Try again. Don't suddenly develop mental retardation in the process
6: You grab the electric sabre, and ensure it does not come to life and try to kill you. You realize it has a 50% off tag you didn't see before. Score! It only costs 50$ now! You buy it. Then you head over to the spaceship.
Go to the spaceship and examine it to make sure everything is in working condition.
5: You get to the spaceship doors and wait for them to open.
try again. Don't suddenly develop mental retardation in the process. Try to not be mentally retarded anymore.
Edit: try again refers to these actions: buy ship's ordinance, a firearm, a combat utility knife, a general use portable toolkit, and tactical upgrade computer software, as able with the money given. Try not to be utterly stupid this round performing simple motor control functions.
I am aware that trying not to be utterly stupid and trying not to be mentally retarded are very similar actions. I wish to perform them both.
1: Uhh... Uh... You start twitching, and fall on the ground, and start rolling around like an idiot. After a few minutes, you recover, and stumble off towards the ship, confused.
Eh, go to the weapon store and buy a pistol, reeeaaal quick. No way this'll go wrong. No sir.
6: You burst into the weapon shop, grab up a laser pistol, and dash over to the counter. It's 50% off, too. Hell yeah! You purchase it for only 50$, then go to the ship.
Enter spaceship, wait for the rest of the crew.
3: The door is currently cloesd. You try punching the door. The door is not amused.
Take a break, as I seem to have only one lung and atrophied leg muscles all of a sudden. Or the ship is somehow ten kilometers further than it should be. Then walk to the goddamn ship already. Go in. Look around. That kind of thing.
5: You take a quick break, then continue to the ship. You make it there and open up the door. It seems all the rest of the crew is already there.
Stand about, wait for Things
3: You stand around, waiting for things to happen.
The crew swarms aboard the space-ship, taking a quick analysis of how everything is. Shannon Stenly sees the console for the laser and claw device, and sits down at it. The rest of the crew considers the remaining stations, while the Captain takes the Captain's Chair. The remaining stations are:
Weapons (For Shooting Stuff)
Thrusters (For evasive maneuvers)
Communications (For being diplomatic whilst preparing to kill someone)
Navigator (For inputting new destinations)
There is also a map left on the wall, with a note from the engineer saying "Engineering and Repairing supplies in Compartment behind map. Food supplies in cargo bay, in blue container. Small supply of missiles in missile bay. Good luck." You see from the map there is one large room with quite a few beds, and a smaller room with just one bed, which has "Captain's Room" right above it. There is also a restroom, several short hallways, a cargo bay, a missile bay, and a few miscellaneous system rooms like oxygen. There's also a compartment that says above it "For drones if any are acquired"
Hmm. What do you do now? What station do you grab, or will you take up engineering supplies and keep the ship functioning. More importantly, what will you do with your new ship? Transporting Cargo? Mining rare materials off asteroids? Doing battle in order to gain other ships or components to sell? The choice is yours, or, more importantly, your captain's.