Extend.flabortA scum team with a revive is super scary, because if you kill them once, they don't flip; and the very fact that they revive leads credence to their towny-ness, so so they're less likely to be actually wiped out. More likely to survive to the end.
Bolded for emphasis. That's a
very interesting statement, how would you know that?
Hapah If you were a Vig, who would you kill?
N1? Probably nobody if scum lynch, my personal top suspect otherwise.
Hapah:
Hapah: Do you expect there to be non-town, non-mafia factions in this game?
I'd be a little surprised if there wasn't at least one. Is that one you?
I'm as vanilla as this game gets. How about yourself? Are you a third party? Do you expect a serial killer variant?
You're getting awfully specific, aren't you? No I'm not and too early to say.
-edited the quote below for brevity-
Hapah Hypothetical situation. You are a third party with the goal of making the game last to night 5. You have a oneshot day convert. When do you chose to use it? How do you apply it to make the game last as long as possible?
Your answer doesn't really touch on the emphasized part.
I guess you'd try to take someone that had claimed Cop; if you could convince them to fake a scum inspect on someone you can probably get the target lynched and then bus your Cop after, so that's two lynches.
Hapah: You're a veteran, how many scum members do you think a 12 player game would have?
Probably 8/3/1. Maybe 7/3/2 if Town powers are strong, but I'm not the best at balance.
PPE: And definitely 3 scum per Jack
Hapah If you could tell any roleblocker-type roles who to block tonight, who would you ask them to block?
I honestly have no idea. I guess whoever I had a gut read on. Do I know who the blocker is, or is it some sort of abstract "all roleblocks target Player X" sort of thing?