Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 19

Author Topic: Things You Accomplished Today  (Read 17998 times)

Sappho

  • Bay Watcher
  • AKA Aira; Legendary Female Gamer
    • View Profile
    • Aira Plays Games
Re: Things You Accomplished Today
« Reply #150 on: May 09, 2014, 01:17:47 pm »

>Got my ass out of bed at 5.30, traveled to kindergarten to be autistic boy's assistant for the first time in a month.
>Super-strict teacher who makes me nervous wasn't there.
>Didn't have to keep the kid after school like I usually do, just took him straight home.
>Went to the bank for my official statement for my visa paperwork.
>Went to the Vietnamese market for veggies.
>Impulse-bought a package of Green Tea Mochi for the first time (been tempted for ages). They are pretty good!
>Finally went through and answered work emails that have been sitting all week.
>Cooked myself a bowl of noodles with loads of fresh veggies.

>>All of the above while fighting against a tremendous bipolar downswing, the worst in years. I'm handling this wave better than I've ever managed before. It takes massive willpower just to get out of bed, and even typing this is an accomplishment. I have a lot to be proud of today.

Eclectic Wizard

  • Bay Watcher
  • Vinum Sabbathi
    • View Profile
Re: Things You Accomplished Today
« Reply #151 on: May 09, 2014, 02:31:07 pm »

Made an 8 bit ALU. Then my computer overheated and I lost it all. FML.
Logged
Black chant mirrors the song of the stars
Open the abyss dreamt from afar
Abominations drawn to our dimension
Feed black desires, aid human ascension

PrivateNomad

  • Bay Watcher
  • Certified Time Traveler
    • View Profile
Re: Things You Accomplished Today
« Reply #152 on: May 09, 2014, 07:49:47 pm »

I read Brisingr by Christopher Paolini after reading the stuff before that. Now reading Inheritance.

Moghjubar

  • Bay Watcher
  • Science gets you to space.
    • View Profile
Re: Things You Accomplished Today
« Reply #153 on: May 09, 2014, 10:12:45 pm »

Turned off internet for awhile, turned off phone, closed door, ignored people, managed to get some programming done.
...
Of course, I was immediately bothered and got very busy again and got exhausted and came back and turned the internet back on, but maybe I can put it all away again later and get more done.
Logged
Steam ID
Making things in Unity
Current Project: Demon Legend
Made This too (publisher abandoned ) Farworld Pioneers
Mastodon

Vattic

  • Bay Watcher
  • bibo ergo sum
    • View Profile
Re: Things You Accomplished Today
« Reply #154 on: May 10, 2014, 09:10:02 pm »

Been socialising a fair bit lately. Gone on a few long walks around and outside the town (very picturesque with great architecture).
Logged
6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

Korbac

  • Bay Watcher
  • I'm very annoying, so tell me to STFU if need be
    • View Profile
Re: Things You Accomplished Today
« Reply #155 on: May 10, 2014, 09:17:03 pm »

I've managed to get through being pretty much alone since Tuesday without getting depressed! :) I'm still at a loose end, but I'm doing okay. :) I might even start writing up that story I planned out.
Logged

Sappho

  • Bay Watcher
  • AKA Aira; Legendary Female Gamer
    • View Profile
    • Aira Plays Games
Re: Things You Accomplished Today
« Reply #156 on: May 11, 2014, 01:10:48 am »

Yesterday:
>Got dressed, went outside to buy groceries.
>Made kombucha, split the scobys which were getting too thick.
>Watched the Rocky Horror Picture Show for the first time in ages.
>Sent some "Extra Credits" videos to my boss about how to gameify education along with some suggestions for motivating our students.
>Wrote out a rough outline for a curriculum based on experience points rather than grades. Very excited about this.

Eclectic Wizard

  • Bay Watcher
  • Vinum Sabbathi
    • View Profile
Re: Things You Accomplished Today
« Reply #157 on: May 11, 2014, 03:22:54 am »

Made a MUCH better ALU.
Yesterday I recorded a new track.
Logged
Black chant mirrors the song of the stars
Open the abyss dreamt from afar
Abominations drawn to our dimension
Feed black desires, aid human ascension

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Things You Accomplished Today
« Reply #158 on: May 11, 2014, 07:51:06 am »

Moved apartments yesterday. Worked from 9am until 2am, thought we broke my ankle with the couch, damn near lost my head when I accidentally called Wolfeyez my ex-wife's name (I was tired,) and my drummerfriend fell off the uhaul. We got it mostly done, despite zero help from a buddy of drummerfriend who showed up uninvited and spent the whole time bitching about everything.
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Mr Space Cat

  • Bay Watcher
  • inactive, changed accounts. sig for info
    • View Profile
Re: Things You Accomplished Today
« Reply #159 on: May 11, 2014, 11:18:00 am »

>Wrote out a rough outline for a curriculum based on experience points rather than grades. Very excited about this.

