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Kill or Keep Abomination

Kill it.
- 4 (80%)
Keep it.
- 0 (0%)
Abandon it in the wilds.
- 1 (20%)

Total Members Voted: 5


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Author Topic: Corpse Men [Medieval/Sci-Fi TSG]  (Read 9538 times)

Cheesecake

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Corpse Men [Medieval/Sci-Fi TSG]
« on: April 14, 2014, 07:17:22 am »

Summerlands | Third Era

 Corpse Men. That is what the first men of the fledgling world called you. Your skin is pallid and grey, your eyes black orbs of emptiness, face expressionless and devoid of emotion. Adorned in biomechanical suits, your ancestors had resembled insectoid demons of the legends of men. But in truth, strip the armor, and you resembled the first men. Perhaps that was what both of your races had feared the most.

 Your people attempted to take the fledgling world, before even the First Era, to harness the potential of newborn life. But they were not the first here. The dragons had claimed lordship over the world, ruling over men and beast. They were an ancient race, from another world, far from this galaxy. How and why they got here still remains a mystery. Nevertheless, your kin tried and failed. They left this planet, keeping away from the Dragon's Egg as they named the planet, and searched for other worlds.

 Your ship was on course for the Capital, hoping to see the Matriarch finally take a husband. You are a queen of the Corpse Men. Your kin had no name for themselves, but you see it as a gift from Man to give you a name, however macabre. You, as a queen, are charged with giving birth to lowborn offspring, as well as maintaining all the lands under the young Matriarch. The queens have dwindled, as the Matriarch has just come of age, and soon your kind will have more queens and children than the stars.
 
 Unfortunately, you could not make it to the Capital. Your ship had crashed into a planet, a grave mistake by a ship malfunction. You did not know where you landed, but as you saw the denizens of this world, you felt dread at the sight of Man, and with them their dragon masters. But no dragons were anywhere. The world looked different; more green and filled with life, unlike the sandy desert of blood and fire the dragons had ruled. The men wore different clothing, with furs and armors, unlike the rags and leathers of the first men.

 Your ship was destroyed, torn in half. Many children died, and you felt each of their pain simultaneously. Some survived: five warriors armed with rohks, scythe-like blades fastened to the arm. Your councilor had survived as well; he looked weak and frail but he was every bit as strong as he was during his prime, though now his strength lied in his wisdom. Eight chainborn have also survived, slaves bred to work endlessly without question.

 Some parts of the ship still worked, such as the storage bay and the scout bay. From there you learned that a human settlement is nearby, but no one has come near the crashed ship. Luckily you crashed in water, half-submerged, your ship looks like a rock formation from afar. The growing bay is half damaged, but you still have seeds to grow. The birthing chamber is in pieces, but the DNA samples are more or less intact. The armory is completely gone, as well as the engine room.

 Taking in your surroundings, you see you are surrounded in forest. To the north, according to the scans, is a settlement of man. To the south are plains, filled with grasses all shades of green. The west is a mountain, tall and steep, and you spot a few caves near the middle. To the east the river continues, into a larger lake. You are trapped on the world your ancestors died on. What do you do?
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

Cheesecake

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #1 on: April 14, 2014, 05:21:56 pm »

Reserved/Bump
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

~Neri

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #2 on: April 14, 2014, 07:18:20 pm »

Salvage broken components, attempt to rebuild birthing chambers.
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Cheesecake

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #3 on: April 15, 2014, 07:19:34 am »

 You salvage what was left of your ship, searching the rubble for useful pieces and the surrounding area for debris that had landed elsewhere. You did not find much. A few pieces of metal that couls still be useable, some tools for building that still worked. Other than that most of the debris was unsalvageable or useless without other components.

 You set your chainborn to work on rebuilding the birthing chamber. They take faster than anticipated, repairing it to mostly workable condition, reaquiring most of the components needed to birth. A half-week has past. Your warriors had killed two human soldiers, drunk and wild, who'd stumbled too close to your ship. They placed them in the storage bay for your further instructions. Meanwhile, they killed a number of indigenous fauna called boars, enough to last your people a week or two.
Logged
I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

~Neri

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #4 on: April 19, 2014, 09:06:03 pm »

Scout moar, finish birthing chamber, make a basic mine, attempt to locate the other half of ship. Make shelter.
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NRDL

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #5 on: April 19, 2014, 09:09:01 pm »

Scout moar, finish birthing chamber, make a basic mine, attempt to locate the other half of ship. Make shelter.

