Roll 4 - Bureaucratic Inefficiency
As actual people enter the room, the dashboard springs to life, showing a map of the habitable sections of the ship ((in the form of a crude drawing)):
Check if there is a bullet hole in the guy's head. Examine his uniform. Try to fix computer, plug wires back in, whatever I need to do. Also, pick up revolver just in case.
While the dashboard works, this particular console stays black. [Fix computer: 3] Hesitant to make any real changes, you reshuffle the cables around, hoping that the problem was only a stray cable not in the right spot. However, knowing that a man killed himself over it, it is most likely some actual damage.
After everything is plugged in again and free of dust, the computer still does not respond to the power button.
"...Alright, let's check the next room. ...Carefully now..."
Carefully and politely, Zaynab moves past the drumstick to see if the life in the room is that of her known crewmates, the captain, or... Someone else.
You open the door just a pinch to see what's on the other side. Seeing that the rest of the six are there, you knock before entering, and then come in to find a mostly-decayed skeleton reclining in the captain's seat. That must be the source of the smell.
Vex speaks into the radio
"GUYS, we found the other crew mate, and don't worry he is long gone, look like suicide to me. These feeble-minded bastard must not be able to handle the loneliness of space."
Vex then head to the Navigation computer, then he notice that is broken(I hope)"Also guys our NAV Comp is broke, so do one of you mind bringing spare tool and parts up to (Vex describe the way to the bridge)"
You notice Philbert working on the computer, and while critical of how fast he is working (he could cause more problems than he fixes), you come to the conclusion that the computer is now wired correctly, but some part does not work.
((Shouldn't I have got a butterfly for the 4 I rolled, or did you limit it to one at a time?))
Use radio communicator: "Guys, Harry here. Life support is working fine, reporting that."
Go clean up my room of the cryo-goop.
You walk back into the central hub [Observation: 4] and notice something that you hadn't seen before. A hatch, both in the ceiling, and on the floor. It looks big and heavy, with handles on both sides, but if you can find someone else you may be able to see what's on the next levels.
Inside your original cryo-chamber, you unpack some of the disinfecting wipes to find out that they have all dried out completely, making them more-or-less just paper towels. It's good enough to wipe off the cryo-goo, at least, although you probably want to clear out all the rooms before bacteria starts forming. Perhaps by some shenanigans with the life-support systems?
Continue the search! ((If there's no alcohol here I'll either need to make some or get to port))
[Find: 2-1+1] You stumble upon containers and containers of water and nutrient mix, but as for something actually potable, there is none. If the supply mix is all you have to eat, then suddenly the captain's suicide doesn't seem that unusual.
You take notice of the fact that the halls are now mostly quiet. Of course, that is because nobody walks when they can float, but the sound of doors squealing and slamming has ended.
Characters
Attributes: 1
0
1
3
Traits:Nearsighted (No bonuses from attributes, traits, styles, and statuses when not wearing glasses.)
Fragile (-1 to injury recovery rolls.)
Space Engineer (+1 to ship/station maintainence and construction.)
Starship Pilot (+1 starship agility.)
Inventory:Glasses
Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Attributes: 3
0
0
2
Traits:Crooked Arm (-1 to lifting.)
Born with a Silver Spoon (-1 all actions when in poor health.)
Psychiatrist (Psychiatry-related actions are minor actions.)
Soothing (+1 Diplomacy while while interacting with someone that is injured.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Miniquests:Photographic Memory (Explore main sections of ship: 1/5)
Attributes: 1
2
2
1
Traits:PTSD (When surrounded by 3 or more enemies, roll a dice. If the result is 1, gain a -1 penalty for a number of turns equal to the number of attackers.)
Alcoholic (Gain a stacking penalty without alcohol, starting at -1 at 5 turns and increasing to -3 at 15 turns. Drinking is a major action.)
Kleptomaniac (+1 to stealing small objects. -1 to all other actions if you are able to.)
Vegetarian (-1 to eating meat. +1 to eating vegetables.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Statuses:Dependence (-1 to all actions. Increases to -2 in 5 turns.)
