Password (BFEL)
(3) Password waits and lets the chests generate creations for a thousand years. Always observing the creations for skill in navigating the maze and solving the myriad puzzles, Password takes the ten most skilled ones and seeds their kind all across the Maze as budding civilizations.
d10 for number he actually found (6) ((Each race is rolled d6 for number of aspects followed by that number of d355 to determine the different aspects))
(3, 181, 123, 332) --> Hair, Peace, meandering
(3, 69, 233, 315) --> rotting, educated, dinosaur
(4, 184, 60, 67, 269) --> Game, quiet, sleep, prisoner
(2, 204, 122) --> Pigeon, Euphoria
(4, 148, 79, 186, 205) -->Naked , unreliable, servant, boar
(4, 310, 323, 277, 296) --> Lucky, Religious, Lovecraftian, Harvest
Password waited patiently for his chests to generate new forms of life. He found at the end of his waiting a variety of forms, ranging from twisted conglomerations of mismatched pieces to a few coherent beings. Password realized that the random generation of living beings was perhaps less than ideal, having come to this epiphany after witnessing a number of creations which tried to combine robotic and marine aspects to ill effect. In fact, he could not find ten beings which he thought would thrive to any appreciable degree. In the end he settled on six races.
The first was a race that presented as a giant lump of hair. These creatures roamed around the maze peacefully, their hair filtering out nutrients from the air. They moved freely amongst other beings, ignoring others and being similarly ignored.
The second was a race of decaying giant lizards. They appeared quite fierce, but were ultimately only interested in the arcane aspects of the world around them, seeking knowledge.
The third was a strange “race”. It consisted of sentient balls of energy which enjoyed locking other beings into dreams, where they must complete some form of game to escape. These mischievous beings moved silently, coming upon their victims suddenly and without warning.
The fourth was a race of large anthropomorphized pigeons that sought a hedonistic lifestyle of food, drink, and other pleasures. This caused them to be fairly lazy, but also surprisingly motivated to seek out things which would fulfill their desires.
The fifth was a race of subservient anthropomorphized boars. They did the bidding of other sentients, and were adopted quickly by the pigeons. They often neglected their tasks, but nonetheless made passable servants with proper oversight.
The final race consisted of generally solitary slime beasts which attack other beings to harvest their skeletons, which give shape to the beasts. The entire race meets occasionally to sacrifice their skeletons to Password, believing they will be granted luck in their endeavours through the maze by their sacrifice, despite the fact that they lose their form in the process.
Contains a maze which is constantly rearranging itself according to an algorithm only understood by Password
Doors and chests with a huge variety of different types of locks, though a quarter cannot be opened, and are highly misleading.
Isolated groups of chests are animate. When they open creations with randomized attributes and abilities are created using
this great tool by FniffThe first was a race that presented as a giant lump of hair. These creatures roamed around the maze peacefully, their hair filtering out nutrients from the air. They moved freely amongst other beings, ignoring others and being similarly ignored.
The second was a race of decaying giant lizards. They appeared quite fierce, but were ultimately only interested in the arcane aspects of the world around them, seeking knowledge.
The third was a strange “race”. It consisted of sentient balls of energy which enjoyed locking other beings into dreams, where they must complete some form of game to escape. These mischievous beings moved silently, coming upon their victims suddenly and without warning.
The fourth was a race of large anthropomorphized pigeons that sought a hedonistic lifestyle of food, drink, and other pleasures. This caused them to be fairly lazy, but also surprisingly motivated to seek out things which would fulfill their desires.
The fifth was a race of subservient anthropomorphized boars. They did the bidding of other sentients, and were adopted quickly by the pigeons. They often neglected their tasks, but nonetheless made passable servants with proper oversight.
The final race consisted of generally solitary slime beasts which attack other beings to harvest their skeletons, which give shape to the beasts. The entire race meets occasionally to sacrifice their skeletons to Password, believing they will be granted luck in their endeavours through the maze by their sacrifice, despite the fact that they lose their form in the process.
Perun (Fluoman)
(3) Create life?
1d7 -> (7) electricity acts (4)
Perun enjoyed the company that It had created for Itself but desired to create life. It cast unto Merre a number of rudimentary life forms, consisting mostly of plankton and bacteria thriving off of the energy of the sun, or the methane vents deep within the ocean. The electric region of space solemnly left the circle and expanded itself around Merre. It heated the lower atmosphere substantially, scorching some of the plankton but also laying way for greater diversity in the future.