+1
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Prophet

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #6 on: April 20, 2014, 05:56:57 pm »

Scout moar, finish birthing chamber, make a basic mine, attempt to locate the other half of ship. Make shelter.

+1

+1. (chainborn like the ones from starlord?)
Logged
.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Cheesecake

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #7 on: April 20, 2014, 07:25:00 pm »

Scout moar, finish birthing chamber, make a basic mine, attempt to locate the other half of ship. Make shelter.

+1

+1. (chainborn like the ones from starlord?)

I made this game before Starlord, so I took the ideas for this game and put it in a new one.
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

Prophet

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #8 on: April 20, 2014, 07:26:41 pm »

Scout moar, finish birthing chamber, make a basic mine, attempt to locate the other half of ship. Make shelter.

+1

+1. (chainborn like the ones from starlord?)

I made this game before Starlord, so I took the ideas for this game and put it in a new one.

Ok thanks.
Logged
.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Cheesecake

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #9 on: April 20, 2014, 09:17:23 pm »

Your scouts find nothing new. One of them is injured by some more boars. His leg is hurt, but he's fine. Meanwhile, you attempt to get your birthing chamber working. It's half-functional by week's end. You can now give birth, but the pain won't be taken by anesthetics, and there is no guarantee that what you give birth is the caste you intended.

The rest of the chainborn you send to make a mine. They begin digging with their claws, and after a week they make a basic mine. It's pretty shallow and there's not much ore. There will be ore deeper probably. You get some stone from the mine as well. The scouts are sent to search for the rest of the ship in the meantime, but they find no trace of it just yet. There are some pieces that fell off scattered around the forest. Most of it is junk, but they collect the scrap anyway.

You begin making a shelter. Using the foliage around you and some of the scrap you make a decent shelter. It isn't disguised, but it will keep out the cold and the rain. It can only shelter you and a few others, so the chainborn sleep outside. One day your warrior reported he heard something approaching. You leave the shelter, seeing two human children, wandering the forest. One seems older, tall, lean, and with a knife. The second is younger, fat, with curly hair. The taller one keeps pushing the smaller one around, making fun of him. You can't understand what they're saying. They find your mine, and the smaller boy tries to look inside. The second boy pushes him in, then yells at him and leaves, laughing.

Your warriors go into the cave, pointing their rohks at him. He whimpers and tries to crawl away. They await your instructions.

Spoiler: Nest (click to show/hide)

Spoiler: Corpse Men (click to show/hide)

Spoiler: Materials (click to show/hide)
Logged
I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

Prophet

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #10 on: April 20, 2014, 09:20:17 pm »

Bring him to us he shall be the first of our human children/cultists. (we'll hug him and feed him and pet him and name him george.  :P )
« Last Edit: April 20, 2014, 09:23:12 pm by Prophet »
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

~Neri

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #11 on: April 20, 2014, 09:29:22 pm »

Have a warrior run down the kid who pushed the small one in here, bring the brat back here, restrain and gag him, and give the smaller one the knife.

Don't harm the small child, make sure it gets cooked, non human meat and edible plant matter. Attempt to learn it's language and attempt to teach it ours, try to figure out what the smaller one wants to do with the larger kid.

Attempt to befriend small child.

Continue mining.

Continue building shelter and try making it a bit more stealthy.

See if we can use part of the mine for storage.

Give birth, we can use anything right now.

Repair the Birthing chamber more.

Gather more food.

Don't let the small kid leave, but let it do whatever in the shelter and mine provided it doesn't start shouting or damaging anything important. Have a warrior stay within a few feet of it to make sure it doesn't make a break for it.

Attempt to learn gender of smaller kid. (We are aliens, how would we know it's a he right off the bat?)

Make smaller kid our pet. Later on maybe make him a collar or something.
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Prophet

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #12 on: April 20, 2014, 09:33:41 pm »

Have a warrior run down the kid who pushed the small one in here, bring the brat back here, restrain and gag him, and give the smaller one the knife.

