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Author Topic: Chapter Master - In the name of the Emperor!  (Read 807617 times)

Urist McScoopbeard

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Re: Chapter Master - In the name of the Emperor!
« Reply #1245 on: March 05, 2015, 01:37:09 pm »

So I can't seem to do trading. If I attempt to trade with someone (Say the Imperial Guard sector commander), I click on Requisition to offer Req, then input a value, and it automatically switches to Geneseed. If I input a number in Geneseed (say 1), nothing happens and it acts like I canceled the input box.

So basically I can't trade Requisition because it switches the input to Geneseed, and I can't trade Geneseed because it cancels the input entirely.

Makes it a little annoying as I cannot secure more recruitment worlds.

I have had the same problem. Anyone else?
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puke

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Re: Chapter Master - In the name of the Emperor!
« Reply #1246 on: March 06, 2015, 06:41:39 am »

its an interface issue.  you cant click trade the button because it is overlapping the geneseed button. 

you can click on the very edge of it that does not overlap, or you can just hit the Enter key.
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Urist McScoopbeard

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Re: Chapter Master - In the name of the Emperor!
« Reply #1247 on: March 06, 2015, 08:42:20 am »

its an interface issue.  you cant click trade the button because it is overlapping the geneseed button. 

you can click on the very edge of it that does not overlap, or you can just hit the Enter key.

Ugh, that doesn't seem to solve the fact the inputting REQUISITION will to take you to trading gene seed.
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puke

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Re: Chapter Master - In the name of the Emperor!
« Reply #1248 on: March 06, 2015, 10:18:56 am »

Maybe I'm not explaining this well.  I'll try again:

You click "requisition" and a dialogue pops up, allowing you to enter how much req you want to offer.

When you then click on "accept", that button is mostly OVER TOP OF the "geneseed" button, and instead of accepting the requisition input it intead launches a new dialogue for you to enter the geneseed you want to trade.

This is because of the overlapping buttons.  There are two solutions:

1 - click on part of the "accept" button that does not overlap the "geneseed" button.  It then accepts your input instead of launching the other dialogue box.  For my resolution, this is the rightmost portion of the accept buton.  YMMV

2 - instead of clicking anywhere or touching the "accept" button at all, just hit the enter key on your keyboard.  It then accepts the number you had input into the Req box.
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Urist McScoopbeard

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Re: Chapter Master - In the name of the Emperor!
« Reply #1249 on: March 06, 2015, 11:25:59 am »

Maybe I'm not explaining this well.  I'll try again:

You click "requisition" and a dialogue pops up, allowing you to enter how much req you want to offer.

When you then click on "accept", that button is mostly OVER TOP OF the "geneseed" button, and instead of accepting the requisition input it intead launches a new dialogue for you to enter the geneseed you want to trade.

This is because of the overlapping buttons.  There are two solutions:

1 - click on part of the "accept" button that does not overlap the "geneseed" button.  It then accepts your input instead of launching the other dialogue box.  For my resolution, this is the rightmost portion of the accept buton.  YMMV

2 - instead of clicking anywhere or touching the "accept" button at all, just hit the enter key on your keyboard.  It then accepts the number you had input into the Req box.

That is explained much better.
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Journier

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Re: Chapter Master - In the name of the Emperor!
« Reply #1250 on: March 06, 2015, 02:42:54 pm »

hey Guys, sorry to ask a possibly stupid question... but... I just raided a Space Hulk that was full of baddies. Lost 100's of Marines, ( not sure how ill replace them in the next 150 turns easily lol).

However... I finished the assault, and explored the Space Hulk to 100% via raids, and.... now what? shouldnt i get stuff out of it? STC? Artifacts? How do i find stuff. its just sitting there now :/ Tried putting tech marines on it but they have nothing to go to when i try to unload them onto it :(.

Any help appreciated.
TLDR
Space Hulk raided, explored 100%, what now?
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #1251 on: March 06, 2015, 02:57:21 pm »

Bombard it and sent it back to the Warp where it belongs.

(Many of the quests are functionally done but don't have a lot of depth or payout. I think space hulks are largely there for the "cleanse the space hulk" quests the Inquisition gives you.)
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Journier

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Re: Chapter Master - In the name of the Emperor!
« Reply #1252 on: March 07, 2015, 12:23:59 pm »

welp after playing this game for 10 hours....