Oooh, a point system. That's how grading in my high school computer science classes are handled; there's a list of assignments programs to code, that are worth a varying number of points depending on how hard the program is, and as long as you turn in enough points worth of assignments by the end of the grading cycle to get the grade you want, you can work at your own pace and do what you want when you feel like it. I loved it, it was way more chill and independent than the "usual" classroom setting, felt really liberating.

Only issue with such a system is that it requires extra work on the grader's part to set up all the point values and assignments. Our compsci teacher has the benefit of doing most of the work --like setting up all the different assignments-- in past years and being able to code his own programs to make grading the flood of cookie-cutter assignments slightly less time consuming.
Logged
Made a new account that I use instead of this one. Don't message this one, I'm probably not gonna use it.

New account: Spehss _

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Things You Accomplished Today
« Reply #160 on: May 11, 2014, 01:07:09 pm »

Sounds similar to a payment plan based on fixed-income/fixed-payments I came up with some time ago as a thought experiment.


EDIT:
This can be adapted for hourly payments too, just make sure to take into account the amount of time devoted as part of your scoring. Efficiency gains more points (more work done in less time), than running out a clock to gain a little more (more time spent for the same menial amount of work done), like most hourly jobs tend to suffer at times.

Building a calculator for this system is far simpler than it sounds, it's just a few cell assignments in Excel, a few sums and divisions, and boom, you got your scoreboard payment plan setup. Just make sure the data's consistent, and your workers aren't the type that lie on a regular basis. Hopefully, the competition (though it's not centrally important) would also motivate others to do better, especially if they under-performed. Instead of firing your workers, let their payment do the speaking for them. If they don't like their payment, then maybe they should've worked harder, or not try to throw a co-worker under the bus to save their own ass. A costly mistake that can yield in negative scoring, which means they have to pay into the payment sum (which in turn is given to everyone else but the offending party that scored in the negatives), relative to the negative score they got.

The greater the offense, the more Free Parking gains for their dickery (try to keep your negative score as close to 0 as possible, because by relative measurement, you can royally screw yourself over to the point you're practically being sued here for a reasonable price for the given offense/s). However, if the offending party was provoked, then the provoker and provokee both get punished with costly point loss (still gotta pay for the crime, and the one responsible for triggering it loses points for putting someone close to the edge, and then pushing them off intentionally; not cool, so pay up, or own up to your behavior, lest we own your earnings in return). Like stated: this system greatly discourages dick moves in general, and any form of inter-office politics. Attempt to screw anyone, and you end up screwed, yourself. That applies to the bookkeeper and anyone else involved in the scoring as well as owning said company (again, prevents CEO over-pay dickery that usually ends up being complained about; meaning even the "no-work guy" has to live up to his title as "Owning and Running the Company as your CEO/manager").

EDIT EDIT:
Don't forget to check your work before paying everyone off, and dividing the plunder. Make sure the ratio is always 1 as a total sum, and all the scores and cash payments also equal their total sums. Anything's amiss, somebody's up to something. Kinda why I recommend using a spreadsheet to work out the payments. Flexible/adaptable, user-friendly, and retains precision, provided you did the math right in the first place, and cobbled the worksheet to allow for virtually unlimited # of workers being paid, while still allowing for it to calculate without as much as a hiccup (a few Excel tricks can work around that). A few checksums here and there won't hurt either.

All-in-all, as complicated as my system sounds, it's actually simpler than you think. I usually see it as "There's always a simple solution to an otherwise complex problem.". But isn't that what math really is overall? Simple/ified solutions to complex problems?

Speaking of which, for the person working the scorecard, I suggest a neutral 3rd party to take care of it that is indifferent to any and all stories given to them, and can also accept what they're given (scoring by efficiency is generally a good scoring method to give them, seeing as it's bureaucratic work they're doing here). Process the data, and remain neutral, and scoring should be mostly fair a majority of the time.

EDIT EDIT EDIT:
Hell, I'll just toss in explaining this system in this post I worked out as an accomplishment. Did the math, and solved for all the variables, and it's a seamless equation. Feel free to apply this to any games or whatever you want to use this in.

