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Author Topic: Elementry: Turn 14: Stop Punching The Stag  (Read 15455 times)

Avis-Mergulus

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Re: Elementry: Turn 12: Ice Ice Baby
« Reply #225 on: April 16, 2014, 01:29:43 pm »

Ven flips the stag off with one hand while casting Knitback (Life/Water/Order) with the other, simultaneously retreating further from the stag.

-Fuck you mister, and fuck your sister...

Spoiler: Herald of Ruin (click to show/hide)
Spoiler: Things Ven Flynn Knows (click to show/hide)
« Last Edit: April 17, 2014, 02:24:52 am by Avis-Mergulus »
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“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”

Harbingerjm

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Re: Elementry: Turn 12: Ice Ice Baby
« Reply #226 on: April 16, 2014, 05:25:20 pm »

Ren waits for the stag to move, then tries to cast Stasis Shard (Order/Order/Earth) in front of it. Momentum, fuck yes!
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15:35   HugoLuman reads Harb his secret spaghetti recipe

Tack

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Re: Elementry: Turn 12: Ice Ice Baby
« Reply #227 on: April 16, 2014, 08:15:54 pm »

Mastahcheese is having 'life' happen to him at the moment, so I'm unsure on whether he'll be around for a little while.
« Last Edit: April 16, 2014, 08:35:23 pm by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Remuthra

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Re: Elementry: Turn 12: Ice Ice Baby
« Reply #228 on: April 16, 2014, 08:27:02 pm »

You could throw him on the Delinquint Players Thread if you want.

lemon10

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Re: Elementry: Turn 12: Ice Ice Baby
« Reply #229 on: April 16, 2014, 10:29:03 pm »

You could throw him on the Delinquint Players Thread if you want.
Its only been a day. I'll give him a while more (eg. one or two days) to send in a turn before I do that.
Order! Order! Earth! Curse of Petrification, you goddamn Duocorn m@$%#*&!

Just to clarify a grammatical point in the spell that is ambiguous:
Quote
When used on stone creatures and constructs
Means: When used on stone creatures and stone constructs...
Not: When used on stone creatures and any type of construct...

The Duourn is not organic or made of stone.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Xantalos

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Re: Elementry: Turn 12: Ice Ice Baby
« Reply #230 on: April 16, 2014, 10:30:36 pm »

...
Action changing.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

lemon10

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Re: Elementry: Turn 12: Ice Ice Baby
« Reply #231 on: April 17, 2014, 03:39:20 am »

Threw masta up on the Delinquent Players Help thread. He might be back soon, but except for him I've gotten the whole turn done. I do feel kind of bad not giving him more time on this, but he has been afk for two days, and might be for a few days longer.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Tack

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Re: Elementry: Turn 12: Ice Ice Baby
« Reply #232 on: April 17, 2014, 05:12:07 am »

Eh, it's only for one turn. "Delinquent players" gives the wrong impression.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

mastahcheese

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Re: Elementry: Turn 12: Ice Ice Baby
« Reply #233 on: April 17, 2014, 08:10:03 am »

Sorry, I'm back now.

Cast Diverge Minds, take cover.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

lemon10

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Re: Elementry: Turn 12: Ice Ice Baby
« Reply #234 on: April 18, 2014, 04:22:49 pm »

Turn 13: THE PUNCHES DO NOTHING
Not being a MAN to waste time Joe takes no time to recover his hammer, instead he runs up and PUNCHES POWERFULY at The Stag. His PUNCHES tear through the rather fragile wings with ease, but after breaking through he has no momentum to actually harm its body. Ceasing his attacks for a moment he casts Phaseshot and two nearly invisible orbs streak out of his right hand. One hits the wings and disintegrates, but the second slides through the tiny hole remaining from his PLETHORA OF PUNCHES. It lasts a bit longer, but also disintegrates when it hits the liquid body of The Stag. Huh. The whole body is magic resistant. It appears that going straight for the orb with that spell isn’t going to work.

Ven uses Joe’s attack to cast Knitback, and the blinding pain lowers to manageable levels. He stands up, and the pain in his chest grows greater again, he manages to get far away from The Stag without incidence, but given how fast it can move, even that distance might not be much protection.
((Ven gains Knitback till end of turn 15))
 
Ren attempts to cast Stasis Shard, but finds that it is still on cooldown till turn 15. Drats. He does try to use his existing Shard to get The Stag when it jumps, but finds the creature much too unpredictable to be caught with his fairly slow moving Shard.