MY MARINES ARE GODS currently trying to do training excercise for all my scout recruits, sending them alone to quell ork and necron worlds, seems to work after you give them mk 7 armor, and bolters, instead of their insanely useless sniper rifle.
until i try to save and i cant... without the save being errored out.
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Firetrout

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Re: Chapter Master - In the name of the Emperor!
« Reply #1253 on: March 07, 2015, 01:45:16 pm »

welp after playing this game for 10 hours....

MY MARINES ARE GODS currently trying to do training excercise for all my scout recruits, sending them alone to quell ork and necron worlds, seems to work after you give them mk 7 armor, and bolters, instead of their insanely useless sniper rifle.
until i try to save and i cant... without the save being errored out.

Have you tried saving over the save? The last time I saw a error save I just saved over it.
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Urist McScoopbeard

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Re: Chapter Master - In the name of the Emperor!
« Reply #1254 on: March 07, 2015, 03:29:11 pm »

Sniper rifles are extremely useful in conjunction with other forces. They're basically one hit kills.
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DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #1255 on: March 07, 2015, 04:17:52 pm »

Good discussions in the past couple of threads.  When I don't reply it's generally because I'm busy or don't wish to interfere with it.

1 - click on part of the "accept" button that does not overlap the "geneseed" button.  It then accepts your input instead of launching the other dialogue box.  For my resolution, this is the rightmost portion of the accept buton.  YMMV
2 - instead of clicking anywhere or touching the "accept" button at all, just hit the enter key on your keyboard.  It then accepts the number you had input into the Req box.
The popup in trade that you enter numbers into is a relatively new feature of CM.  It replaced the built-in 'popup input' that GML uses, since that one kicks you out of fullscreen as it appears.  I guess that I need to synch the 'a button is pressed' cooldown of the popup input with the main controller, which should only take a line of code or two at tops.  This'll be fixed with the upcoming patch.

puke

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Re: Chapter Master - In the name of the Emperor!
« Reply #1256 on: March 08, 2015, 12:33:21 am »

That is a fascinating approach that I would not have thought of.  Is that how most applications work? 

In a windows API there is the concept of switching focus or context such that the only buttons accepting input (mouseover, click, whatever) though I've definitely seen some 'doze applications that were not written to the API which were listening for and responded to mouseover while they were in the background.

Interesting.
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Journier

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Re: Chapter Master - In the name of the Emperor!
« Reply #1257 on: March 08, 2015, 12:06:27 pm »

Sniper rifles are extremely useful in conjunction with other forces. They're basically one hit kills.

Its weird, because i always feel like they do not do anything on combat reports, they have a range of 25 but i never see "92 sniper rifles kill 92 enemies" never see them get used its weird.
I just throw bolters / Heavy bolters on my scouts and then i see them get ridiculous kills consistently.

Quote
Have you tried saving over the save? The last time I saw a error save I just saved over it.
I actually just tried this after you mentioned it, and it worked. however the first time i tried it, it however did not... sooo just a little odd.


My only new question is... How is Experience gained? I feel as if its simple 1 experience per won battle.
I was hoping it was based on kills etc, but it seems like thats not the case unless a marine needs like 1000 kills in a battle to give him 10 exp or something.
« Last Edit: March 08, 2015, 12:10:29 pm by Journier »
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Urist McScoopbeard

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Re: Chapter Master - In the name of the Emperor!
« Reply #1258 on: March 08, 2015, 01:43:29 pm »

Strange. I don't know then.
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Rolepgeek

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Re: Chapter Master - In the name of the Emperor!
« Reply #1259 on: March 08, 2015, 02:10:37 pm »

Power swords and heavy bolters for tactical marines, Eviscerators and combi-flamers for Assault Marines, Missile Launchers, Lascannons, and Multi-Meltas(no plasma cannons make me sad) w/boarding shields for Devastators, Plasma Guns and power fists for Veterans, and Assault Cannons and Chain Fists for termies.(no heavy flamers, cyclone missile launchers, or lightning claws also makes me sad). If you want to have the most expensive fighting force ever.


If there were shotguns, I'd give those to my scouts.
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