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Author Topic: Elementry: Turn 14: Stop Punching The Stag  (Read 15456 times)

mastahcheese

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Re: Elementry: Turn 13: The Punches Do Nothing
« Reply #240 on: April 18, 2014, 07:07:02 pm »

((You need to put some elements in, or you're gonna fumble. Also Lemon, could I shorten snap barrier to 1 turn in order to strengthen it up a bit?))
((Fixed, thanks.))
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

lemon10

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Re: Elementry: Turn 13: The Punches Do Nothing
« Reply #241 on: April 19, 2014, 09:40:48 pm »

Waiting on both Harb and Avis.
((Dang it, I don't actually remember all of my spells.))
I strongly recommend making a list with all your spells in it. Right now you don't have that many, but assuming you survive and the game continues for a while, your 10 spells will eventually turn into something ridiculous like 50, and you will have no clue what all your capabilities are (nor what elements you have already used).
Just as importantly, if you don't know the exact wording of your spells, you will find yourself casting spells that won't quite work in the circumstances.
« Last Edit: April 19, 2014, 10:11:30 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Harbingerjm

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Re: Elementry: Turn 13: The Punches Do Nothing
« Reply #242 on: April 19, 2014, 10:20:39 pm »

Ren takes cover in the stair entrance archway under the Cloak of Shielding.


(Really not happy with the wording of this one, but alas, I lack time T.T)
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15:35   HugoLuman reads Harb his secret spaghetti recipe

Avis-Mergulus

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Re: Elementry: Turn 13: The Punches Do Nothing
« Reply #243 on: April 20, 2014, 12:56:37 am »

-Everybody take cover, I just made this one, like, now!

Cast Herald of Ruin (Chaos/Chaos/Air) at the stag.
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Tack

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Re: Elementry: Turn 13: The Punches Do Nothing
« Reply #244 on: April 20, 2014, 08:45:26 pm »

All good for next turn.
Still unsure if Xan's spell will affect the duocorn.
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lemon10

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Re: Elementry: Turn 13: The Punches Do Nothing
« Reply #245 on: April 20, 2014, 09:10:24 pm »

Yeah, I know everyone has gotten everything in. Just taking a while to write up the turn.
And as for Xan's spell, I think its perfectly clear exactly how much effect it will have.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Xantalos

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Re: Elementry: Turn 13: The Punches Do Nothing
« Reply #246 on: April 20, 2014, 09:56:32 pm »

:i have no idea what im doing:
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lemon10

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Re: Elementry: Turn 13: The Punches Do Nothing
« Reply #247 on: April 21, 2014, 09:24:27 pm »

Turn 14: Stop Punching The Stag

Bertram casts Explosive Fluids on The Duocorn. Due to the twin facts The Duocorn is completely immune to Water magic as well as having no fluids to turn into gas, The Duocorn is completely harmed.

Both halves of Cromwell’s mind realize with panic that he lacks a weapon, and simultaneously decide to cast Sword of Glass. Twin clouds of sand appear, and each of them twirls inward in a whirlwind of fire to form two clear glass swords. They look hideously sharp, but extremely fragile, even more than they normally are.

Russ begins casting Dissociating Touch. Chaos begins to flow into the fingers of his right hand, while Death pools in his palm. Such energy storage would kill a normal man, but as a mage Russ is made of firmer stuff.

The golem keeps running around in panic, the flames slowly eating away at its body. After a few minutes it utters a silent cry and collapses. It is clear, the golem is dead.

The Duocorn’s fires two beams of fire from its horns at Russ. One of them misses, but the other one goes straight through his lower torso. Looking down at the wound, he realizes that he can see the other side of the room through the fist sized hole. Oh dear. And it appears to be bleeding. A lot. And then the wound catches on fire. Crap.
((Russ gains Very Heavy Bleeding))
((Russ gains !!Fire!!))


Joe runs up to The Stag, and using the blocks of ice on his hands as clubs, attempts to bash its face in. He fails however, because The Stag turns out to be impervious to all icey harm. The blocks pass through its body and wings without causing any harm to it at all.

Ren hides under his cloak. When the cloak completely encircles him his fist of force is dispelled, and the Static Shard very slowly falls to the floor.

