Roll 27 - Excelsior!Months Elapsed: 28
No point hiding, just fire the engine and send. Out distress signal
You plot a course and set the ship to wake you if there's any response. Then, you and the rest of the crew go to sleep for a long while as the ship approaches the blue-green bead on the nav screen.
During your approach, your presence was mostly unheeded, at least directly. Radio chatter increased significantly, but no actual attempts at communication were received from the world. Accounting for light-lag, the amount of communications spiked a couple of local days--equal to 23 hours each--after your engine flare was rendered visible. Your 'distress signal,' which amounted to little more than words pleading for help in a barely encoded English transmission, did not elicit a response in kind.
As you approach the world, you acquire a visual. City lights dot the dark side of the world, although only sparsely outside of supposed major urban centers. Heat signatures over the oceans indicate that airline traffic is present, although sparse. The planet's gravity well is small enough that your tiny shuttle can actually take off from its surface.
Mass: 0.13 Earths
Radius: 3378 km
Atmospheric Pressure: 1.1 bar
Current Orbit Height: 3578 km
Launch DeltaV to Ship Orbit: 3863 m/s
Your shuttle can use the atmosphere to glide down, effectively negating the deltaV cost of landing. This means that as long as you refuel again (using Hydrogen/Oxygen mixture), at the
Anaxagoras you can make repeated trips to the surface.
Before you get going, you take note of the fact that there are satellites in orbit. Not many, your ship's computer counts about 300. Next, you survey a landing zone. Your shuttle is going to want to land on some plains, preferably. The planet's surface is rough and mountainous, making suitable landing spots rare, but your computer manages to optimize a path for the shuttle such that you will touchdown on an open stretch of plain near the equatorial coast. How will you prepare?
Characters
Attributes: 1
0
1
3
Styles:Cowardice [1]Traits:Nearsighted (No bonuses from attributes, traits, styles, and statuses when not wearing glasses.)
Fragile (-1 to injury recovery rolls.)
Space Engineer (+1 to ship/station maintainence and construction.)
Starship Pilot (+1 starship agility.)
Acrobat(+1 agility while airborne.)
Athletic(+1 agility.)
Rescue Operations (+2 to helping people from falls and accidents)
Danger Close (+2 to rolls when in danger of radiation, heat, or explosions)
Inventory:Glasses
Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Miniquests:Fast Reflexes (Respond to danger: 2/3)
Immunity (Have injuries treated: 1/2)
Exterminator (Kill pests: 1/3)
Destructive Learning (Deal damage through science: 1/3)
Statuses: Attributes: 1
2
3
1
Styles:Silent, but Deadly [2]Drunkometer:Last Drank Expires: Turn 30Base Penalty: -1 per 5 (Max -3)
Base Bonus: +2
Traits:PTSD (When surrounded by 3 or more enemies, roll a dice. If the result is 1, gain a -1 penalty for a number of turns equal to the number of attackers.)
Kleptomaniac (+1 to stealing small objects. -1 to all other actions if you are able to.)
Vegetarian (-1 to eating meat. +1 to eating vegetables.)
Artistic Intent (+1 to identifying the purpose of objects. DYNAMIC TRAIT: Rolling a 5 increases the bonus.)
Legendary MacGyvering (+3 to crafting items without proper tools, no penalty for lacking tools to repair)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Glass Bottle Top
- With stealth holster
Long Magnetic Grabber
Excelsior (A sharp dagger with weight balance perfectly suited to all sorts of tricks and strikes. +2 masterwork bonus)
Miniquests: Craftsmanship (Create items
without 3d printer: 2/3)
Statuses: Attributes: 1
1
3
0
Styles:The Sweeper [1]Traits:Ignorant (-1 to actions requring extensive training.)
Butterfly of DOOM! (Getting a 2, 3, or 4 gives you a -1 penalty for a random roll in the future.)
Almighty Janitor (Gain access to secret info about people, specifically the blackmailable kind.)
Hitchhiker (Your life seems to be narrated.)
Existential Crisis(You can force people to consider the meaning of their existence for a turn, temporarily stunning them.)
Inventory:Radio Communicator
Basic Toolkit (Can be used to repair electronics and piping)
Disinfectant Wipes (x30)
SpacePen™
Scotch
=Steel Mop=
Panel Key
Miniquests: Resourceful (Perform actions unconventionally: 1/3)
Plot Shielding (1/3 5's rolled)
Statuses:Ominous Butterfly [2] (Gives a -1 to a random action)
Attributes: 1
2
1
1
Styles:]Whack n' Slash [1]Traits:Jumpy (After being startled, gain a -1 penalty for your next action.)
Fat (-1 agility.)
Cook (+1 to preparing food and identifying common spices.)
Security Guard (+1 to counter-agression and capturing opponents in flight.)
Detective (+1 to finding missing things.)
Connoisseur (Gain +1 to all actions for three turns after tasting a new food.)
Inventory:Radio Communicator
Whacking Stick
2x Sulfuric Acid Can
1x Hydrochloric Acid Can
Lead Dioxide
Sharp 3D-Printed Seax
Miniquests: Attributes: 0
1
2
2
Styles:Self Defense Only [1]Traits:Eagle Eye (+1 perception. Effect is lost while not wearing glasses.)
Weak (-1 Force during physical actions)
Structural/Mechanical Engineer (+1 to structure/machine maintainence and construction.)
Visionary (Each time you roll below a 4, gain one point. At 6 points, you may spend all points to roll an automatic 5 (regardless of modifiers) on your next Wisdom-related action.)
