((Waiting on the two edits for now))
Vex attempt to fix the computer while talking in to radio some more" Guys someone need to rid the room of this body and the puke inducing smell. If one of you dont wanna do it, I will hual him out and put him in the elevator."
I feel like it's time to introduce a new mechanic just about now to clarify this.
RepairsThere are always objects and systems to repair. But just like real life, human fingers are pretty terrible at manipulating small pieces of metal.
When repairing something, there are a number of things to consider:
- The kind of repairs you are making. Different tasks may require different tools. A pipe, for example, may require Force to repair instead of Wisdom.
- Do you know what the problem is? Characters do not magically know all information related to the game. You can't just look at an object and see that it is broken, for example, you'd have to turn it on or find out visually (e.g a cable is unplugged). If you can't pinpoint what is wrong with the item, then you get no bonuses from attributes when repairing it.
- Do you have the means to fix it? If your character doesn't have powered tools or the proper manipulators for the task, you will suffer a penalty based on the difficulty of the action. Trying to fix in the aforementioned pipe with your bare hands will only give a -1 penalty, for example, but trying to perform surgery without cutting tools will incur a massive penalty. If your character is skilled enough, however, he might be able to do something despite penalties!
The following is a list of criteria for how difficult it is to repair something:
-Lacks needed tools:
-1-Lacks expertise:
-1-Lacks spare parts:
-2-Lacks needed machinery:
-3There are also three main Engineering traits, which provide bonuses to repairs and maintainence:
-Electrical Engineer: Gives bonuses to computer and electronics repair that goes beyond basic circuitry, such as robotics, software/hardware integration, and batteries/poweer generation.
-Starship Engineer: Gives bonuses to starship/habitat-specific repairs, such as life support, engines, weaponry, some machinery, and basic electrical circuits. This also applies to habitats on surface worlds with inhospitable conditions.
-Mechanical Engineer: Gives bonuses to structure/machinery repairs that are relevant to fields outside of starships. This includes armor, hydraulic/pneumatic systems, material failure and fatigue, and heavy machinery.
@Varee
So since you haven't yet determined the problem, you will not get a bonus from your Wisdom trait. Additionally, since you don't have any replacement parts at hand , you will get a -2. This means that to succeed you must roll a 5 or 6, but anything below that will fail or harm the computer. Also I'm not sure if Starship Engineer would give you a bonus to repairing computers, but it gives you training such that you don't get an additional penalty.
The spare parts issue can be resolved with what is available on the ship, so I'm not setting you up for failure or anything. ^^
None of our characters specialize with computers, however.
Vex attempt to fix the computer while talking in to radio some more" Guys someone need to rid the room of this body and the puke inducing smell. If one of you dont wanna do it, I will hual him out and put him in the elevator."
-"I need a drink first. Nobody should have to dispose of a corpse sober."
((To clarify whether or not I'm speaking over the radio system I'll use -" " to signify radio and just " " to signify speech outside of the comm system.))
((This sounds like a good convention.))