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If the mechanics behind this RtD were simpler, would you join? (Only vote if you have not signed up)

Yes
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No
- 3 (30%)

Total Members Voted: 7


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Author Topic: Exiles of the Void -- Roll 27  (Read 41713 times)

DarkArtemisFowl

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Re: Exiles of the Void -- Waitlist still open -- Roll 1
« Reply #45 on: July 13, 2014, 07:20:22 pm »

"Gravity is not a welcome feeling right now..." Katelyn mutters to herself before exiting the elevator, still unsure about her footing.
Explore the grav deck now. See if there's anyone walking around. If not, poke around a bit more.
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_DivideByZero_

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Re: Exiles of the Void
« Reply #46 on: July 13, 2014, 11:44:36 pm »

Roll 2 - Rediscovery



"Yes, did you find the guy?" Philbert says as he tries some Nutrient Mix 4C. When Zaynab talks, go looking for the bridge, where a captain would presumably be, and try to remember general ship layout.

[Taste-test: 5] You open one of the canisters to find that it sticks inside the container, much like a jar of peanut-butter. Scooping out a chunk with your finger, you taste the nutrient mix and immediately spit it out and try to brush the taste off of your tongue. It takes like a mix between dirt and rubber. And to think humans are expected to have this fed intravenously to them!

New Miniquest: Exquisite Taste (Test different foods: 1/3)

[Find captain's quarters: 1+1/7 = ~2] You find nothing, but Zaynab points out that the floor plan is trilaterally symmetrical. While she examines the end of one hall, you examine the other and find some sort of elevator. Strange to call it that, but you suppose fast transportation must be worth the extra weight. You enter the machine and notice that it has chairs oriented perpendicular to the 'floor' in the previous chambers. Pressing the only button available, 'HAB-RING,' you find that as the elevator descends, the gravity slowly increases until you come to a stop at section 'C' of the grav-ring.

Noticing a string of open doors, you continue until you come across Vex.

After everyone dispersed, saving her the need to introduce herself, she slunk of quietly in search of alcohol.

[The search begins: 2+1/7 = ~3] Whether late or just lucky, you don't run into any of the other crew. Good, as for now you have work to do.

You float around the halls, looking for closets and storage rooms, or perhaps the cargo bay if there is one. You find a storage room containing several rows of white cylinders labelled with a 'nutrition facts' sticker but without any particular label or designation.

Grab a clamping arm and a pack of disinfectant wipes. Go explore further.

You grab a grabber and some cleaning wipes.

Now well-equipped for his journey, Shine sets off. These items will surely find their use. But not in the way he thinks.

Well, that was ominous. You're used to it.
[Explore!: 5] You stumble upon a room full of tall machines, humming with fans. The room itself has dimmed lights, but glows a pale violet--the shade of UV lamps.

Each machine is labelled 'AIR SCRUBBER' and is fixed with dozens of tubes and pipes linking it to ports across the room.

New Miniquest: Taken for Granted (Locate basic life-support facilities: 1/3)

Look for a captain's quarters or a bridge with Philbert.

[The race is on: 5] You point out that the floorplan is, in fact, rotationally symmetrical. Since the cryo bays are at the center, lone facilities such as the bridge should also be locaed around the center... which means there must be access tunnels somewhere to float through. You and Philbert split up to cover more ground, and you find a machine labelled 'Elevator.' Since there isn't anywhere else to go, you opt to activate the transport, and find that it takes you 'down.' That is, it brings you to the ship's grav-ring, where the rotation of the ship creates roughly 1 G of gravity.

You arrive at point 'A', but unfortunately the halls up here lack labels. Or more specifically, there are plates where the labels should be, but the text seems to be missing. Hm.
Opting to go in the direction you designate 'forward,' you navigate your way across the curved floor grate and find what seems to be a launch control station, linked to the hangar. You must be getting close. There seems to be an awful smell coming from one of the rooms...

New Miniquest: Photographic Memory (Find cryo hub, points A, B, C, and launch bay: 2/5)

Vex curses under his breath and head down the other hall still look for the bridge.

[Curse: 2] You fail to curse, instead muttering 'puppies' in a failed attempt to vent your frustration.

You smell... food in the distance, it seems. ((roll hidden))

[Find the captain: 3+3/9 = ~4] As you make your way through the rooms, one of the other crew members catches up to you. It's the fat guy. Does he have food with him?