Ironically, I hated word problems, and some levels of math using equations, but making equations is actually pretty fun. With a better understanding of it nowadays, I might want to take on Trigonometry maybe one last time. Finally defeat that inner-demon of mine at the educational/academic level, once and for all.
« Last Edit: May 11, 2014, 04:16:40 pm by Itnetlolor »
Logged

Sappho

  • Bay Watcher
  • AKA Aira; Legendary Female Gamer
    • View Profile
    • Aira Plays Games
Re: Things You Accomplished Today
« Reply #161 on: May 11, 2014, 01:43:49 pm »

Whoa. Sounds like a lot of math. I'm not doing anything like that. I'm an elementary school English as a Foreign Language teacher. The lessons have to follow a pretty rigid structure which is beyond my control. All I'm doing is altering the grading scheme and offering the kids more motivation. Instead of losing points for making mistakes, they gain points for every correct answer (and every assignment, eventually). I'll determine in advance what "skill" (grammar point) each question in their work is related to, and they get points in that skill every time they get one right. If they get a certain number of points in a skill, they get a badge for that skill which they can put on their "character sheet" that I'm having them each make. And if the class, as a whole, earns a certain minimum number of points, they'll unlock some kind of perk for everyone, like a pizza party or a free answer on the next test. So that pushes them all to work together.

Right now I'm just preparing it to use for the review of this year, as a test run. I'll see how it goes, modify problem areas, and then next year I'll use it for all assignments and classes. My class will be the class that levels up and earns levels and achievements rather than losing points for getting wrong answers. Should be fun.

And yeah, it is more work up front for me in that I have to figure out all the points in advance so as to determine where the achievements and level-ups should be, but it will be less work in the long run. It will make the kids more motivated, so I won't have to put so much energy into pushing them to do their work. And once I have it done for next year, I can keep reusing it in following years. Anyway, I love games, and I'm excited about this, so it's not taking a whole lot of energy to get it planned out. I'm looking forward to it, actually.

Anyway, today:
>Created review worksheets for the first half of the book designed to test out the experience points grading system on fourth grade, along with blank "character sheets" for the kids to fill out and track their progress with.
>Did some writing work for magazine.
>Sent proposals for magazine articles.
>Completed my story for the day.
« Last Edit: May 11, 2014, 04:05:40 pm by Sappho »
Logged

Bauglir

  • Bay Watcher
  • Let us make Good
    • View Profile
Re: Things You Accomplished Today
« Reply #162 on: May 11, 2014, 02:59:52 pm »

If you're doing what I think you are, it's mathematically identical to the normal grading system, in the end, which may help sell the pitch if you need it, although it sounds like you've already succeeded at that or don't need to. At the end of the class, it doesn't matter if you got 80 points out of 100 ten times, or 800 out of 1000, after all, and climbing in the second one is better for motivation and easier to analyze (for me, anyway). I endorse this strategy.

>Did laundry
>More DIY Soylent, streamlined preparation a bit.
>Bit of art
>Actually getting some editing done
Logged
In the days when Sussman was a novice, Minsky once came to him as he sat hacking at the PDP-6.
“What are you doing?”, asked Minsky. “I am training a randomly wired neural net to play Tic-Tac-Toe” Sussman replied. “Why is the net wired randomly?”, asked Minsky. “I do not want it to have any preconceptions of how to play”, Sussman said.
Minsky then shut his eyes. “Why do you close your eyes?”, Sussman asked his teacher.
“So that the room will be empty.”
At that moment, Sussman was enlightened.

Mr Space Cat

  • Bay Watcher
  • inactive, changed accounts. sig for info
    • View Profile
Re: Things You Accomplished Today
« Reply #163 on: May 11, 2014, 03:38:59 pm »

And yeah, it is more work up front for me in that I have to figure out all the points in advance so as to determine where the achievements and level-ups should be, but it will be less work in the long run. It will make the kids more motivated, so I won't have to put so much energy into pushing them to do their work. And once I have it done for next year, I can keep reusing it in following years.
Exactly. More work at first, but you can reuse what you get done in later years.

I like the sound of your system, considering you got to follow a specific structure for the lessons.
Logged
Made a new account that I use instead of this one. Don't message this one, I'm probably not gonna use it.

New account: Spehss _

Sappho

  • Bay Watcher
  • AKA Aira; Legendary Female Gamer
    • View Profile
    • Aira Plays Games
Re: Things You Accomplished Today
« Reply #164 on: May 11, 2014, 03:44:18 pm »

Yes, they are more or less the same, really. Just going up instead of down, and with little rewards thrown in now and then (like leveling up, getting badges, etc.) which has a positive emotional impact on the kids. There is one big difference, though. Certain achievements and rewards will only be obtainable if the whole class works together and helps each other succeed. So instead of competing against each other and trying to be the best, leaving everyone else behind, they will have a strong motivation to help each other out. The advanced kids will have to give the less advanced kids a hand. They'll be happy when someone does well, because they all get rewarded for it, rather than being bitter about not being the best. And that is a very big difference which I hope will do a lot of good.

I based it all on this video, by the way. And I'm still coming up with more ideas. Who knows, maybe I can persuade the director of the program to let me help restructure their entire system, if my classes go well. http://www.youtube.com/watch?v=MuDLw1zIc94&list=PLhyKYa0YJ_5CGkK6JpIagshOH0k4hi3vD
Pages: 1 ... 9 10 [11] 12 13 ... 19