Yeah Teamwork! (+2 to other player's actions when working together in close proximity)
Inventory:Basic Toolkit (Can be used to repair electronics and piping)
Square-Framed Glasses
Short-circuited Radio Communicator
Extended Hook
Miniquests:Scrupulous (Find small/hidden objects: 1/3)
Statuses:Exhausted (-1 to physical activity)
Vision [7/6] Attributes: 1
3
0
1
Styles:Pistol Whip [1]Traits:Well-Studied (+2 to training the ship's crew. Additionally, gain additional information on thawed crew occasionally.)
Tactician (When you make the first strike against the target, gain +3 to all subsequent initiative rolls involving them. Nearby allies in the fight gain +1 instead.)
Bound by Law (-2 to damage rolls against fleeing, unarmed, or non-hostile targets.)
Expendable (+1 to damage rolls against you)
Inventory:Radio Communicator
Toolkit
Rusty 9mm Pistol (Damage: 1d6. Also, roll a d3 when attacking. The result is subtracted from your damage roll. Less than 1 results in the weapon jamming.)
Miniquests:StatusesSmall cuts on hands and shoulder (No infection risk)
Bridge Modules Installed:-Dashboard
-Systems Panel
-Navigation Board
-Sensor Control
-Damage Report
Current Transponder Setting:
Blank
Primary Systems
FuelDeltaV Capacity: 13200 m/s (Max: 45800 m/s)
ReactorOutput (min/current/max): 1MW /
1MW / 1GW
Current Fuel Usage: 25 kg/yr
Reactor Fuel Left: 2975 kg
Secondary Systems
Habitability:Oxygen Pressure: 21 kPa (SAFE)
Cabin Temperature: 21°C
CrewCurrent Reserve: 10,000 crew (250 supplies/yr)
Currently Active: 7 crew (7 supplies/yr)
SuppliesTotal Supplies: 8,823 tonnes
Recycling Pool: 187 tonnes
Total Spare Parts: 999 tonnes
Supply Use: + 170 tonne/yr (hydroponics)
- 257 tonne/yr (crew)
Parts Use Use: - 1 tonne/yr (maintenance)
Supply Time Remaining: ~100.3 yr
Current Warning Status: Status Quo
Bulkhead Controls: OPERATIONAL
Atmosphere Pumps: OPERATIONAL
Surveillance: OPERATIONAL
Airlocks: OPERATIONAL
Power Controls: OPERATIONAL
Weapons Systems: PARTIALLY ARMED
Armament:
-Dinyo Gauss Rifle [Type: Kinetic] (Online) (Setting: Point Defense)
-Dinyo Gauss Rifle [Type: Kinetic] (Online) (Setting: Point Defense)
-Dinyo Gauss Rifle [Type: Kinetic] (Online) (Setting: Point Defense)
-Hamaar Industries Railgun [Type: Kinetic] (Online until auto-shutdown on turn 30)
-Anthropos Militarum M-1A Casaba Howitzer [Type: Nuclear Shaped Charge] (Locked--Enter Credentials)
Docked Craft:
3x Tanker class fuel transport (500t each) (Heavy tug for carrying supplies through orbits)
2x Wanderer scanner probe (100t each) (Provides two sensor power each for close-range scanning near where it is deployed. Relays info back via laser)
5x Scavenger remote ice miner (10t each) (Can be left on icy moons or planets to mine water, for use as propellant or supplies.)
18x Hummingbird atmospheric skimmer (2t each) (Light scout plane. Can only fly in atmospheres. Must be deployed from another craft, and is recovered off the surface by ground teams.)
2x Kite gas harvester (800t each) (used to collect hydrogen gas from gas giant atmospheres)
3x Predator class transport shuttle (75t each) (Can carry ten people. Uses highly versatile chemical rockets, but only has 50% of its mass dedicated to fuel storage.) (Current DeltaV: 5000 m/s)
Ongoing Missions:
None
Current Location: Ares IV (desynchronized with moon)
When taking off, the Oberth Effect can give you free deltaV due to using your fuel deep in the gravity well
Destinations: Travel DeltaV Cost in m/s (+amount needed to land-Oberth effect gain when taking off) [+Travel time (months)]
Wormholes
-Antilla 48 Wormhole: 100 [0m]
-Beta Cepheus Wormhole: 800 [0m]
Planets
-Artosis: 32,000[24m]
-Gaia: In Orbit [0m]
-Heracles: 48,000 [18m]
Dwarf Planets
-Aphrodite: 8,000 [2m]
-Hades: 13,000 [8m]
-Hecate: 38,000 [14m]
Current Sensor Power: 20
+20 from base
Curent Available Tasks:
-Proximity Scanners (-/-) (detects nearby objects in the same gravity well) +10
-Long-Range Scanners (-/-) (detects objects in the outer system) +10
Damage Report:
Primary Sensor Boom - Healthy
Impact Shield - Healthy
GravRing A - Healthy
- Crew Cabin - Healthy
- Hydroponics - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
GravRing B - Healthy
- Crew Cabin - Healthy
- Manufacturing - Healthy
- Equipment Storage - Healthy
- Laboratory - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
GravRing C - Healthy
- Crew Cabin - Healthy
- Bridge - Healthy
- Sensors - Healthy
- Elevator - Healthy
- Life Systems Radiator - Healthy
Life Support Bay - Healthy
- Cryonics Bay - Healthy
- Water Treatment - Healthy
- Atmosphere Control - Healthy
- Life Systems Radiator - Healthy
Cargo - Healthy
Hangars - Healthy
Power Conduit - Healthy
Main Structural Pylon - Healthy
Power Conduit - Healthy
Radiation Shield - Healthy
Hazardous Materials Storage - Healthy
Propellant Tanks - Healthy
Reactor Core - Healthy
Drive Radiator Assembly - Healthy
- Radiator Fin A - Healthy
- Radiator Fin B - Healthy
- Radiator Fin C - Healthy
- Radiator Fin D - Healthy
Drive - Healthy