Don't harm the small child, make sure it gets cooked, non human meat and edible plant matter. Attempt to learn it's language and attempt to teach it ours, try to figure out what the smaller one wants to do with the larger kid.

Attempt to befriend small child.

Continue mining.

Continue building shelter and try making it a bit more stealthy.

See if we can use part of the mine for storage.

Give birth, we can use anything right now.

Repair the Birthing chamber more.

Gather more food.

Don't let the small kid leave, but let it do whatever in the shelter and mine provided it doesn't start shouting or damaging anything important. Have a warrior stay within a few feet of it to make sure it doesn't make a break for it.

Attempt to learn gender of smaller kid. (We are aliens, how would we know it's a he right off the bat?)

Make smaller kid our pet. Later on maybe make him a collar or something.

+1. But child/cultist not pet.
Logged
.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Gamerlord

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #13 on: April 20, 2014, 10:20:59 pm »

Have a warrior run down the kid who pushed the small one in here, bring the brat back here, restrain and gag him, and give the smaller one the knife.

Don't harm the small child, make sure it gets cooked, non human meat and edible plant matter. Attempt to learn it's language and attempt to teach it ours, try to figure out what the smaller one wants to do with the larger kid.

Attempt to befriend small child.

Continue mining.

Continue building shelter and try making it a bit more stealthy.

See if we can use part of the mine for storage.

Give birth, we can use anything right now.

Repair the Birthing chamber more.

Gather more food.

Don't let the small kid leave, but let it do whatever in the shelter and mine provided it doesn't start shouting or damaging anything important. Have a warrior stay within a few feet of it to make sure it doesn't make a break for it.

Attempt to learn gender of smaller kid. (We are aliens, how would we know it's a he right off the bat?)

Make smaller kid our pet. Later on maybe make him a collar or something.

+1. But child/cultist not pet.
Just make friends with him.

Cheesecake

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Re: Corpse Men [Medieval/Sci-Fi TSG]
« Reply #14 on: April 20, 2014, 10:39:49 pm »

You have your warriors run down the taller boy. He's long gone, and they return back empty handed. You have some of the boar cooked and given to the child. He looks fearfully, then tries to eat it. You tell your warriors to leave, but one of them insists he stays to guard you. You attempt to learn human language. Hearing a few words from him you begin learning in your mind. That was one of the implants you received before, and you learn quickly. You can now speak human somewhat.

"Child. What did other child want do with you?"

"You can speak? U-um, you mean D-Devon?"

"Is that other child name?"

"Y-yes. P-please don't hurt me."

"Won't hurt child."

You continue to talk to the boy, who you later learn his name is Philip. Most of the children in his village call him Hamlet. You learn that there is a war going on, and his village has been afflicted with famine. Devon, his brother, was told by his father to take him into the forest to live on his own. They said he wasn't any good with working in the fields and he ate too much, so he was just an obstacle to their village's survival. You try to befriend Philip by giving him gifts. You don't know what to give him; at first you gave him random plants and rocks, then flowers. He gets the message.

Meanwhile, you continue expanding the mine. The chainborn try their hardest, but they are ill equipped to dig the stone any deeper. You try to make part of the mine a storage. A small one is created, and the stone and scrap is moved there. You work on the shelter to make it bigger and stealthier. You cover it with the flora and expand it. It is now of below-average quality and poorly stealthed. Seeing as the birthing chamber is now functioning, you give birth. You place yourself in the biothrone and the machine begins work injecting you with hormones and chemicals.

You give birth to a clutch of four chainborn. You also give birth to an overseer, a special caste that increases the efficiency of the chainborn, as well as mitigating free will from the chainborn. You currently don't have enough food to maintain anymore children, and have barely enough to sustain these. You send the warriors to hunt more, but they come empty handed. One of them was injured by a furry creature on four legs that howled, which Philip identified as a wolf. Philip says that there is another village nearby, closer than his, which
might have some food. You've grown close to Philip these past few weeks. You try to teach him your language, but he has a hard time.

Spoiler: You (click to show/hide)

Spoiler: Nest (click to show/hide)

Spoiler: Inhabitants (click to show/hide)

Spoiler: Materials (click to show/hide)
Logged
I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.
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