Password (BFEL)
(1, 5)Password guides the slimes away from their folly, entrapping them in a separate maze that can only be exited when they have realized the true purpose of the chests, and the purpose of their lives.
Password was vexed by the misunderstanding of his slimes. They were certainly his most fervent followers, but they were so easily confused in their religious practices. He decided the simplest answer to this was a puzzle which, having been solved by a slime, would demonstrate their willingness to open the chests, and would release them into the greater maze. He established a section of the maze with a static interaction with the other regions; it could only be exited through a single great chest. He sequestered the slimes in this region, beginning the Great Exile. One of the first defining moments in their religious history, the slimes experienced this event as a disapproval of Password for their actions. There was uproar, and many of their old religious interpreters were rejected by society as having been responsible for the chasm that had apparently formed between them and the rest of their god’s creations. Individuals began searching out new meaning, and experimenting with different religious expressions and goals. A variety of cults were established, each defining their relationship with Password in different ways.
One of these cults did claim that transcendence was achieved through the access of the chests. They idolized the Chests (emphasis their own) as the Gifts of Password. The initiates who managed to search out the limited chests in their enclosure were granted access to the Great Chest, which gave them access to the rest of the maze.
This isolation had the unfortunate side effect of making the slimes soft, in two important ways. Without access to bones, and with the rejection of their tradition sacrificial religion, the slimes no longer had any emphasis on absorbing structures of others, which gave them their strength. Also an effect of this is that they didn’t know how to fight. They grew up in isolation of others, and had no sense for the military applications of the weapons and armor they found within the chests. They saw them as purely symbolic of Password’s approval.
Fortuitously the pigeon and boar society did develop some adventurers. Their society increased in complexity, with the individualized relationships between pigeons and boars being mirrored in the specialization of individuals. These adventurers competed with each other for the glory of killing fearsome monsters and for the finding of rare objects in chests.
Contains a maze which is constantly rearranging itself according to an algorithm only understood by Password
Doors and chests with a huge variety of different types of locks, though a quarter cannot be opened, and are highly misleading.
Isolated groups of chests are animate. When they open creations with randomized attributes and abilities are created using
this great tool by FniffThe first was a race that presented as a giant lump of hair. These creatures roamed around the maze peacefully, their hair filtering out nutrients from the air. They moved freely amongst other beings, ignoring others and being similarly ignored.
The second was a race of decaying giant lizards. They appeared quite fierce, but were ultimately only interested in the arcane aspects of the world around them, seeking knowledge.
The third was a strange “race”. It consisted of sentient balls of energy which enjoyed locking other beings into dreams, where they must complete some form of game to escape. These mischievous beings moved silently, coming upon their victims suddenly and without warning. They have developed the habit of ensnaring those who show an interest in the chests.
The fourth was a race of large anthropomorphized pigeons that sought a hedonistic lifestyle of food, drink, and other pleasures. This caused them to be fairly lazy, but also surprisingly motivated to seek out things which would fulfill their desires.
The fifth was a race of subservient anthropomorphized boars. They did the bidding of other sentients, and were adopted quickly by the pigeons. They often neglected their tasks, but nonetheless made passable servants with proper oversight. This led to the adoption of the tradition of binding boars to pigeons for life.
The final race consisted of generally solitary slime beasts which attack other beings to harvest their skeletons, which give shape to the beasts. The entire race meets occasionally to sacrifice their skeletons to Password, believing they will be granted luck in their endeavors through the maze by their sacrifice, despite the fact that they lose their form in the process. They have been sequestered until they develop the sense that they should seek out the chests, and do so by entering the Great Chest, which gives them access to the rest of the maze. There is a cult amongst them which has incorporated this into their religious practice, but the majority have not.
Perun (Fluoman)
Perun is on leave from godly duties until further notice.
A Spacial universe much like our own, with a higher frequency of binary stars, black holes, and other extraordinary features
Outspace, which consists of Anchors of all characteristics (See: Platonic Forms)
Merre is a planet entirely covered by water.
Chunks of tungsten will appear on 3 nearby planets according to the Fibonacci sequence, the next number appearing every 100 million years.
Sentient incarnations of temperature, time, length, mass, light, substance, and electricity, 1 will act each turn
Plankton and methanobacteria, some of which are developing into multicelled algal films, residing a fair distance below the surface of the water.
DINGIR (Harry Baldman)
(5) Creation: through the infinite speed of DINGIR, check if life has naturally evolved somewhere along the infinitely replicating future. Endow the EN-marrow with the EN-curse of cyclical self-transfiguration if it has not, wherein parts of the EN-marrow are to slowly and randomly transmute into other particles, only to eventually become EN-marrow again.
(2) Destruction: through the unimaginable power of DINGIR, engulf EN's heart in divine flame and set it to roast to a crisp in the space of twenty million thousands (or twenty billion) of years! This should serve as adequate punishment until DINGIR, in his limitless vindictiveness, can think of some other slight to avenge. And it should also provide light and heat! And maybe reverse the uncontrolled growth of EN-marrow!
(5) Time?
DINGIR found some small mosses growing off of the medium, though they looked rather sickly from the lack of nutrients available along the Manifold. They dotted an Instance some distance in front of the First Instance, and from their first appearance they did multiply in future instances, but at some point whatever substrate which was maintaining them must have run out, because looking at far future Instances DINGIR found only an empty tube.
