Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 [14] 15 16 ... 18

Author Topic: Elementry: Turn 14: Stop Punching The Stag  (Read 15463 times)

Tack

  • Bay Watcher
  • Giving nothing to a community who gave me so much.
    • View Profile
Re: Elementry: Turn 10: A Guardian Awakens
« Reply #195 on: April 12, 2014, 10:16:39 pm »

Waiting on Xan?
Logged
Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Elementry: Turn 10: A Guardian Awakens
« Reply #196 on: April 13, 2014, 01:44:22 am »

Yup, just waiting on Xan.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Elementry: Turn 10: A Guardian Awakens
« Reply #197 on: April 13, 2014, 01:58:27 am »

Spoiler: Personal Flame Burst (click to show/hide)

Poke the sphere.
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Elementry: Turn 10: A Guardian Awakens
« Reply #198 on: April 14, 2014, 02:11:42 am »

((Are we in Fight Mode now?))

Begin summoning Earthshaker.
Yes, you are in fight mode.
He summons up energy, and casts Stasis Shard, and a small shard of metal condenses from energy a few feet from him at the entrance to the staircase. After a few moments it is slowly pulled down by gravity and falls on the floor.
Oh dear. That is much less static than I thought. Welp.

Ren continues up the stairs a bit, keeping the door at the base in view, then casts Time Grasp (Order/Order/Air), using it to pick up the Shard and hold it in the doorway- ready to stab the water thingy if it comes this way (passive stabbing if it charges through, active if it tries to split up and go around the shard or something).
Hm... A few notes: Its static affect is much more powerful then it appears from it falling. There is a difference between internal and external time for it. Gravity is working on it externally (so at a 1:1 time ratio). It still takes much more energy for gravity to actually move it though, so it takes quite a bit longer then it would otherwise.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Tack

  • Bay Watcher
  • Giving nothing to a community who gave me so much.
    • View Profile
Re: Elementry: Turn 10: A Guardian Awakens
« Reply #199 on: April 14, 2014, 08:07:43 pm »

Why must I always be the one who *pokes?
Logged
Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Elementry: Turn 10: A Guardian Awakens
« Reply #200 on: April 14, 2014, 09:37:56 pm »

Turn 11: Duocorn Rising
Cromwell sits in the lotus position and attempts to channel his power for the upcoming battle. His efforts only succeed in greatly relaxing him.

Russ walks over near to the gazebo, and casts Artesian Bore. A small black drill of force slowly spirals downwards, and breaks through the soft soil with ease. Russ's plans of a lake of water are completely foiled, because after about fifteen seconds the drilling force spirals back out of the hole. Drats, it must have ran into some of the rubbery material that the gazebo is made out of. Annoyed, he (and his golem) starts the long walk back down to the bottom of the staircase. Reaching the bottom he sees Bertram taking the lead in trying to activate the guardian.
((Note that the staircase is really really long. Attempting to go up (or down it) using normal means during combat is going to take like 5 turns (during which you will almost certainly die if the gaurdian is awake)))

Bertram walk over and cautiously pokes the orb with his staff. The orb ignores the poke completely. He tries again, this time poking it harder with the same result. Annoyed, he hits the orb as hard as he can with his staff, with the added result of the staff flying out of his hands. Grumbling he picks it up. Annoyed at the lack of a result, he decides to see if the orb will activate if he walks closer to the magic circle. It does.
The crystal protecting the orb flies outwards, and the orb lifts into the air. Within moments the roiling damp and cold are gone, replaced with a scorching heat. Plumes of fire burst outwards from the orb. Within moments the fire seems to solidify into a well-defined creature. At first glance it appears to be a unicorn, but their hopes of such are quickly dashed, for instead of a single horn upon its head, it has two horns on two heads. Unlike their cousins, duocorns are evil vicious creatures. Its skin bursts into flame, and the previously perfectly lit room gets much darker as the umbra of the flame grows. It glares evilly at Bertram with both its heads. Panicking Bertram takes this opportunity to run a bit away, so that he is no longer right between the duocorn and the circle.


Joe begins casting Sign of the Earthshaker. A silver handle begins to form in his hands. Within moments the skeleton of the hammer has solidified, but it takes quite a bit longer for the hammer to fully flesh itself out. Willed on by his focus, the Earthshaker finally materializes fully, a huge silver warhammer.
((Everyone gets one warning, you gotta use the elements when casting a spell (which in this case is Chaos/Life/Earth), otherwise it fizzles out))
Ren walks into the stairwell a bit, and casts Time Grasp. He quickly used the small fist of force to pick up the Static Shard.
((A note on the stairway: It spirals downwards around a central hollow, so it isn’t really possible to hide from anything down below standing in the middle of it no matter where in the stairwell you are. You could stand on the side next to the entrance and try to stab something that gets close, but the geometry of it isn’t really conductive to doing so especially since there is no door between the staircase and the room, just a large archway))

