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Author Topic: Sub Commander: Roguelike Submarine Simulator  (Read 47319 times)

ConsUme

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Re: Sub Commander: Roguelike Submarine Simulator
« Reply #30 on: April 27, 2014, 07:02:22 pm »

Can't Play... Illegal Memory Violation
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Goddamit SourceForge

Rilder

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Re: Sub Commander: Roguelike Submarine Simulator
« Reply #31 on: April 27, 2014, 07:19:21 pm »

Can't Play... Illegal Memory Violation
Had this too, it was an issue with Data Execution Protection

www.windowsanswers.net/articles/dep-config

Also this game is pretty awesome, can't wait for it to be fleshed out a fair bit more.
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It felt a bit like a movie in which two stoners try to steal a military helicopter

mosshadow

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Re: Sub Commander: Roguelike Submarine Simulator
« Reply #32 on: April 27, 2014, 07:50:14 pm »

Is there a pause button? That would help. Also is it possible for the hull to burst?
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Lap

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Re: Sub Commander: Roguelike Submarine Simulator
« Reply #33 on: April 27, 2014, 07:52:20 pm »

Isn't pause just escape?
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Mono124

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Re: Sub Commander: Roguelike Submarine Simulator
« Reply #34 on: April 27, 2014, 08:00:54 pm »

Is there a pause button? That would help. Also is it possible for the hull to burst?
If you go down far enough (past 300m for me) the hull will rupture and you will be unable to surface due to mass amounts of water pouring in... and this includes if you already have bilge pumps on.
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

dennislp3

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Re: Sub Commander: Roguelike Submarine Simulator
« Reply #35 on: April 27, 2014, 08:12:52 pm »

Seems nifty I am just having a terrible time with the controls :/
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GentlemanRaptor

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Re: Sub Commander: Roguelike Submarine Simulator
« Reply #36 on: April 27, 2014, 08:39:39 pm »

Okay. Operation: See How Fast I Can Blow Up A Sub is a go!



Hmm...rods too far in. Retract the rods, lower the coolant speed/pressure...



Yeeeeees. Just a bit more...



Critical temperature! Almost there...



AHAHAHAHAHAHAHAAHHA! Taste glorious Soviet radiation!



ALL SHALL BURN!



And so ends the maiden voyage of the latest top-of-the-line Soviet submarine. Everyone aboard is dead from radiation poisoning/lack of oxygen. Ah, the glorious Soviet navy!
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Amusingly, he's a Marksdwarf, which gives me the mental image of him conducting medical malpractice an appendectomy from fifty paces with a crossbow.
On bay12, a poll option of basically 'nuke the world' named 'Apocalypse Hitler' is like asking an alcoholic if they want some whiskey.

Akura

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Re: Sub Commander: Roguelike Submarine Simulator
« Reply #37 on: April 28, 2014, 02:06:24 pm »

I set out from port, and within a minute, there's a fire in the torpedo room. Before I can even think that something is happening, the torpedo room explodes, and half the crew is dead. I turn right back around and head for port to repair and recrew. Before I even leave port, the torpedo room explodes again.


It also seems to me that whenever the torpedo fuel tanks explode, even after putting the fire out, fixing the casing(which must be repaired first apparently) causes it to explode again.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
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Rez

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Re: Sub Commander: Roguelike Submarine Simulator
« Reply #38 on: April 28, 2014, 02:17:36 pm »

Are you inside the port dot?  I'm pretty sure that is land.
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Graknorke

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Re: Sub Commander: Roguelike Submarine Simulator
« Reply #39 on: April 28, 2014, 02:22:57 pm »

How much is this like FTL?
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Mono124

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Re: Sub Commander: Roguelike Submarine Simulator
« Reply #40 on: April 28, 2014, 02:24:23 pm »

I set out from port, and within a minute, there's a fire in the torpedo room. Before I can even think that something is happening, the torpedo room explodes, and half the crew is dead. I turn right back around and head for port to repair and recrew. Before I even leave port, the torpedo room explodes again.


It also seems to me that whenever the torpedo fuel tanks explode, even after putting the fire out, fixing the casing(which must be repaired first apparently) causes it to explode again.
I "think" the best way to repair torpedo tanks is ventilation, casing, then HTP. I think that will allow them to not explode. Testing now.
« Last Edit: April 28, 2014, 03:17:59 pm by Mono124 »
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

dennislp3

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Re: Sub Commander: Roguelike Submarine Simulator
« Reply #41 on: April 28, 2014, 02:41:50 pm »

How much is this like FTL?

Very close to FTL...little more detailed and simulation geared though
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Graknorke

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Re: Sub Commander: Roguelike Submarine Simulator
« Reply #42 on: April 28, 2014, 02:44:46 pm »

How much is this like FTL?

Very close to FTL...little more detailed and simulation geared though
Yeah, I had a go at it. I was looking around at the controls and spontaneously the torpedo room set on fire and half of them blew up before I figured out where the fire suppression was.
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Karlito

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Re: Sub Commander: Roguelike Submarine Simulator
« Reply #43 on: April 28, 2014, 02:51:54 pm »

I turned up reliability to 500. Much less annoying that way.
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mosshadow

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Re: Sub Commander: Roguelike Submarine Simulator
« Reply #44 on: April 28, 2014, 03:15:07 pm »

I havent gotten attacked yet, how does combat take place? All ive done is fire torpedoes at polish boats and they stand there and die without dodging or firing back, I mean surely sinking a polish destroyer is an international incident
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