DINGIR imbued the marrow which had both formed and clogged the tube with the property of changing into other matter for a time before reverting to its original form. This resulted in an immediate blossoming of the mosses, finally finding in some places the appropriate substrates. However, a new problem emerged from this. Looking futureward DINGIR now saw that the mosses were occasional calcified by the marrow, becoming strange rough structures on the Manifold’s surface, and even further futureward these structures adopted a new form as the marrow changed again, but these structures were not living since they were changed into roughly homogenous materials. It appeared the balance was roughly in favor of the moss form, which did persist futureward, but the fact that it was constantly interconverting between marrow and other materials certainly hampered its development.
It turned out the heart was not a terribly good fuel for flame, and as DINGIR attempted to set it ablaze, only a small fire was generated. The fire did persist, and would take an incredible length of time to consume its fuel, but it was not substantial enough to provide much benefit to the Manifold. It fizzled and sizzled but did not blaze or ignite well.
Time lurched forward a small amount, bringing DINGIR’s focus to a high point in the moss’ life, before any remarrowification has taken place.
EN, The Concilliatory Aspect of Lordship. It is without a heart, a pinky, or bones in his arms and legs. His heart is far away from him in the Manifold, in the futureward direction.
A rotating tube world, 100 km in diameter, infinitely long and indestructible. Sections of the tube, known as Instances and 1000 km long, were bordered by a replica of themselves either 50 years in the future or past, depending on whether the viewer was looking pastward or futureward. Crossing between the instances would not affect the crosser, although all others would be shifted into an alternate universe.
This extends infinitely into the future through EN’s expanding marrow. However, this indestructible material has nearly filled some regions of the Manifold, making passage very difficult. The material does undergo a cyclic process whereby it temporarily takes on new forms before reverting back to the marrow.
This has served as the substrate for the growth of a moss species, though it is also calcified into marrow periodically.
At the end of every turn, a d6 is rolled to determine the progression of time.
1 – Jump back 2 instances
2 – Jump back 1 instance
3 or 4 – Retain normal time progression
5 – Jump forward 1 instance
6 – Jump forward 2 instances
FIDeM (Powder Minder)
(4) Create a sphere of protection around the enclosures, that protects them from influence beyond that of FIDeM and his pantheon.
(6) Close the rift, attempt to get Quo to help.
(1) Vita: Help produce life
FIDeM leapt into action to help preserve his precious new lifeforms. He hastily threw up a metaphysical shield which diverted the actions of deities other than him and his pantheon. It appeared invisible an undetectable to his lesser deities, and they passed through it without awareness. However, he could sense a barrier across which the very rules of reality suddenly altered, quenching the power of other gods. He was unsure, however, how this shield would relate to the creations of other gods.
Looking for a more permanent solution, FIDeM directed Quo to temporally close those new portals, hoping a reversal of the flow of time would close them. Quo gladly participated in the disruption of the continuum of time, reversing local time as strongly as he could. The result did not close the rift, which appeared to exist outside of time itself, but did appear to make it more or less impossible to enter. After all, anything that crossed into his universe should immediately reverse that process and exit, and that suited FIDeM just fine. He would just have to keep his own creations as separate as possible from the anomalies, which Quo made rather large.
Vita continued to help with the production of metallic life, but was still without a good understanding of the aspects involved in maintaining such life. She introduced chlorine gas, hoping to randomly choose a compound and experience some good results. Reduction reactions ensued and life was set back, but eventually the chlorine became dilute enough for life to continue.
5 Interlocking steel enclosures, one free steel enclosure, all filled with noble gases and 1st row transition metals
A blob of water which shapes itself, a beating heart, a balance, and an hourglass orbiting FIDeM’s head. All are vocal. The balance is quite powerful compared to the others. All will obey FIDeM to a fair degree, and telling them what to do can cause them to pursue an action for multiple turns (i.e. tell VITA to pursue the creation of some lifeform until she succeeds.)). All except LEGeM are rolling with a -1 penalty because they are rather weak.
There are a variety of cells in the environment. All of them employ copper, nickel, iron, and manganese in essential functions. Those that do not use these easily corroded metals for their cell membrane use titanium, sometimes alloyed with chromium. Of these, some use vanadium oxides to generate acids in their immediate environment, repelling other cells. All of these cells rely on environmental voltage differenced for their power.
There is a metaphysical shield preventing the actions of other gods within the metal biomes, and a temporal reversal trying to prevent anything from entering the universe through the rift.
Alkroth (WhitiusOpus)
(2)Create an expanding web of rubber like materials to insulate the metallic cells from each other. This web will span the entirety of FiDEM's universe.
(1) Bring forth the twisted hell-spawn from the warp, equipped with ultra-acidic based blood (think Alien) and superheated plasma weaponry. Use these to wage war on the metalloids.
FIDeM’s metaphysical shield is erected immediately before Kranos can gather himself to act, resulting in his energy fizzling out rather than manifesting any form of expanding rubber goo. As the shield was finishing itself he managed to get a couple of splotches of goo to form near the biomes, but some of the leaking chlorine gas reacted with this rubber and it hardened and fell off.
Similarly, his attempt to create life on the other side of the warp was met with a swift action from FIDeM, and Quo. He saw his fearsome creatures taking shape, ready to descend on the unsuspecting metallic cells, when suddenly they started to disassemble, literally reversing his creative act, as Quo began to turn back time itself in that region.
11 Kranos - A hollow sphere of rock with pockets of magma on its surface. It orbits a star similar to the Sun.
There exist portals into the universes of FIDeM, Password, and DINGIR. Gods cannot travel through these portals, only manifest their power through them, meaning DINGIR cannot access FIDeM, but can access Alkroth.
First, I apologize WhitiusOpus, but the dice simply do not favor you.
Second, as I did with BFEL's turn, if anyone posts only a single action I will assume that you mean for me to roll twice for it.