A Spacial universe much like our own, with a higher frequency of binary stars, black holes, and other extraordinary features
Outspace, which consists of Anchors of all characteristics (See: Platonic Forms)
Merre is a planet entirely covered by water.
Chunks of tungsten will appear on 3 nearby planets according to the Fibonacci sequence, the next number appearing every 100 million years.
Sentient incarnations of temperature, time, length, mass, light, substance, and electricity, 1 will act each turn
Plankton and methanobacteria
DINGIR (Harry Baldman)
(2) Creation: Through the limitless genius of DINGIR, take EN's severed pinky finger and use it as a seedling for life in the Manifold.
(5)Destruction: With a piercing holler only DINGIR himself could make, plunge hand into EN and tear out his heart to take the fight out of him!
(2) Time?
DINGIR cast EN’s finger onto the Manifold in hopes of the first forms of life appearing from it. However, it appears it was not potent enough to generate any life. In his frustration, DINGIR let loose a terrible howl and tore EN’s heart out, preventing the rogue demigod from attempting to escape any further.
Time continued fumbling along backwards, but again to no great effect since the Manifold contains no denizens.
EN, The Concilliatory Aspect of Lordship. It is without a heart (and a pinky).
A rotating tube world, 100 km in diameter, infinitely long and indestructible. Sections of the tube, known as Instances and 1000 km long, were bordered by a replica of themselves either 50 years in the future or past, depending on whether the viewer was looking pastward or futureward. Crossing between the instances would not affect the crosser, although all others would be shifted into an alternate universe.
At the end of every turn, a d6 is rolled to determine the progression of time.
1 – Jump back 2 instances
2 – Jump back 1 instance
3 or 4 – Retain normal time progression
5 – Jump forward 1 instance
6 – Jump forward 2 instances
FIDeM (Powder Minder)
(5) Help LEGeM along with a decision as to how to stop them from fighting-- inform him that keeping them permanently frozen, or ending them, would be unacceptable, though.
(3) Give Quo the ability to actually -be sentient I swear-.
(6) LEGeM tries to calm other protogods
FIDeM sought counsel with LEGeM, to encourage him to use his powers to prevent fighting in a constructive way. He encouraged LEGeM to try to form positive relationships between the other gods by getting them to interact meaningfully with each other and empathize with each other. While LEGeM worked to figure out how to manage this, FIDeM went to Quo. He imbued Quo with a higher degree of sentience. Still not creating a fully cooperative god, Quo began bounding around the universe creating small temporal abnormalities.
LEGeM took the other two gods and, for a short eternity, essentially acted as a relationship counselor. Hoping to get a professional relationship out of them, LEGeM actually managed to form a romantic attraction between them as well.
All four protogods were now more or less at the beck and call of FIDeM, and would micromanage aspects of the universe at his request. If left unattended, however, they could get involved in any number of odd behaviors, especially Quo.
5 Interlocking steel enclosures, one free steel enclosure, all filled with noble gases and 1st row transition metals
A blob of water which shapes itself, a beating heart, a balance, and an hourglass orbiting FIDeM’s head. All are vocal. The balance is quite powerful compared to the others. All will obey FIDeM to a fair degree, and telling them what to do can cause them to pursue an action for multiple turns (i.e. tell VITA to pursue the creation of some lifeform until she succeeds.)). All except LEGeM are rolling with a -1 penalty because they are rather weak.
Alkroth (WhitiusOpus)
(2) Make a wormhole to the other god'(s) dimension(s). Plurality depending on success rate.
Alkroth was tired of experiencing repeated frustration regarding his attempts to create life. Hoping to be able to interact with other deities instead of focusing on this fairly repetitive task, he attempted to rip open a wormhole. All he managed to create was a super nova, which unfortunately destroyed one of the Kranos.
11 Kranos - A hollow sphere of rock with pockets of magma on its surface. It orbits a star similar to the Sun.
I apologize for the delay. I made the mistake of not working on the turn until all actions were posted, and BFEL’s was a mess. I think I came up with something reasonable.
Also, I’m amending my original vision for this game. Having stages with different actions possible seems like far too much structure. I think continuing with this same action scheme will work well. Also, remember that you all have 2 actions. If you choose to use both on one task I’ll take the higher roll. This will help people like WhitiusOpus that have experienced repeated problems on a single task.