The Stag glares at Joe, and huge clumps of ice begin to form around his knuckles where his fists hit the wings. Joe tries to break the ice off, but in moments his hands are frozen solid in the middle of comical ice blocks. He is about to bend down to smash his hands free when The Stag charges at him. Joe raises his hands to block The Stag’s antlers, but is slowed by the unexpected weight of the ice around his hands. Joe is almost impaled by the points of The Stag’s antlers, but his skin is too tough for it to be that simple. He gets away with only a single large gaping gash across his chest. The gash is frozen shut, but given how big it is, it had better get taken care of quickly.
((Joe  gains Frozen Very Heavy Bleeding))
((Joe gains Comically Frozen Hands))
((Ouch, you got the worst roll for damage. If you didn’t have tough skin you would be in a very bad position right now))


Russ casts Snap Barrage again, but this time he only gets two bolts. One of them flies far off course, and the other one disappears into the darkness surrounding The Duocorn … then comes right back out the other side without any apparent effect.
Provide Light
The golem looks at his master confused and simply does nothing.

Seeing that his strategy worked in allowing him to avoid damage last turn, Bertram uses it again, and curdles up into a ball whilst thinking thoughts of brutal revenge against  Russ for his earlier actions.

Cromwell casts Diverge Minds and attempts to find some cover. The best he can manage is running to hide behind the archway to the stairs, but if The Duocorn decides to attack, the archway won’t be much help at all.
((Cromwell gains Divergent Mind until the end of turn 14))

The Duocorn charges, and impales the golems right arm with one of its horns. The golem responds by punching The Duocorn with a brutal left hand jab. The Duocorn takes the hit well (although its umbra flickers) and disengages. While it initially appears that the golem took the attack without much damage, after a moment the golems right arm begins to burn. The golem tries to put it out, but his rolling (followed by running around in panic) is singularly unhelpful in that regard, and soon it is completely wreathed in flames.
-----
((Important spells like shielding probably shouldn’t be weak))
-----
Spoiler: Ren; Harbingerjm (click to show/hide)
Spoiler: Russ Vergensford; Tack (click to show/hide)
-----
I’m sorry for all these spells failures everyone is getting against these dudes. But that’s the way it is when the spells you use aren’t effective against their creature type.
« Last Edit: April 18, 2014, 07:01:03 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Remuthra

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Re: Elementry: Turn 13: The Punches Do Nothing
« Reply #235 on: April 18, 2014, 04:26:40 pm »

Use the ice blocks as clubs to bash the stag.

Xantalos

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Re: Elementry: Turn 13: The Punches Do Nothing
« Reply #236 on: April 18, 2014, 04:27:33 pm »

Try my new spell (Water:Water:Chaos) Explosive Fluids out on the duocorn!
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Tack

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Re: Elementry: Turn 13: The Punches Do Nothing
« Reply #237 on: April 18, 2014, 06:27:26 pm »

((The duocorn is made of fire. The stag (other peoples) is the water one.))
« Last Edit: April 18, 2014, 06:38:19 pm by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

mastahcheese

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Re: Elementry: Turn 13: The Punches Do Nothing
« Reply #238 on: April 18, 2014, 06:33:17 pm »

((Dang it, I don't actually remember all of my spells.))

Dual-cast Sword of Glass! Earth/Air/Fire
« Last Edit: April 18, 2014, 07:06:42 pm by mastahcheese »
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Tack

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Re: Elementry: Turn 13: The Punches Do Nothing
« Reply #239 on: April 18, 2014, 06:51:30 pm »

((You need to put some elements in, or you're gonna fumble. Also Lemon, could I shorten snap barrier to 1 turn in order to strengthen it up a bit?))

Russ eyes off the flaming golem, but realizes there's not much he can do about it. He casts dissociating touch.



[Artesian bore = 1 Turn]

Spoiler: Russ Vergensford (click to show/hide)

Spoiler: Non-Golem Spells (click to show/hide)
Spoiler: Golem Almanac (click to show/hide)
« Last Edit: April 20, 2014, 01:33:30 am by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.
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