Anyway, together you move forward, eventually coming to a section of the grav ring labelled 'SENSOR CONTROL A.' The smell is getting stronger, but it doesn't smell like food anymore. You don't know what exactly it smells like, but perhaps it is food that's been spilled.

Explore the grav deck now. See if there's anyone walking around. If not, poke around a bit more.

You stumble through the halls, knocking just to make sure you know if someone's there. You find nothing but room after room with blank labels... It's so easy to get lost here. You wonder why the signage isn't more complete, perhaps the designers were quick to launch it?

Eventually, a much faster woman comes up to you from behind. It's Zaynab, who seems to be taking a more direct approach without closing the doors behind herself.

You stumble upon some launch controls, most likely linked to the hangars, complete with surveillance footage of the hangar bay. Everything seems quiet, for now, although you smell something a few rooms away. Something like... rotten flesh? Some animal must have gotten into the ship before launch. Poor thing.



Characters

Spoiler: Varee, AKA Vex (click to show/hide)








Bridge Modules Installed:
-Dashboard (basic)
-Navigation Board (damaged)

Spoiler: Ship Dashboard (click to show/hide)
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Alev

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Re: Exiles of the Void -- Waitlist still open -- Roll 2
« Reply #47 on: July 14, 2014, 12:01:08 am »

"Hey. Vex, is it? I'm guessing you haven't found anything yet... Hopepfully that smell isn't his body...Go along with Vex, exploring the area.
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IcyTea31

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Re: Exiles of the Void -- Waitlist still open -- Roll 2
« Reply #48 on: July 14, 2014, 01:09:29 am »

Explore in a simple, linear pattern. If I stumble upon those life support systems, all the better.

((By the way, what's the third life support system, if the second is the thermostat?))
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_DivideByZero_

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Re: Exiles of the Void -- Waitlist still open -- Roll 2
« Reply #49 on: July 14, 2014, 01:51:37 am »

Explore in a simple, linear pattern. If I stumble upon those life support systems, all the better.

((By the way, what's the third life support system, if the second is the thermostat?))

Spoiler (click to show/hide)

((Hydroponics is not one of them, as they are difficult to quantify as life support. Water is essential to all life, and air pressure/temperature are needed to keep water in liquid form.))
« Last Edit: July 14, 2014, 01:54:05 am by _DivideByZero_ »
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Varee

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Re: Exiles of the Void -- Waitlist still open -- Roll 2
« Reply #50 on: July 14, 2014, 01:53:16 am »

"Yeah am Vex, Chubby. This ship plan is so confusing, why cant does damned engineer put sign and maps instead of the dumb "C"
Vex continue to move along quickly, passing by philbert. Still hunting for the bridge or central command
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Samarkand

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Re: Exiles of the Void -- Waitlist still open -- Roll 2
« Reply #51 on: July 14, 2014, 09:11:07 am »

"Dammit! Futuristic ship, booze is difficult to find. What the hell sort of person stocked this ship!"

Read labels for mention of alcohol.
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Playergamer

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Re: Exiles of the Void -- Waitlist still open -- Roll 2
« Reply #52 on: July 14, 2014, 09:35:24 am »

((Reserve for waitlist?))
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_DivideByZero_

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Re: Exiles of the Void -- Waitlist still open -- Roll 2
« Reply #53 on: July 14, 2014, 07:35:33 pm »

((Roger

Waiting on Powder Miner and DarkArtemisFowl))
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DarkArtemisFowl

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Re: Exiles of the Void -- Waitlist still open -- Roll 2
« Reply #54 on: July 14, 2014, 09:33:10 pm »

"Hello Zaynab," Katelyn says quickly while passing her.
What was that rotten smell? Something died, but what?

Oh god. Please don't be a corpse. Pleeeassse no.

Investigate the smell of rotting flesh. Be cautious.
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_DivideByZero_

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Re: Exiles of the Void
« Reply #55 on: July 14, 2014, 11:33:21 pm »

Roll 3 - A Visit from Davy Jones



Explore in a simple, linear pattern. If I stumble upon those life support systems, all the better.

((By the way, what's the third life support system, if the second is the thermostat?))

[Explore using basic algebra!: 4] You soon realize that a linear search pattern won't work because the deck is organized in a circular pattern with three main spokes. Instead, you search in a... circular... round... oh right, polar fashion! Soon enough, you locate a room filled with water pumps, barely able to hear yourself over the gushing of water. Looping around and investigating the third wing, you find an insulated room filled with water heaters and machines linked to the ventilation system, noticing an entrance to the crawlspace beneath the walls and floors.