Ven dives to the side, and his fingers twitch as he casts Timewarp Cloak. A wave of time distortion projects outwards, from his heart, and he can feel it enveloping him. Everything beyond about a meter takes on a greenish tinge, but he can’t otherwise even tell that the cloak is around him.
((Ven gains status effect Timewarp Cloak till end of turn 15))
Great surges of power flow from the orb inside of The Stag flowing to its back. They come out of his back, and twist into massive translucent wings of elemental energy. The wings curl around its body, and soon all of The Stag’s body is surrounded by them like a vast ethereal cape. This done, the tips of its antlers begin to radiate energy. Small bits of energy begin to clump together in the space between them, and soon two small but rapidly growing orbs of magically potent ice become distinct.
-----
((So this means that you can never use a Fire/Water/Air spell by using this spell, or use Aie/Air/Fire together with Water/Air/Order))
((If you remove the Order/Chaos conflict (which you can use this next turn’s spell creating to do if you so desire) you can make the spell actually useful))
-----
Spoiler: Ren; Harbingerjm (click to show/hide)
Spoiler: Russ Vergensford; Tack (click to show/hide)
-----
Rule change: In order to prevent people from not being able to do anything while waiting a turn for a spell to be created, there will be a slight rule change. You can (attempt to) cast a spell that you are going to create this turn while outside combat. It won’t always work perfectly (and if the spell is vetoed, won’t work at all), but its better then having people wait a turn doing nothing.

Sorry for taking so long on the turn, this time it really was circumstances and not actually my fault though. Also, thank you for the bumps Tack.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Tack

  • Bay Watcher
  • Giving nothing to a community who gave me so much.
    • View Profile
Re: Elementry: Turn 11: Duocorn Rising
« Reply #201 on: April 14, 2014, 09:57:30 pm »

Russ quickly casts Snap barrage.

(Not entirely sure how the Magestone actually works. Do i crush it and toss the powder, or is it just a 'When crushed, magic in X area goes wonky?'


[Wood Golem = 2 Turns]
[Artesian bore = 3 Turns]

Spoiler: Russ Vergensford (click to show/hide)

Spoiler: Non-Golem Spells (click to show/hide)
Spoiler: Golem Almanac (click to show/hide)
« Last Edit: April 15, 2014, 12:29:03 am by Tack »
Logged
Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: Elementry: Turn 11: Duocorn Rising
« Reply #202 on: April 14, 2014, 10:04:44 pm »

Joe chants the words of Fire, Chaos, and Life, and casts his Chant of the Adamant Slayer. Spurred on by his powerful buffs, he then lashes out at the stag with a charging overhead cleave.

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Elementry: Turn 11: Duocorn Rising
« Reply #203 on: April 14, 2014, 10:20:15 pm »

Yeah, not happening.

Run away and hide under my magic shield thing.

Spoiler: Curse of Petrification (click to show/hide)
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Tack

  • Bay Watcher
  • Giving nothing to a community who gave me so much.
    • View Profile
Re: Elementry: Turn 11: Duocorn Rising
« Reply #204 on: April 14, 2014, 10:50:31 pm »

(I feel as though I'm really going to like 'The chronicles of Bertram 'the Badass")
Logged
Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Elementry: Turn 11: Duocorn Rising
« Reply #205 on: April 14, 2014, 10:52:18 pm »

(I feel as though I'm really going to like 'The chronicles of Bertram 'the Badass")
((Just you wait until I'm the only one to live through this.))
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Elementry: Turn 11: Duocorn Rising
« Reply #206 on: April 14, 2014, 10:56:58 pm »

Turn 11.1:  Lecture Fin
No one knows why L and D declared war? Didn't like MYRTLE's drapes? Couldn't stand that it was fucking up electromagnetism?
Bah. Apparently you are nothing but a spoiled child. I have little time to teach fellow mages, and no time at all to teach one who shows such little respect. MYRTLE? L and D? Bah. Any final question about your task before you leave?
Where have you looked for the tomb, so I don't get sidetracked?

I have looked everywhere. Your task is simple. You are not to look for the tomb, because you will fail if you try. You just have to disable the masking devices. Now, I believe I have been more than forthright. Goodbye.

Saying this, he spreads his hands and the floor tilts slightly towards the door, causing Bertram to slide all the way to, and then out the door.
-----
Oh well, that's the last of the exposition you are going to get from him for a while.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Xantalos

  • Bay Watcher
  • Your Friendly Salvation
    • View Profile
Re: Elementry: Turn 11.4: Duocorn Rising
« Reply #207 on: April 14, 2014, 11:01:41 pm »

Thinking back, I really should've been less of an impetuous bitch.
Logged
Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Elementry: Turn 11.5: Duocorn Rising
« Reply #208 on: April 14, 2014, 11:02:09 pm »

((Ok, change the Chaos over to a second Order, then.))

"Well, I think that referring to this situation as 'bad' would be a slight understatement."

Finger of Death!
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Tack

  • Bay Watcher
  • Giving nothing to a community who gave me so much.
    • View Profile
Re: Elementry: Turn 11.4: Duocorn Rising
« Reply #209 on: April 14, 2014, 11:41:56 pm »

Russ fixes an irate stare upon the huddled form of Bertram. Pointing his golem towards it, he commands "Throw that".
« Last Edit: April 15, 2014, 12:28:31 am by Tack »
Logged
Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.
Pages: 1 ... 12 13 [14] 15 16 ... 18