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Author Topic: Chapter Master - In the name of the Emperor!  (Read 810780 times)

nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #1230 on: March 04, 2015, 12:42:54 pm »

Servitors also make up a decent proportion of roles, in the absence of available serfs. Tech priests tend to not be assigned to Astartes Chapters; that's what Tech Marines are for.
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Urist McScoopbeard

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Re: Chapter Master - In the name of the Emperor!
« Reply #1231 on: March 04, 2015, 12:46:36 pm »

Servitors also make up a decent proportion of roles, in the absence of available serfs. Tech priests tend to not be assigned to Astartes Chapters; that's what Tech Marines are for.

Forgot about servitors. Indeed, in the less scrupulous chapters servitors do all the aiming and firing as well as hauling.
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Rolepgeek

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Re: Chapter Master - In the name of the Emperor!
« Reply #1232 on: March 04, 2015, 08:19:21 pm »

I'll be honest; since we are sorta on the topic of ships; I find it odd that we're (usually) given barely enough ships to fit everything on, and only if you put some rhinos on escorts(since they're the least valuable things to lose...), even though from what I read of the fluff most chapters have at least two battle barges and some have multiple strike cruisers per company.

I'm mostly annoyed because it's a pain to shuffle vehicles around until everything fits at the start of each game. I usually play fleet-based Chapters, so...

Also, since, if I remember right, Rhinos and other space marine vehicles require/usually have a Battle Brother to pilot them, probably a slightly more tech-savvy one than most...shouldn't we require a free scout or neophyte or marine or something for each vehicle, at least?
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #1233 on: March 04, 2015, 08:25:58 pm »

Quote
at least two battle barges and some have multiple strike cruisers per company.

That seems excessive. 10 Battle Barges and 20 Strike Cruisers is a large fleet, the kind the Imperial Navy sends to stop major threats. There's no way every Astartes chapter has that many, of that class, at their disposal. I think CM more or less has the right numbers, erring on the low side so you have something to grow into.
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Urist McScoopbeard

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Re: Chapter Master - In the name of the Emperor!
« Reply #1234 on: March 04, 2015, 09:01:28 pm »

Quote
at least two battle barges and some have multiple strike cruisers per company.

That seems excessive. 10 Battle Barges and 20 Strike Cruisers is a large fleet, the kind the Imperial Navy sends to stop major threats. There's no way every Astartes chapter has that many, of that class, at their disposal. I think CM more or less has the right numbers, erring on the low side so you have something to grow into.

Agreed. Although it is reasonable to expect something like 5 battle barges, 20 strike cruisers, and dozens or hundreds of escorts from the ultramarines. From someone like the blood angels, or really many of the prestigious chapters something like 2 battle barges, 10 strike cruisers, and anywhere from 20-50 escorts seems likely. It's hard to place exactly, but the speculation I've seen placed the imperium's warship capacity at about 3-5 million ships per 1 million worlds, and around 30-50 million in the merchant navy. Recently, adoption of new ships by the space marines has led to the imperial navy considering them threatening. So take that as you will, but I imagine most well-established chapters have a lot of escorts, especially the ones with multiple recruiting worlds.

So basically in a sector, something like 200-500 navy vessels, 2000-5000 merchant vessels to be conscripted in time of sector-wide invasion, and anywhere between 20-200 Astartes vessels in the region. Leaning towards the latter if they are the only chapter in the sector.

Of course, the imperium has worlds in the multiple-millions, not all can be expect to maintain such readiness, but in a sector on the edge of collapse where there is perhaps a crusade or a major war/conflict happening you could expect ALOT of ships.

In terms of other races, Orks have precious few actual warships, but have small and inconsistent fleets of kill-kroozers and the occasional space hulk as a flagship. They have innumerable roks when they decided to invade a world.

Eldar have a small fleet.

Chaos (Or the relatively organized armies of the Eye of Terror or Maelstrom) has a relatively smaller fleet than the imperium, but can concentrate sufficient numbers of it to take on the imperial navy toe-to-toe in a major war. I.E. Gothic War, Black Crusades, etc. etc. In terms of what rebels could do... probably not much unless they can conscript the local fleet first.