After considering all of the basic needs which human life is dependent upon, our hero comes to a depressing conclusion: the vast majority of society simply take all of the support they receive for granted.

New Trait: Existential Crisis (ability)

"Dammit! Futuristic ship, booze is difficult to find. What the hell sort of person stocked this ship!"

Read labels for mention of alcohol.

[Read labels: 1] It looks like... water. There is no ingredients section. It just says 0 for everything, including calories and sugars.
You find other storerooms with solid 'Nutrient Mix,' but nothing in the way of alcohol or other drinks.

"Hello Zaynab," Katelyn says quickly while passing her.
What was that rotten smell? Something died, but what?

Oh god. Please don't be a corpse. Pleeeassse no.

Investigate the smell of rotting flesh. Be cautious.

You cautiously proceed with Zaynab and notice the smell getting even stronger. Finally, the door bumps against something and you feel slight resistance. You immediately reel back in terror. Zaynab, however, swoops in and pushes the door open effortlessly, revealing the thing on the other side to be a blackened drumstick ((the chicken kind)) almost rotted to the bone and then some. It is lying on the floor.

As you proceed to the next room, you hear some motion in the next room, along with the squeal of a door lock being turned. Life!

"Yeah am Vex, Chubby. This ship plan is so confusing, why cant does damned engineer put sign and maps instead of the dumb "C"
Vex continue to move along quickly, passing by philbert. Still hunting for the bridge or central command

"Hey. Vex, is it? I'm guessing you haven't found anything yet... Hopepfully that smell isn't his body...Go along with Vex, exploring the area.

The two crewmates quickly pass through the halls, briefly checking side rooms before going forward. Finally, the source of the smell seems immanent, and so Vex knocks.

No response.

He opens the door into the ships' bridge, allowing a gust of stench to flood the hall, far greater in intensity than what migrated through the seals over the years. In the captain's chair lies a skeleton inside a few articles of clothing. Surrounding it is mostly dust, rotten material, and a rusty revolver lying on the floor with no cartridges in the cylinder. After a cursory search, Philbert finds a single spent brass casing in one corner of the bridge underneath a dust-covered desk with a computer stowed inside. The computer's case is opened, the inside smothered in a thin coat of dust, and several of its power supply cables are disconnected from the motherboard and other primary components.

Vex finds a clipboard. If there was any paper on it, it's long gone now, along with the biodegradable ink used by the agency.

Philbert - New Trait: Detective!



Characters

Spoiler: Varee, AKA Vex (click to show/hide)








Bridge Modules Installed:
-Dashboard (basic)
-Navigation Board (damaged)

Spoiler: Ship Dashboard (click to show/hide)
« Last Edit: July 15, 2014, 12:56:30 am by _DivideByZero_ »
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Alev

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Re: Exiles of the Void -- Waitlist still open -- Roll 3
« Reply #56 on: July 14, 2014, 11:39:29 pm »

Check if there is a bullet hole in the guy's head. Examine his uniform. Try to fix computer, plug wires back in, whatever I need to do. Also, pick up revolver just in case.
« Last Edit: July 15, 2014, 12:52:12 am by Alev »
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Powder Miner

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Re: Exiles of the Void -- Waitlist still open -- Roll 3
« Reply #57 on: July 14, 2014, 11:43:00 pm »

"...Alright, let's check the next room. ...Carefully now..."
Carefully and politely, Zaynab moves past the drumstick to see if the life in the room is that of her known crewmates, the captain, or... Someone else.
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_DivideByZero_

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Re: Exiles of the Void -- Waitlist still open -- Roll 3
« Reply #58 on: July 14, 2014, 11:43:47 pm »

Check if there is a bullet hole in the guy's head. Examine his uniform. Try to fix computer, plug wires back in, whatever I need to do.

Yup, there's bullet holes. Two, actually. If there is a dent somewhere on the wall, though, you can't find it.
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IcyTea31

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Re: Exiles of the Void -- Waitlist still open -- Roll 3
« Reply #59 on: July 15, 2014, 12:25:10 am »

((Shouldn't I have got a butterfly for the 4 I rolled, or did you limit it to one at a time?))

Use radio communicator: "Guys, Harry here. Life support is working fine, reporting that."

Go clean up my room of the cryo-goop.
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