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Author Topic: Elementry: Turn 14: Stop Punching The Stag  (Read 15476 times)

Avis-Mergulus

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Re: Elementry: Turn 11.4: Duocorn Rising
« Reply #210 on: April 14, 2014, 11:55:37 pm »


Ven casts Door to the Plane of Infinite Knives (DPIK, as a handy acronym) Earth/Chaos/Death at the stag, taking care not to hit any of his teammates.

Spoiler: Things Ven Flynn Knows (click to show/hide)
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“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”

lemon10

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Re: Elementry: Turn 11: Duocorn Rising
« Reply #211 on: April 15, 2014, 07:15:38 pm »

(Not entirely sure how the Magestone actually works. Do i crush it and toss the powder, or is it just a 'When crushed, magic in X area goes wonky?'
You crush it and the dust in the stone sort of explodes (like what would happen if you kick something filled with tiny spores), and fills the nearby area.
Throwing it isn't quite as effective because the stone is quite light, and thus might not break upon landing.

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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Harbingerjm

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Re: Elementry: Turn 11.4: Duocorn Rising
« Reply #212 on: April 15, 2014, 07:34:22 pm »

Hmmm.
Ren takes cover in the archway and tests how far the force of Time Grasp can reach, the stabby way.
« Last Edit: April 15, 2014, 09:55:52 pm by Harbingerjm »
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15:35   HugoLuman reads Harb his secret spaghetti recipe

Tack

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Re: Elementry: Turn 11.4: Duocorn Rising
« Reply #213 on: April 15, 2014, 08:26:16 pm »

Throwing it isn't quite as effective because the stone is quite light, and thus might not break upon landing.
Dang. All my golems smart enough to crush it take way too much effort to re-make.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Harbingerjm

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Re: Elementry: Turn 11.4: Duocorn Rising
« Reply #214 on: April 15, 2014, 09:56:59 pm »

Throwing it isn't quite as effective because the stone is quite light, and thus might not break upon landing.
Dang. All my golems smart enough to crush it take way too much effort to re-make.
Throw it and if it doesn't break, send one to step on it?
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15:35   HugoLuman reads Harb his secret spaghetti recipe

Remuthra

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Re: Elementry: Turn 11.4: Duocorn Rising
« Reply #215 on: April 15, 2014, 10:18:47 pm »

Or just throw it really hard.

Tack

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Re: Elementry: Turn 11.4: Duocorn Rising
« Reply #216 on: April 15, 2014, 11:01:03 pm »

Says Joe, the wizard of biceps.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

lemon10

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Re: Elementry: Turn 11.4: Duocorn Rising
« Reply #217 on: April 16, 2014, 12:13:53 am »

Or just throw it really hard.
Its very light. Even if you throw a piece of paper really really hard you won't be able to break it.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Xantalos

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Re: Elementry: Turn 11.4: Duocorn Rising
« Reply #218 on: April 16, 2014, 12:15:15 am »

Or just throw it really hard.
Its very light. Even if you throw a piece of paper really really hard you won't be able to break it.
I've done exactly that.
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lemon10

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Re: Elementry: Turn 11.4: Duocorn Rising
« Reply #219 on: April 16, 2014, 12:40:21 am »

Turn 12: Ice Ice Baby
Russ casts Snap Barrage, and four wildly inaccurate bolts of colored force fly from around his fingers at his target. Three of them miss, one of them by milimeters as the surface of The Duocorn’s contorts to allow the bolt to pass by without incident. The fourth bolt however, flies true tearing right through its body. The gaping wound heals within moments, but the umbra surrounding the creature appears weaker. It seems that despite the rapid regeneration of the creature the attack dealt significant damage.

Bertram panics, and runs away to huddle under his magic cloak.

Yeah, not happening.
Well, I think that referring to this situation as 'bad' would be a slight understatement.
Cromwell extends his death finger, and casts Finger of Death. A thin vivid beam connects his finger to the body of The Duocorn for a second, and its body flashes vivid green. But only for a moment. Looking a bit closer the spell appears to have done nothing at all, for the creature is animated by Fire, and cares nothing for the energies of Life and Death.

Throw That!
The golem gladly obeys, and picks the now wildly flailing Bertram up and throws him at  The Duocorn. Well, attempts to at any rate. It turns out that throwing a 150 pound flailing non-point mass with any accuracy is nearly impossible, and Bertram ends up in a heap about five feet from where he started.

