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Author Topic: Fate Weavers: Creepy Dolls  (Read 10166 times)

BlitzDungeoneer

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Re: Fate Weavers: A test campaign
« Reply #75 on: June 07, 2014, 06:13:30 am »

Turn 07: More Travel
You follow the farmer out the door, and to the town gates. The farmer seems slightly nervous as you walk out the gates. Nothing suspicious has happened so far though.
What do you do?
Spoiler: Characters (click to show/hide)
((Completely unrelated, I've been thinking of starting a Yu-Gi-Oh RP. What do you guys think?))
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MeimieFan88

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Re: Fate Weavers: A test campaign
« Reply #76 on: June 07, 2014, 06:41:09 am »

Hayden looks around for the wyvern or anything else out of the ordinary.

(More of a Magic player myself, but I like Yu-Gi-Oh as well. Raigeki OP. My RP is pretty rusty, to say the least.)
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Thou art the very love with which I love thee.
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BlitzDungeoneer

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Re: Fate Weavers: A test campaign
« Reply #77 on: June 07, 2014, 06:43:02 am »

((Raigeki is also BANNED.))
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scapheap

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Re: Fate Weavers: A test campaign
« Reply #78 on: June 07, 2014, 07:17:59 am »

Morgana look around, but more out of sightseeing then worry.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

GiglameshDespair

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Re: Fate Weavers: A test campaign
« Reply #79 on: June 07, 2014, 08:44:00 am »

Flymeheart was talking loudly to Joe, one hand resting on his mace.
...and this one time, this guy asked for help and he lead me into a trap. TUrns out he was a bandit. Smashed both his legs though, so he'd never walk another person into a trap, ha ha!

Keep close to the peasant and an eye out.

(( I'm not on for yu-gi-oh, myself, but go for it anyway. ))
« Last Edit: June 07, 2014, 10:44:04 am by GiglameshDespair »
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kj1225

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Re: Fate Weavers: A test campaign
« Reply #80 on: June 07, 2014, 10:39:39 am »

Kyle walks towards the back of the group keeping watch on their behinds.
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Nunzillor

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Re: Fate Weavers: A test campaign
« Reply #81 on: June 07, 2014, 11:59:02 am »

Joe replied, equally loudly.  "Sounds like a good time!  I've run into a few of those ambushes myself, and I actually prefer them!  I'm just itching for one right now.  For two reasons: one, I love decapitating scammers (who doesn't?), and two, the bandits usually have more cash on them then was promised on the original quest!"

Joe watched the "farmer" carefully, his axe ready in his hands.

((Can't say I know anything about yu-gi-oh, sorry man.))
« Last Edit: June 07, 2014, 11:56:26 pm by Nunzillor »
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BlitzDungeoneer

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Re: Fate Weavers: A test campaign
« Reply #82 on: June 08, 2014, 05:54:16 am »

((Thanks for the support, guys (and girls). I appreciate it.))
Turn 08: What? No Ambush?!
You, along with the farmer, eventually walk up a hill. Upon reaching the top, you notice something burning. Upon looking down, you notice a scene that can only be described by one word...
Carnage.
There is a caravan, merchant by the looks of it, burning. The remnants of the merchants that travelled using it, along with their guards, are strewn across the road.
What do you do?
Spoiler: Character (click to show/hide)
((Yu-Gi-Oh isn't that complicated, admittedly, especially if you remove Synchros and Xyzs, something I intend to do, although for continuity reasons than anything.))
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MeimieFan88

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Re: Fate Weavers: A test campaign
« Reply #83 on: June 08, 2014, 06:37:25 am »

Hayden sees the traumatizing scene and gasps, unable to look away. "So much red..."
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Thou art the very love with which I love thee.
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GiglameshDespair

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Re: Fate Weavers: A test campaign
« Reply #84 on: June 08, 2014, 09:19:45 am »

Well. Adrian said.
One of you stay back and guard the old man. Rest of you, Come on. Keep a sharp eye out. Whatever did this might still be around.

Head down and inspect the caravan. Are there any survivors? Salvage as much as we can from the wagon without risking ourselves.
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kj1225

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Re: Fate Weavers: A test campaign
« Reply #85 on: June 08, 2014, 09:21:07 am »

"I'll stay here then."
Kyle draws his sword and waits keeping an eye on the man.
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MeimieFan88

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Re: Fate Weavers: A test campaign
« Reply #86 on: June 08, 2014, 10:49:04 am »

Follow Adrian and look around for any clues to what might have happened.
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Thou art the very love with which I love thee.
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scapheap

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Re: Fate Weavers: A test campaign
« Reply #87 on: June 08, 2014, 10:49:55 am »

((Yu-Gi-Oh isn't that complicated, admittedly, especially if you remove Synchros and Xyzs, something I intend to do, although for continuity reasons than anything.))
(Good, never could understand those things)
Morgana moved toward the caravan, keeping a eye out.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Nunzillor

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Re: Fate Weavers: A test campaign
« Reply #88 on: June 08, 2014, 07:08:56 pm »

Joe moves towards the caravan.  He keeps a lookout for hostiles.

He mumbles to himself, "There had better be some money in this..."
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BlitzDungeoneer

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Re: Fate Weavers: A test campaign
« Reply #89 on: June 09, 2014, 04:05:50 am »

Turn 09: Fire, Fire Everywhere.
Well. Adrian said.
One of you stay back and guard the old man. Rest of you, Come on. Keep a sharp eye out. Whatever did this might still be around.

Head down and inspect the caravan. Are there any survivors? Salvage as much as we can from the wagon without risking ourselves.
There don't seem to be any survivors. All the goods have been looted by whatever attacked this caravan.
Follow Adrian and look around for any clues to what might have happened.
The only clue you can find is that everything is on fire. This would imply a drake, wyvern, dragon or maybe a powerful Fire weaver.
Joe moves towards the caravan.  He keeps a lookout for hostiles.

He mumbles to himself, "There had better be some money in this..."
There aren't any hostiles. Actually, from the looks of things, you guys are the only things alive within a diameter of 500 meters or so.
Spoiler: Characters (click to show/hide)
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