((The reagents are alchemical supplies, as it would be too much to list everything individually - if anything more specific is required it'll have to be found. bear in mind that each 1 resource actually equates to a check's worth of progress - 10 could stretch quite a long way in the hands of a skilled character.))
‘We have some few reagents, but we could not muster much more without significant delay. As for our site, That puts us some fifty kilometres from the tower, and around twenty five from our walls.’ He stops, the ghost of a smile lighting his lips. ‘We may live yet.’
-----
The following day sees the party gathering by the walls in the early morning light. Four wagons sit there, their horses whinnying nervously. Not that they could be blamed, for the sight that greets the party is a desolate one. The land is cleared for almost a kilometre out, and littered with bones and remains. A weak miasma floats in the air, borne on the southerly wind, and Sir Parbrook pulls a plain white cloth from beneath his cloak and holds it over his nose. A muffled voice asks them to board the wagons, before they begin to move.
The closer they get to the treeline, the stronger the stench, and the more common the bones - eventually, bones give way to bodies. their smell reveals their age, but even in death the necromancer’s art holds them in a foul resemblance of life, a mockery of death itself. The horses spook as an arm flops down from the trees, but closer inspection reveals a maimed and broken soldier’s corpse, holy sigils inked into his skin preventing his rise.
The woods loom dark before them and around them, all roads long since abandoned. Anything could lurk in that darkness.
((Day actions - 2 as you're on the wagon.))