The Duocorn concentrates, and energy pulses up from its orb to both its heads. Its horns turn pure black. After a moment their darkness spreads to the rest of its body, and where its clear flaming body was is now a shadowy flaming body. If the light in the room was normal its location would be clear, but in the dark it appears to slide between locations, almost as if it doesn’t traverse the space between.
Suddenly, there are twin points of red light in the middle of the darkness. Well not light, for it is well known that fire burns darkly, but a localized cessation of the darkness. The Duocorn's twin mouths blaze dark red, and out of each a stream of flame shoots.
One of them streaks at the golem. It falls down prone, and the beam streaks over its head.
The other heads for Bertram, but somehow misses by a large margin as Bertram rolls around on the floor in panic.



Joe intones Chant of the Adamant Slayer. His muscles first bulge, then condense under the pressure of his now hardened skin. He laughs, feeling better then he has ever felt in his life. He grabs The Earthshaker in both hands, and even more strength flows through him. He starts walking, then running. It takes him just a moment to reach The Stag, and the hammer comes down with meteoric force. The Stag jumps sideways, bounding to the other side of the room in a single jump. The prodigious jump takes place a moment too late to avoid Joe’s attack. The hammer tears through the protecting wings and deals it a glancing blow, but even that is powerful. The attack completely destroys its right back leg, but a moment later the wound is healed. The orb does seems slightly less powerful however.
Completely unpredicted by Joe however was the fact that the floor is elastic yet unyielding. The rebound thus takes him completely by surprise, and the hammer flies out of his hands. It streaks across the cavernous room and bounces to a rest near one of the walls.
((Joe gains Chant of the Adamant Slayer till the end of turn 14))

As soon as The Stag finishes his leap Ven casts Door to the Plane of Infinite Knives, and a multitude of sharp pointy objects fly out. The Stag sees them coming though, and jumps yet again. This time a bit sooner, and he manages to dodge them all.

Ren uses his grasp to move the Static Shard towards as The Stag. It goes well, and with the other’s attacks the Shard passes unnoticed until it touches the enfolding wings. The wing reacts violently with the Shard, and the energy moving through it stops from the point of contact. The Stag jumps back once again, leaving a small pane of its wing behind with the Shard. After about ten seconds the wing left behind begins to slowly dissolves. It appears that as long as it is protected by its wings the Shard will be unable to reach the The Stag’s body.

The Stag finishes charging the orbs of ice and its wings unfurl grandly. They curl around the orbs of Water energy and are crushed within their folds. The wings grow colder, and from ethereal things they become massive structures of perfect frozen ice. The Stag screeches, and in a blur of instant movement, is standing an inch from Ven’s face. The wings he realizes in panic. They extend its body beyond the protective cloak. The Stag lifts its leg and kicks him right in the chest. Despite the fact that its legs are made completely out of water Ven flies backwards a dozen feet and starts to cough up blood. He probes his stomach, and finds that he managed to avoid any external injuries. It feels like he broke some ribs though. After a moment of contemplation he decides that three is a good number of ribs to have broken.
((Ven gains Broken Ribx3))
The Stag furls it’s now much sturdier wings about itself again.
-----
((The primary element is the first element listed in the spell))
-----
Spoiler: Ren; Harbingerjm (click to show/hide)
Spoiler: Russ Vergensford; Tack (click to show/hide)
« Last Edit: April 16, 2014, 10:26:18 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Xantalos

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Re: Elementry: Turn 12: Ice Ice Baby
« Reply #220 on: April 16, 2014, 12:43:29 am »

Hide under my shield! Plot revenge against Russ!

« Last Edit: April 16, 2014, 10:31:41 pm by Xantalos »
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Tack

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Re: Elementry: Turn 12: Ice Ice Baby
« Reply #221 on: April 16, 2014, 02:30:10 am »

((Sorry Xan. Thought the magic-shield might stick around whilst you're being used as a projectile. Although it seems to have woken up Bertram.))

Russ notices the perfectly disastrous effect that Air has upon a Fire creature, and decides to cast Snap Barrage again.
He commands the golem "Provide Light" ((Why not. See what it does.))
If he has time, he also begins casting Dissociating Touch.
« Last Edit: April 16, 2014, 07:40:34 am by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Remuthra

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Re: Elementry: Turn 12: Ice Ice Baby
« Reply #222 on: April 16, 2014, 08:10:46 am »

((That worked exactly as intended.))

Being a man with no time for retrieving weapons, Joe punches the stag in the face. He also casts Phaseshot (Chaos/Chaos/Air) at the orb.

Avis-Mergulus

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Re: Elementry: Turn 12: Ice Ice Baby
« Reply #223 on: April 16, 2014, 09:54:15 am »

((Say, does Knitback heal broken bones?))
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“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”

lemon10

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Re: Elementry: Turn 12: Ice Ice Baby
« Reply #224 on: April 16, 2014, 12:40:09 pm »

((Say, does Knitback heal broken bones?))
No, but it does temporarily reduce the pain to manageable levels (which reduces the penalty you get from the broken ribs).
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.
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