Dark Eldar have no real war fleet, but are more than capable of ambushing and destroying imperial escorts (and cruisers if they are particularly skilled)
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Rolepgeek

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Re: Chapter Master - In the name of the Emperor!
« Reply #1235 on: March 04, 2015, 10:43:39 pm »

I'm just going off the second sentence from the Lexicanum.

Wasn't talking about 10 battle barges, I mean really. That's just excessive. The strike cruiser bit was a bit more speculation, but mostly going off of what info I could gather from the number there seemed to be in general lore(*waves hand vaguely*) and the implications in Dawn of War II.

Also, I would like to note that the idea of anything taking less than 10 minutes to get from orbit to atmosphere (as in, for that segment of the trip alone; it does depend on atmosphere thickness and orbit height and blah blah blah but still; wikipedia at the very least places kinetic bombardment times for strike rods at 36,000 feet per second(aka ~24-25 thousand mph) to reach targets in 12-15 minutes) is inherently ludicrous, which makes the Landing Craft an outright farce, And the idea of a Strike Cruiser being able to gather it's wits about it 20 minutes, much less deploy Space Marines in that time, ridiculous. I understand they deploy quickly, but...being able to get troops to a landing zone inside of thirty minutes from almost anywhere on the planet would still be damn fast(ESPECIALLY in comparison to the IG). Sorry, that had just been upsetting me for a while.

Escorts I know less about, but since it says there's typically a squad of space marines on board, and we never seem to have as many Techmarines as such ships should logically require...(or, if we do, then we pull new ones out of the Forgeworlds when new ones are built). But also I just don't really know how many escorts per Strike Cruiser or Battle Barge would be reasonable. From where I stand, 1-3 per strike cruiser and 3-5 per battle barge seems reasonable, but like I said, I know nearly nothing about the escorts in that regard.

Don't mean to make more work for Duke over such silly stuff, just wanted to point it out(though, for vehicles, just adding a third part to the Command/Normal so it would be Command/Vehicle/Normal would be nice).

EDIT: Sidenote: I really like the accuracy to the fluff in that the Tau fleets take fucking forever to get anywhere. Although considering they still have a generally higher level of technology(I suppose they haven't really gotten used to the whole 'space fighting' thing yet, being so young, and not having to deal with Traitor Legions like the Imperium does means they aren't really used to fighting opponents equal on those grounds) it makes me sad that they have such weak navies, apparently,
« Last Edit: March 04, 2015, 10:48:47 pm by Rolepgeek »
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Urist McScoopbeard

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Re: Chapter Master - In the name of the Emperor!
« Reply #1236 on: March 04, 2015, 11:34:38 pm »

I'm just going off the second sentence from the Lexicanum.

Wasn't talking about 10 battle barges, I mean really. That's just excessive. The strike cruiser bit was a bit more speculation, but mostly going off of what info I could gather from the number there seemed to be in general lore(*waves hand vaguely*) and the implications in Dawn of War II.

Also, I would like to note that the idea of anything taking less than 10 minutes to get from orbit to atmosphere (as in, for that segment of the trip alone; it does depend on atmosphere thickness and orbit height and blah blah blah but still; wikipedia at the very least places kinetic bombardment times for strike rods at 36,000 feet per second(aka ~24-25 thousand mph) to reach targets in 12-15 minutes) is inherently ludicrous, which makes the Landing Craft an outright farce, And the idea of a Strike Cruiser being able to gather it's wits about it 20 minutes, much less deploy Space Marines in that time, ridiculous. I understand they deploy quickly, but...being able to get troops to a landing zone inside of thirty minutes from almost anywhere on the planet would still be damn fast(ESPECIALLY in comparison to the IG). Sorry, that had just been upsetting me for a while.

Escorts I know less about, but since it says there's typically a squad of space marines on board, and we never seem to have as many Techmarines as such ships should logically require...(or, if we do, then we pull new ones out of the Forgeworlds when new ones are built). But also I just don't really know how many escorts per Strike Cruiser or Battle Barge would be reasonable. From where I stand, 1-3 per strike cruiser and 3-5 per battle barge seems reasonable, but like I said, I know nearly nothing about the escorts in that regard.

Don't mean to make more work for Duke over such silly stuff, just wanted to point it out(though, for vehicles, just adding a third part to the Command/Normal so it would be Command/Vehicle/Normal would be nice).

