figure out how to get away with it. Its pretty darn important.
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DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #1219 on: March 03, 2015, 04:04:01 pm »

Small patch.  The stuff I have planned will take me a little while to complete, so I figured I'd upload at least something right now.  This also gives people time to get a feel for ship controls and give feedback before the next update.

0.6536

Major Changes:
If your Chapter Master is present in a fleet battle all of your ships become controllable.  You can rectangle-box select ships with left click, or select them individually, and then order them to attack or move by right clicking.

Other Changes:
Kings of Space advantage added.  Allows control of ships, in a battle, even without the Chapter Master present, in addition to general buffs.
Cheat codes have been changed for March.
Dreadnoughts in Unit Settings may no longer be assigned all weapons, Gear, or Mobility items.
« Last Edit: March 03, 2015, 05:26:28 pm by DukeFluffy »
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #1220 on: March 03, 2015, 04:08:10 pm »

I'd argue that just about any fleet with a cruiser or better should allow for direct ship control. It seems a little weird that only with a perk or the highest commander in the entire chapter can you coordinate fleet actions.
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Urist McScoopbeard

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Re: Chapter Master - In the name of the Emperor!
« Reply #1221 on: March 03, 2015, 04:11:10 pm »

I'd argue that just about any fleet with a cruiser or better should allow for direct ship control. It seems a little weird that only with a perk or the highest commander in the entire chapter can you coordinate fleet actions.

From what I understand your average space marine isn't extraordinarily well trained in fleet combat. Of course they are all taught the basic tenants, but I imagine that outside of the chapter master, master of the fleet, and well-travelled company commanders they would stick pretty rigorously to the books. Besides, most ships are under chapter-serf command which presumably has its own hierarchy.
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #1222 on: March 03, 2015, 04:28:53 pm »

I'd argue that just about any fleet with a cruiser or better should allow for direct ship control. It seems a little weird that only with a perk or the highest commander in the entire chapter can you coordinate fleet actions.

From what I understand your average space marine isn't extraordinarily well trained in fleet combat. Of course they are all taught the basic tenants, but I imagine that outside of the chapter master, master of the fleet, and well-travelled company commanders they would stick pretty rigorously to the books. Besides, most ships are under chapter-serf command which presumably has its own hierarchy.

That's sort of a good argument. But chapter ships are often commanded by actual space marines, and being that that is their sole function I'd figure they would be not only good at commanding their own ships but large naval actions as well. Maybe it should be a threshold kind of thing. 5 ships or less = control. 6 ships or more = requires fleet perk or chapter master presence.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Puzzlemaker

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Re: Chapter Master - In the name of the Emperor!
« Reply #1223 on: March 03, 2015, 05:25:24 pm »

I think it's because you play as the chapter master.
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Urist McScoopbeard

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Re: Chapter Master - In the name of the Emperor!
« Reply #1224 on: March 03, 2015, 08:20:34 pm »

I'd argue that just about any fleet with a cruiser or better should allow for direct ship control. It seems a little weird that only with a perk or the highest commander in the entire chapter can you coordinate fleet actions.

From what I understand your average space marine isn't extraordinarily well trained in fleet combat. Of course they are all taught the basic tenants, but I imagine that outside of the chapter master, master of the fleet, and well-travelled company commanders they would stick pretty rigorously to the books. Besides, most ships are under chapter-serf command which presumably has its own hierarchy.

That's sort of a good argument. But chapter ships are often commanded by actual space marines, and being that that is their sole function I'd figure they would be not only good at commanding their own ships but large naval actions as well. Maybe it should be a threshold kind of thing. 5 ships or less = control. 6 ships or more = requires fleet perk or chapter master presence.

True that most ships are commanded by a space marine, or indeed, the full officer staff consists of space marines, but I imagine that after a point that becomes impossible before chapters start going far over their codex limitations (for the losers who abide that sort of thing anyways). Imagine, you've got a captain, executive officer, and lets say maybe three lieutenants? You start the game with like what, ~15-20 vessels? that's already 100 space marines, and imagine the more prestigious chapters like the Blood Angels or especially the Ultramarines, they've got to have 100+ vessels, no? A strike cruiser for each company, 2-3 battle barges, and at least 50 escorts. That's somewhere around 300 space marine fleet officers. Of course, if you have a space marine only filling the captain's chair that's still ~65 space marines, which might be doable for a larger/older chapter.

Of course, i'm not really sure if that's provided for in the codex astartes or not, all I found was the Space Marines are commonly officers.

EDIT: the point is, not ALL vessels are commanded by space marines. Furthermore, I find it EXTREMELY likely for the chapter master to defer command of the fleet action to the master of the fleet.
« Last Edit: March 03, 2015, 08:22:16 pm by Urist McScoopbeard »
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Rolepgeek

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Re: Chapter Master - In the name of the Emperor!
« Reply #1225 on: March 03, 2015, 09:06:12 pm »

If I remember right, if you follow the Codex Astartes, you actually end up with something like 1500 total space marines, counting pilots and drivers and whatnot.

Chapter Serfs and the like probably do a lot of the grunt work on ships, though.
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #1226 on: March 03, 2015, 09:20:41 pm »

If I remember right, if you follow the Codex Astartes, you actually end up with something like 1500 total space marines, counting pilots and drivers and whatnot.

Chapter Serfs and the like probably do a lot of the grunt work on ships, though.

It depends on the Chapter. In some serfs are pilots and drivers too. In others they're just bootshiners and what not.

I think it's because you play as the chapter master.

Explains my gut reaction to wanting the option elsewhere: my Chapter Master stays on Baal chapter mastering.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Urist McScoopbeard

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Re: Chapter Master - In the name of the Emperor!
« Reply #1227 on: March 03, 2015, 11:23:41 pm »

If I remember right, if you follow the Codex Astartes, you actually end up with something like 1500 total space marines, counting pilots and drivers and whatnot.

Chapter Serfs and the like probably do a lot of the grunt work on ships, though.

It depends on the Chapter. In some serfs are pilots and drivers too. In others they're just bootshiners and what not.

I think it's because you play as the chapter master.

Explains my gut reaction to wanting the option elsewhere: my Chapter Master stays on Baal chapter mastering.

Yes, I am enjoying this progressive discussion.
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varsovie

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Re: Chapter Master - In the name of the Emperor!
« Reply #1228 on: March 04, 2015, 12:34:04 pm »

I'm not a WH40K expert, but aren't the chapter's space vessels manned not only by space marines, but also those who failed to become space marines (serf?) and some technicus from mars?
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Urist McScoopbeard

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Re: Chapter Master - In the name of the Emperor!
« Reply #1229 on: March 04, 2015, 12:39:24 pm »

I'm not a WH40K expert, but aren't the chapter's space vessels manned not only by space marines, but also those who failed to become space marines (serf?) and some technicus from mars?

What was discussed, and what lore says, is that chapter serfs crew the vessel in its entirety. The only exceptions are the officers which are mostly space marines. As far as tech-priests go, it's more likely that there are tech marines crewing the ships as engineers with chapter-serfs taking care of the less advanced maintenance. I am unsure of any actual mechanicum presence.
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