I was turning it into a military state cause the game is entitled "World War 3 Simulator". I assume there will be war. A totalitarian gov. is more efficient during wartime than a democratic or republican one, hence why Rome used to elect Dictators. If we're just Roleplaying nations, however,mill rescind that.
Actually it was named "WW3 Simulator or not". Frankly, you guys controls all the big countries, whether or not there is a world war is not up to me.
I'm going to update this afternoon, I just wanted to be more precise about how I update. Generally, afte reading everything, I try to run different scenarios for how an action could turn out in my head, then roll a D100 to decide which way it'll go. For example, Israel's border patrols could go from a few mid-level Hamas people being killed and a drop in border friction from people not daring to go next to the border to trigger-happy soldiers killing a bunch of children throwing stones, causing unrest in Palestine and international condemnations.
That's where the arguing come in: it change what I consider likely as a result for an action.
Oh, and I'll keep my bias in check, so don't expect me to rule if wild capitalism or glorious socialism is the best way to grow an economy. All your economies probably will be wrecked by the international sanctions, break-up of groups like the EU and huge military spending everywhere.
P.S. Last but not least: If your government is overthrown or conquered, you loose. No coming back as same nation, the nation become a NPC or can be grab by someone else. (You can play as government in exile and maybe someone will put you back in though).