EDIT: Sidenote: I really like the accuracy to the fluff in that the Tau fleets take fucking forever to get anywhere. Although considering they still have a generally higher level of technology(I suppose they haven't really gotten used to the whole 'space fighting' thing yet, being so young, and not having to deal with Traitor Legions like the Imperium does means they aren't really used to fighting opponents equal on those grounds) it makes me sad that they have such weak navies, apparently,

The tau are more 'advanced' in technology and have more.. tactical brilliance... but they lack the the ridiculous firepower that the imperium boasts.
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #1237 on: March 04, 2015, 11:40:53 pm »

Yeah sorry, on re-reading I realized I misinterpreted how many BBs you were talking about.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
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Quote from: MrRoboto75
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Rolan7

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Re: Chapter Master - In the name of the Emperor!
« Reply #1238 on: March 04, 2015, 11:41:45 pm »

"Okay so we have guns... and allies who are highly mobile and yearn for melee combat.  Maybe we should...  Distract the enemy with our allies while we shoot them lots?  Since ALL our enemies seem optimized for melee combat for some reason?"
"Wow, Ethereal caste, you're so smart!  Let's put you in charge forever!"
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Hanzoku

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Re: Chapter Master - In the name of the Emperor!
« Reply #1239 on: March 05, 2015, 02:22:11 am »

EDIT: Sidenote: I really like the accuracy to the fluff in that the Tau fleets take fucking forever to get anywhere. Although considering they still have a generally higher level of technology(I suppose they haven't really gotten used to the whole 'space fighting' thing yet, being so young, and not having to deal with Traitor Legions like the Imperium does means they aren't really used to fighting opponents equal on those grounds) it makes me sad that they have such weak navies, apparently,

As for the Tau taking more time to get anywhere, that has more to do with their inability to use the Warp correctly. Instead of diving through it with a Geller field swarming with daemons, they bounce off the edge of the Warp and use that to travel faster then sublight engines could take them. It's slower then a full on Warp drive, but it doesn't require someone with an ability to 'see' the Warp to steer (since the Tau can't perceive the Warp and barely register in it.)
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Rolepgeek

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Re: Chapter Master - In the name of the Emperor!
« Reply #1240 on: March 05, 2015, 09:17:05 am »

Yes I know why they take forever thank you. >.> I am the designated local Tauist heretic xeno-lover.

My personal theory about the ethereals is that Tzeentch shaped the lot of them, what with the warp storm and all. Just don't like that pheromones theory, at least not by itself
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Majestic7

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Re: Chapter Master - In the name of the Emperor!
« Reply #1241 on: March 05, 2015, 09:44:47 am »

Pft, Etherals are the physical manifestations of Karl Marx's will in reality. Tau travel slowly because they know staring at quarterly progress reports is the path to ruin and insanity. Greater good! Greater good! Yarp! Yarp!
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ZebioLizard2

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Re: Chapter Master - In the name of the Emperor!
« Reply #1242 on: March 05, 2015, 10:44:51 am »

I'd argue that just about any fleet with a cruiser or better should allow for direct ship control. It seems a little weird that only with a perk or the highest commander in the entire chapter can you coordinate fleet actions.

From what I understand your average space marine isn't extraordinarily well trained in fleet combat. Of course they are all taught the basic tenants, but I imagine that outside of the chapter master, master of the fleet, and well-travelled company commanders they would stick pretty rigorously to the books. Besides, most ships are under chapter-serf command which presumably has its own hierarchy.

There's also the fact that Space Marines are also one of the better boarders in space, with Terminators able to teleport at shorter distances and using boarding pods for SM to go through and wreck ships.
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #1243 on: March 05, 2015, 11:09:27 am »

Having vac-sealed power armor is also a pretty big boon in boarding actions.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Kruniac

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Re: Chapter Master - In the name of the Emperor!
« Reply #1244 on: March 05, 2015, 11:41:34 am »

So I can't seem to do trading. If I attempt to trade with someone (Say the Imperial Guard sector commander), I click on Requisition to offer Req, then input a value, and it automatically switches to Geneseed. If I input a number in Geneseed (say 1), nothing happens and it acts like I canceled the input box.

So basically I can't trade Requisition because it switches the input to Geneseed, and I can't trade Geneseed because it cancels the input entirely.

Makes it a little annoying as I cannot secure more recruitment worlds.

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