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Kill or Keep Abomination

Kill it.
- 4 (80%)
Keep it.
- 0 (0%)
Abandon it in the wilds.
- 1 (20%)

Total Members Voted: 5


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Author Topic: Corpse Men [Medieval/Sci-Fi TSG]  (Read 9580 times)

Cheesecake

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #135 on: April 26, 2014, 07:05:33 pm »

Year 2, January
You ran and ran and ran, screaming for help as far as your little lungs could carry. You didn't know what happened after that. You woke up in some villa, with a few old women in what looked like nun dresses taking care of you. By the doorway stood a portly man with balding hair, next to him a tall knight with gold hair. Children stood behind them, but were shooed away by the first man. The nuns snap their fingers in your face, trying to wake you up. Your vision and hearing is groggy.

"Boy, can you hear us? Are you awake?" You nod. "Good. Now get up carefully." You sit up slowly on the bed, the pain in your leg hurting incredibly. They asked you what had happened, and when you explained, the knight laughed, the nuns gave a disappointing look, but the fat man looked grave.

He steps up close to you, wearing noble-looking clothing with jewelry. "Boy, we found this on your body. What is it?" You shake your head, feigning disbelief.

He kneels down. "Tell me what it is. Now." You lie and say you don't remember. All you remember is a dream. It was the queen. The first person who cared for you. The mother you never had. The mother you didn't kill at childbirth. She told you what to do: find a host. Any kind, and inject the fluid inside the chamber. It will depend on the host's size; if it's small, you'll need to feed more biomass. A human is around the perfect size, but it'll still need to eat more. Then the new queen will burst out as an infant. This was the Corpse Men's natural way of giving birth, but they've made machines to change the way they are. You cried when you thought of her.

The fat man shakes his head. "Do you know about the murders in Heartwood?" You say that it was the monsters in the forest. The others look at you with a glint of belief. No human could've killed another like that. The fat man nods. "Ser Aissel, have your best men scour the woods. Increase the number of patrols. Sister Abetha, keep my children away from the forest from now on. We don't if they're real, but the murders definitely are."

The man turns to you. "Thank you for your warning, boy. Where is your home?" You say that you used to live far away, but now you have no home. "Then I would have you as a servant. What are you good at boy?" You honestly tell him that you're not very capable of most things, but you've learned how to make traps and you've spent a lot of time near metal. "Good. Walder's been wanting a new assistant at his forge. Earn your keep, and you'll find life here more comfortable than in Heartwood forest."

Life has been a jumble. First you were about to be killed by your family. Then monsters took you in. Then monsters killed each other. Now you're working at a lord's estate. You learn his name is Lord Montford, and this manor is Monted Hold. You now work for Walder the blacksmith. He's a good man, but stern and old fashioned. In the month you've learned how to basically melt metal down, and to tell one ore from another. You'll be staying here, since your debt as Montford called it when he saved you from the forest will be paid in work. You met the lord's children: Isbel and Cassius.

Spoiler: You (click to show/hide)

Spoiler: Belongings (click to show/hide)

Spoiler: Relationships (click to show/hide)
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

Parsely

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #136 on: April 26, 2014, 07:09:01 pm »

Learn more about the knight. See if he lives here or if he is only here for you.

Work hard in the forge. Get strong. Socialize with the kids. Get to know them, try to make friends. We make Phil stronk. Maybe once we've gotten close with the people around here someone might be able to teach us to fight. And being friends with this lord's kids can be useful.
« Last Edit: April 26, 2014, 07:11:47 pm by GUNINANRUNIN »
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Prophet

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #137 on: April 26, 2014, 07:11:46 pm »

Learn more about the knight. See if he lives here or if he is only here for you.

Work hard in the forge. Get strong. Socialize with the kids. Get to know them, try to make friends. Let's make him beefcake. Maybe once we've gotten close with the people around here someone might be able to teach us to fight. And being friends with this lord's kids can be useful.

+1
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

3man75

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #138 on: April 26, 2014, 08:34:53 pm »

Learn more about the knight. See if he lives here or if he is only here for you.

Work hard in the forge. Get strong. Socialize with the kids. Get to know them, try to make friends. Let's make him beefcake. Maybe once we've gotten close with the people around here someone might be able to teach us to fight. And being friends with this lord's kids can be useful.

+1

+1
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hops

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #139 on: April 27, 2014, 12:56:49 am »

Wait, where did the seeds go? We need it. We are certainly not going to spend our life serving. We are born to rule.
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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #140 on: April 27, 2014, 12:58:20 am »

Wait, where did the seeds go? We need it. We are certainly not going to spend our life serving. We are born to rule.

I do wonder where it went.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

hops

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #141 on: April 27, 2014, 01:12:09 am »

They're probably with the lord. If we could talk his children into helping us on promises of Kingship, we might be able to steal it.
Or, you know, just get his children to see first if he has them.

We shouldn't tell them what to do with them as well, else they might just decide to use it for themselves.
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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Avatar by makowka

Cheesecake

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #142 on: April 27, 2014, 01:37:36 am »

Wait, where did the seeds go? We need it. We are certainly not going to spend our life serving. We are born to rule.
It's in your inventory. It's called Queen's DNA.
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

hops

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #143 on: April 27, 2014, 02:32:51 am »

Oh, good. That mean we don't have to break into places.

We'll stay as a servant and work for now, but we should try to get the lord's children to teach us politics and statecraft as well. It will come in handy when the time is right to birth the Queen.
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

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3man75

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #144 on: April 27, 2014, 08:05:44 am »

Oh, good. That mean we don't have to break into places.

We'll stay as a servant and work for now, but we should try to get the lord's children to teach us politics and statecraft as well. It will come in handy when the time is right to birth the Queen.

So we'll be the loyal grand 'm ight to the mother queen HOORAY!

However, we need to get the crash site back.
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Parsely

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #145 on: April 27, 2014, 09:44:41 am »

Hopefully we can sic the knight on the overseer. We can tell him where they are.
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GiglameshDespair

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #146 on: April 27, 2014, 10:20:39 am »

I'm assuming without us they can't spawn any more soldiers?

Though the knight would be useless in this matter atm against the alien blasters. Few mediaeval peasants are going to stand and fight against that.
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Parsely

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #147 on: April 27, 2014, 10:57:18 am »

Yeah. Once he sees how destructive they are he's sure to call for help though. Which is better than waiting for the counselor to hunt us down.
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3man75

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #148 on: April 27, 2014, 01:25:04 pm »

I'm assuming without us they can't spawn any more soldiers?

Though the knight would be useless in this matter atm against the alien blasters. Few mediaeval peasants are going to stand and fight against that.

Yes, BUT how did the councilor get those bandits to come and surrender themselves?

They could also begin to use animals for biomass and move up the foodchain. Therefore we need to train hard to build our muscle, intelligence, literacy, and credibility with everyone. When we win we'll bring back the Queen and rule TOGETHER in a surprising plot twist.
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Parsely

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #149 on: April 27, 2014, 01:35:30 pm »

The councilor had nothing to do with that.

They can't make more warriors without the queen. But I'm certain that the counselor is going to talk Fal into being his pet.
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