Ven gestures theatrically and casts Herald of Ruin at The Stag. The bolt is incandescent and mutates shape rapidly. There are no visible effects as it travels, but from the smells that are given off, it appears that something is happening in its path. It hits the The Stag on its right wing, and for a few moments there appears to be no effect at all. That is until the wing begins to slowly fall apart from where the bolt hit. As the decay begins to get closer to its body, The Stag shakes its wing, and its entire right wing pops off. Unlike earlier when the wing was just partially destroyed, it appears to have taken so much damage that it doesn't grow back at all.

The Stag creates a massive orb of ice far above its head. Suddenly, it shoots a burst of energy at the orb, and the orb explodes into a huge barrage of ice.
Ven manages to dodge all of the larger blocks thanks to his timewarp cloak, but he still takes a few scratches due to the sheer amount of ice.
((Ven gains Light BleedingX3))
Ren is protected by his magic cloak, and the ice turns to sludge as it hits.
Joe fares the worst, even with his tough skin. If he hadn’t been standing right under the source of the explosion he would have probably managed to avoid most of the damage, but as it is he is sporting a very nice bump on his head along with the concussion (and some monor cuts) that come with it.
((Joe gains Concussion fill then end of turn 16))
((Joe gains Light BleedingX2))

((Joe loses Chant of the Adamant Slayer))
((Cromwell loses Divergent Mind[/abbr]
-----
-----
Spoiler: Ren; Harbingerjm (click to show/hide)
Spoiler: Russ Vergensford; Tack (click to show/hide)
-----
Finally decided how spell durations and expirations work (despite the fact that I should have done so at the start of the game). A 1 turn spell expires at the end of the next set of player turns, a 1.5 spell turn expires at the very end of the next turn. Since I did say that existing effects expired at the end of the turn I didn’t change the turn 14/15 expiring spells, but future spells will (for the most part) expire at the end of player turns.
« Last Edit: April 21, 2014, 09:28:54 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Remuthra

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Re: Elementry: Turn 14: Stop Punching The Stag
« Reply #248 on: April 21, 2014, 09:30:16 pm »

If the blocks of ice pass through its body, shouldn't I have struck it perfectly fine with my fists?

Tack

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Re: Elementry: Turn 14: Stop Punching The Stag
« Reply #249 on: April 21, 2014, 10:00:35 pm »

((Cromwell, can I get a heal (preferably before my action)?))

Russ blinks a few times at his oddly not-cauterizing body-hole, before gritting his teeth in defiance. He unleashes his stored dissociating touch against the Duocorn, and then attempts to extinguish the fire by casting Purge on himself.




[Dissociating touch = 3 Turns]

Spoiler: Russ Vergensford (click to show/hide)

Spoiler: Non-Golem Spells (click to show/hide)
Spoiler: Golem Almanac (click to show/hide)
« Last Edit: April 21, 2014, 10:54:30 pm by Tack »
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lemon10

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Re: Elementry: Turn 14: Stop Punching The Stag
« Reply #250 on: April 21, 2014, 10:08:48 pm »

The blocks of ice displaced its body (with a small amount of resistance) as they passed through. E: Or more accurately they became part of its body while you were punching it with them.

Note that it isn't really an exploitable behavior, since it has a near complete control over ice (and water) in and around its body. If you tried to use say a ice-covered explosive attack against the orb, it would just deflect it with ease. If you had tried to punch straight for the orb, you would have found that it could just stop your ice-covered hands inches from it.
cauterizing
Haha. Nope, no such luck.
« Last Edit: April 21, 2014, 10:22:22 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Tack

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Re: Elementry: Turn 14: Stop Punching The Stag
« Reply #251 on: April 21, 2014, 10:37:57 pm »

Oh well, at least then I know it's definitely magical fire and can therefore be purged.
... Right?
« Last Edit: April 21, 2014, 10:49:25 pm by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

lemon10

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Re: Elementry: Turn 14: Stop Punching The Stag
« Reply #252 on: April 21, 2014, 11:01:36 pm »

Yeah, you can purge it just fine.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Harbingerjm

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Re: Elementry: Turn 14: Stop Punching The Stag
« Reply #253 on: April 21, 2014, 11:46:33 pm »

Rewire (Order/Order/Order) is go! Mindfuck the stag!
Edit: Obviously, come out from under the cloak first >.>
« Last Edit: April 22, 2014, 01:10:22 am by Harbingerjm »
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15:35   HugoLuman reads Harb his secret spaghetti recipe

mastahcheese

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Re: Elementry: Turn 14: Stop Punching The Stag
« Reply #254 on: April 22, 2014, 12:54:14 am »

Cast Healing (Life/Life/Order) on Tack's character.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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