Attributes: 1
1
3
0
Traits:Ignorant (-1 to actions requring extensive training.)
Butterfly of DOOM! (Getting a 2, 3, or 4 gives you a -1 penalty for a random roll in the future.)
Almighty Janitor (Gain access to secret info about people, specifically the blackmailable kind.)
Hitchhiker (Your life seems to be narrated.)
Existential Crisis(You can force people to consider the meaning of their existence for a turn, temporarily stunning them.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Long Grabber
Disinfectant Wipes (x30)
Miniquests: Statuses:Ominous Butterfly [2] (Gives a -1 to a random action)
Attributes: 1
2
0
1
Traits:Jumpy (After being startled, gain a -1 penalty for your next action.)
Fat (-1 agility.)
Cook (+1 to preparing food and identifying common spices.)
Security Guard (+1 to counter-agression and capturing opponents in flight.)
Detective (+1 to finding missing things.)
Inventory:Miniquests:Exquisite Taste (Test different foods: 1/3)
Attributes: 0
0
2
2
Traits:Weak (-1 Force during physical actions)
Structural/Mechanical Engineer (+1 to structure/machine maintainence and construction.)
Visionary (Each time you roll below a 4, gain one point. At 6 points, you may spend all points to roll an automatic 5 (regardless of modifiers) on your next Wisdom-related action.)
Inventory:Square-Framed Glasses
Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Bridge Modules Installed:-Dashboard (basic)
-Navigation Board (damaged)
Current Transponder Setting:
Anaxagoras
Independent Colonial Vessel
Primary Systems
FuelFuel Supply: -Hydrogen: 90,000 tonnes
-Hex: 3,000 kg
DrivePropellant Usage: 50 tonne/sec
Hex Usage: 1.5 kg/sec
Current Mass/Dry Mass: 150,000 / 60,000 tonnes
DeltaV Capacity: 45800 m/s
ReactorOutput (min/current/max): 1MW /
1MW / 1GW
Current Fuel Usage: 25 kg/yr
Fuel Time Remaining: 120 yr
Damage Report: Primary Sensor Boom -
HealthyImpact Shield -
HealthyGravRing A -
Healthy - Crew Cabin -
Healthy - Hydroponics -
Healthy - Sensors -
Healthy - Elevator -
Healthy - Life Systems Radiator -
HealthyGravRing B -
Healthy - Crew Cabin -
Healthy - Manufacturing -
Healthy - Equipment Storage -
Healthy - Laboratory -
Healthy - Sensors -
Healthy - Elevator -
Healthy - Life Systems Radiator -
HealthyGravRing C -
Healthy - Crew Cabin -
Healthy - Bridge -
Healthy - Sensors -
Healthy - Elevator -
Healthy - Life Systems Radiator -
HealthyLife Support Bay -
Healthy - Cryonics Bay -
Healthy - Water Treatment -
Healthy - Atmosphere Control -
Healthy - Life Systems Radiator -
HealthyCargo -
HealthyHangars -
HealthyPower Conduit -
HealthyMain Structural Pylon -
HealthyPower Conduit -
HealthyRadiation Shield -
HealthyHazardous Materials Storage -
HealthyPropellant Tanks -
HealthyReactor Core -
HealthyDrive Radiator Assembly -
Healthy - Radiator Fin A -
Healthy - Radiator Fin B -
Healthy - Radiator Fin C -
Healthy - Radiator Fin D -
HealthyDrive -
Healthy
Secondary Systems
Habitability:Oxygen Pressure: 21 kPa (SAFE)
Cabin Temperature: 21°C
CrewCurrent Reserve: 10,000 crew (250 supplies/yr)
Currently Active: 7 crew (7 supplies/yr)
SuppliesTotal Supplies: 8,900 tonnes
Recycling Pool: 100 tonnes
Total Spare Parts: 1,000 tonnes
Supply Use: + 170 tonne/yr (hydroponics)
- 257 tonne/yr (crew)
y Use: - 1 tonne/yr (maintenance)
Supply Time Remaining: ~102.3 yr