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Author Topic: Diplomacy Simulator 2014 (In development)  (Read 22846 times)

Just Some Guy

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Re: Diplomacy Simulator 2014 (In development)
« Reply #135 on: March 04, 2014, 04:37:28 pm »

Anything I can help with?

blazing glory

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Re: Diplomacy Simulator 2014 (In development)
« Reply #136 on: March 04, 2014, 05:08:46 pm »

Anything I can help with?

Things I could use

More syllables, adjectives, etc for country name generation
More types of diplomatic interactions. I currently just have: Where do you hold your glass? and How full do you fill your glass?
Models for the people.
A logo
A model for the room this is taking place in. (A grassy field is nice and all, but not the right setting for a cocktail party)

taken from the download page,plenty of things that you could help with.
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Graknorke

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Re: Diplomacy Simulator 2014 (In development)
« Reply #137 on: March 04, 2014, 07:13:27 pm »

I would like to say I really like how the music works, by the way. More distorted the further out you are from the centre.
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Just Some Guy

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Re: Diplomacy Simulator 2014 (In development)
« Reply #138 on: March 04, 2014, 08:50:33 pm »

How about...

  • Different pieces of silverware with specific uses (salad forks, butter knives, etc.)
  • Offensive hand gestures (Middle finger, Roman salute, V-sign)
  • Plates that break
  • Throwing food at other diplomats
  • Ethnic slurs (Procedurally generated, of course)
  • Fire

Just throwing things out here.

As for the setting, why not use the Hall of Mirrors at Versailles?

WillowLuman

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Re: Diplomacy Simulator 2014 (In development)
« Reply #139 on: March 04, 2014, 09:10:50 pm »

The most ridiculously opulent setting for a party imaginable? Of course! However, let's make it an expy.
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blazing glory

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Re: Diplomacy Simulator 2014 (In development)
« Reply #140 on: March 05, 2014, 01:02:06 am »

How about...

  • Different pieces of silverware with specific uses (salad forks, butter knives, etc.)
  • Offensive hand gestures (Middle finger, Roman salute, V-sign)
  • Plates that break
  • Throwing food at other diplomats
  • Ethnic slurs (Procedurally generated, of course)
  • Fire

Just throwing things out here.

As for the setting, why not use the Hall of Mirrors at Versailles?


Planned (near future)
Add framework for objectives. For example, you would have 10 seconds to pick up a piece of food. If it takes longer than that, it would start have an adverse effect on your dining partners.
Add food that can be picked up
Add wine that can be poured
Add method of testing if food is on fork
Add method of testing if wine was poured successfully
Give other countries intelligent interactions. Right now they just use random etiquette.

Also from his download site

also he has a link to a place where suggestions can be placed on the same post as his last realease
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mastahcheese

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Re: Diplomacy Simulator 2014 (In development)
« Reply #141 on: March 05, 2014, 01:56:55 am »

Oh, god. Having candles on the table, and you tip them over!

That said, PTW. This looks amazing.
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Arx

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Re: Diplomacy Simulator 2014 (In development)
« Reply #142 on: March 05, 2014, 10:58:25 am »

Oh, god. Having candles on the table, and you tip them over!
You light your cigar from the candle. Then your country vanishes in a mushroom cloud.
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Wysthric

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Re: Diplomacy Simulator 2014 (In development)
« Reply #143 on: March 06, 2014, 10:12:54 pm »

You crafted : Candle Floating In Cup Of Wine

Relations with Tangostan Boosted (Party Trick) +100!
Relations with Chunjungshi Boosted (Party Trick) +100!
Relations with Republic of Dapperson Boosted (Party Trick) +100!
Relations with Vhorgest Dominion Dropped (Hates Everything) -100!

Vhorgest Dominion Diplomat : "As expected, Humanity does not deserve to survive any longer."

GAME OVER!!!

Hard Mode.
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WhitiusOpus

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Re: Diplomacy Simulator 2014 (In development)
« Reply #144 on: March 07, 2014, 01:54:43 pm »

[quote
How about...

  • Different pieces of silverware with specific uses (salad forks, butter knives, etc.)
  • Offensive hand gestures (Middle finger, Roman salute, V-sign)
  • Plates that break
  • Throwing food at other diplomats
  • Ethnic slurs (Procedurally generated, of course)
  • Fire

Just throwing things out here.

As for the setting, why not use the Hall of Mirrors at Versailles?


Planned (near future)
Add framework for objectives. For example, you would have 10 seconds to pick up a piece of food. If it takes longer than that, it would start have an adverse effect on your dining partners.
Add food that can be picked up
Add wine that can be poured
Add method of testing if food is on fork
Add method of testing if wine was poured successfully
Give other countries intelligent interactions. Right now they just use random etiquette.


also he has a link to a place where suggestions can be placed on the same post as his last realease

Just reposting this so I know what's already been said.

Quote

* More types of diplomatic interactions. I currently just have: Where do you hold your glass? and How full do you fill your glass?



Bro, I got diplomatic ideas coming out of my ears.

Have the NPCs ask you questions - "What kind of wine is this?" "How do you feel about [INSERT COUNTRY]?" And if you get them wrong, they flip shit and nuke you.

Have objects in the room that you could potentially collide with and send everyone apeshit. (Like octodad) (lamps, tables, chairs, artwork, statues, etc.)

Having to greet them in a specific way (I think it was mentioned before) "Hail great King of Satstan!" *nukes fired* "I am the magnificent, not great. Die!"


Anyway, hope these are helpful, this game looks awesome, and I'd love to help in any way possible. I can't code very well, but do know some people who might be willing to texture, and I can pick it up fairly quickly myself.
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Nirur Torir

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Re: Diplomacy Simulator 2014 (In development)
« Reply #145 on: March 07, 2014, 03:56:05 pm »

Anyway, hope these are helpful, this game looks awesome, and I'd love to help in any way possible. I can't code very well, but do know some people who might be willing to texture, and I can pick it up fairly quickly myself.
Could I get a tileable wallpaper (Something that would look fine for a fancy room) and maybe a ceiling texture for the room please?
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Lukeinator

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Re: Diplomacy Simulator 2014 (In development)
« Reply #146 on: March 11, 2014, 03:47:50 pm »

PTW
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Kofthefens

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Re: Diplomacy Simulator 2014 (In development)
« Reply #147 on: March 12, 2014, 07:02:21 pm »

Just notifying you guys that I haven't abandoned this project. However, I am taking a brief break from it (why is it that I either have no clients or a whole herd of clients at once?). I should wrap up work for one project this week and another in 2 weeks, so I'm hoping to start work on this again relatively soon, but not immediately.
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wer6

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Re: Diplomacy Simulator 2014 (In development)
« Reply #148 on: March 13, 2014, 02:32:57 pm »

PTW/Is false bringer.
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blazing glory

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Re: Diplomacy Simulator 2014 (In development)
« Reply #149 on: March 26, 2014, 05:47:45 am »

...
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