Turn 12: Ice Ice Baby
Russ casts
Snap Barrage, and four wildly inaccurate bolts of colored force fly from around his fingers at his target. Three of them miss, one of them by milimeters as the surface of
The Duocorn’s contorts to allow the bolt to pass by without incident. The fourth bolt however, flies true tearing right through its body. The gaping wound heals within moments, but the umbra surrounding the creature appears weaker. It seems that despite the rapid regeneration of the creature the attack dealt significant damage.
Bertram panics, and runs away to huddle under his magic cloak.
Yeah, not happening.Well, I think that referring to this situation as 'bad' would be a slight understatement.Cromwell extends his death finger, and casts
Finger of Death. A thin vivid beam connects his finger to the body of
The Duocorn for a second, and its body flashes vivid green. But only for a moment. Looking a bit closer the spell appears to have done nothing at all, for the creature is animated by Fire, and cares nothing for the energies of Life and Death.
Throw That!The golem gladly obeys, and picks the now wildly flailing
Bertram up and throws him at
The Duocorn. Well, attempts to at any rate. It turns out that throwing a 150 pound flailing non-point mass with any accuracy is nearly impossible, and
Bertram ends up in a heap about five feet from where he started.
The Duocorn concentrates, and energy pulses up from its orb to both its heads. Its horns turn pure black. After a moment their darkness spreads to the rest of its body, and where its clear flaming body was is now a shadowy flaming body. If the light in the room was normal its location would be clear, but in the dark it appears to slide between locations, almost as if it doesn’t traverse the space between.
Suddenly, there are twin points of red light in the middle of the darkness. Well not light, for it is well known that fire burns darkly, but a localized cessation of the darkness.
The Duocorn's twin mouths blaze dark red, and out of each a stream of flame shoots.
One of them streaks at the golem. It falls down prone, and the beam streaks over its head.
The other heads for
Bertram, but somehow misses by a large margin as
Bertram rolls around on the floor in panic.
Joe intones
Chant of the Adamant Slayer. His muscles first bulge, then condense under the pressure of his now hardened skin. He laughs, feeling better then he has ever felt in his life. He grabs The Earthshaker in both hands, and even more strength flows through him. He starts walking, then running. It takes him just a moment to reach
The Stag, and the hammer comes down with meteoric force.
The Stag jumps sideways, bounding to the other side of the room in a single jump. The prodigious jump takes place a moment too late to avoid
Joe’s attack. The hammer tears through the protecting wings and deals it a glancing blow, but even that is powerful. The attack completely destroys its right back leg, but a moment later the wound is healed. The orb does seems slightly less powerful however.
Completely unpredicted by
Joe however was the fact that the floor is elastic yet unyielding. The rebound thus takes him completely by surprise, and the hammer flies out of his hands. It streaks across the cavernous room and bounces to a rest near one of the walls.
((
Joe gains
Chant of the Adamant Slayer till the end of turn 14))
As soon as
The Stag finishes his leap
Ven casts
Door to the Plane of Infinite Knives, and a multitude of sharp pointy objects fly out.
The Stag sees them coming though, and jumps yet again. This time a bit sooner, and he manages to dodge them all.
Ren uses his grasp to move the Static Shard towards as
The Stag. It goes well, and with the other’s attacks the Shard passes unnoticed until it touches the enfolding wings. The wing reacts violently with the Shard, and the energy moving through it stops from the point of contact.
The Stag jumps back once again, leaving a small pane of its wing behind with the Shard. After about ten seconds the wing left behind begins to slowly dissolves. It appears that as long as it is protected by its wings the Shard will be unable to reach the
The Stag’s body.
The Stag finishes charging the orbs of ice and its wings unfurl grandly. They curl around the orbs of Water energy and are crushed within their folds. The wings grow colder, and from ethereal things they become massive structures of perfect frozen ice.
The Stag screeches, and in a blur of instant movement, is standing an inch from
Ven’s face. The wings he realizes in panic. They extend its body beyond the protective cloak.
The Stag lifts its leg and kicks him right in the chest. Despite the fact that its legs are made completely out of water
Ven flies backwards a dozen feet and starts to cough up blood. He probes his stomach, and finds that he managed to avoid any external injuries. It feels like he broke some ribs though. After a moment of contemplation he decides that three is a good number of ribs to have broken.
((
Ven gains
Broken Ribx3))
The Stag furls it’s now much sturdier wings about itself again.
-----
Shreds the powering force of a construct or creature with elemental life, dealing damage and increasing the power of the next spell (of that type) cast in the area. Is cast over a turn and then can be released via a touch on the next.
Has no effect on creatures powered by chaos.
Infects organic targets with a plague that slowly turns them to stone.
When used on stone creatures and constructs, it rapidly turns them into dead stone.
The plague is highly contagious between members of the same species, but usually the carrier will turn fully to stone before it can spread.
The spell works much faster and more reliably when used via touch.
The caster's mind separates into two trains of thought. At the cost of the individual power of each as well as any other combat actions, the caster is able to cast two spells next turn.
Due to elemental disharmony, spells with conflicting primary elements cannot be cast.
Some other spells and spell combinations (most notably any spells involving channeling) are unable to be cast this way.
((The primary element is the first element listed in the spell))
-----
Color:
PinkStatus:
Chant of the Adamant SlayerItems: Clothes, Staff,
Elemental SeedTraits:
Strength:Fire,
Weakness:OrderColor:
OrangeStatus: Bloodloss: trivial
Items: Clothes, Staff,
Magestone ,
Direction StoneTraits:
Strength:Air,
Weakness:FireColor:
GreyStatus: None
Items: Clothes, Staff,
Cloak of Shielding Traits:
Strength:Order,
Weakness:WaterColor:
BlueStatus:
Timewarp Cloak,
Broken Ribx3
Items: Clothes, Staff,
Elemental Seed (ingested),
Direction Stone,
Traits:
Strength:Water,
Weakness:FireColor:
MaroonStatus:
Chant of the Adamant SlayerItems: Clothes, Staff,
Cloak of Shielding ,
Direction StoneTraits:
Strength:Chaos,
Weakness:LifeColor:
BlackStatus: None
Items: Clothes, Staff,
MagestoneTraits:
Strength:Earth,
Weakness:Air