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Author Topic: Diplomacy Simulator 2014 (In development)  (Read 22832 times)

Nirur Torir

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Diplomacy Simulator 2014 (In development)
« on: February 08, 2014, 08:48:54 pm »

Spoiler: What is this? (click to show/hide)

I'm doing this I'm so making it happen best idea.

I can model and animate well enough that I could probably get in as an unpaid intern somewhere if I tried. I know the basics of programming and think I could program this as a single player game, but would rather leave all that to someone experienced. I may not have project management experience, or any etiquette training beyond a few lessons in ~third grade for a field trip, but I'm spearheading this anyway.

Who's in? I'm thinking ~1-2 months of development time, using Unity, and just giving it away free.

IRC: #DiplomacySimulator2014 on irc.freenode.net -- Let's go, first scheduled development meeting's Sunday February 9th at noon (EST).
« Last Edit: February 19, 2014, 03:21:27 pm by Nirur Torir »
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WillowLuman

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Re: Diplomacy Simulator 2014 (Shortish community game project)
« Reply #1 on: February 08, 2014, 09:09:01 pm »

PTW. Dinner is over... Humanity is over.
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KingofstarrySkies

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Re: Diplomacy Simulator 2014 (Shortish community game project)
« Reply #2 on: February 08, 2014, 09:29:28 pm »

PTW. I may eventually do press shit.
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Sigtextastic
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Urist McScoopbeard

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Re: Diplomacy Simulator 2014 (Shortish community game project)
« Reply #3 on: February 08, 2014, 09:39:44 pm »

PTW. Because why the hell not?

God speed!
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Mech#4

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Re: Diplomacy Simulator 2014 (Shortish community game project)
« Reply #4 on: February 08, 2014, 09:44:44 pm »

I would ask whether the player character is a human, or possibly a bear in a tuxedo. Like Octodad or Sir Bearington, messing up too much makes people suspicious.
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Elephant Parade

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Re: Diplomacy Simulator 2014 (Shortish community game project)
« Reply #5 on: February 08, 2014, 10:00:07 pm »

Posting to watch. This looks entertaining.
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NRDL

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Re: Diplomacy Simulator 2014 (Shortish community game project)
« Reply #6 on: February 08, 2014, 10:00:36 pm »

PTW
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TheDarkStar

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Re: Diplomacy Simulator 2014 (Shortish community game project)
« Reply #7 on: February 08, 2014, 10:02:47 pm »

PTW, I want to see where this goes.
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Fniff

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Re: Diplomacy Simulator 2014 (Shortish community game project)
« Reply #8 on: February 08, 2014, 10:13:51 pm »

PTW. I can sprite, so I could do textures. Only problem is, it might look Minecrafty.

hector13

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Re: Diplomacy Simulator 2014 (Shortish community game project)
« Reply #9 on: February 08, 2014, 11:02:39 pm »

PTW, PTW, riding through the glen...

Might be able to contribute to writing (dialogue, narration etc.) should it be needed. Never done it before, but I do have a reasonable grasp of 't English language, and would be quite happy to research social etiquette of some description to make it sparkle with Authenticitytm.
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KingofstarrySkies

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Re: Diplomacy Simulator 2014 (Shortish community game project)
« Reply #10 on: February 09, 2014, 01:28:55 am »

Oh, and the moment you can give us some, screenshots, please!
BTWicantotesalpha/betatest
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Sigtextastic
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itisnotlogical

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Re: Diplomacy Simulator 2014 (Shortish community game project)
« Reply #11 on: February 09, 2014, 03:05:28 am »

I'm out of practice with Unity, but I could probably help with something or other. Unless this is going to be a JS-only project, in which case not because I only ever learned C#.
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Graknorke

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Re: Diplomacy Simulator 2014 (Shortish community game project)
« Reply #12 on: February 09, 2014, 05:48:19 am »

For gameplay purposes I would suggest it being grid-based, so that you can force the player to be more precise without having to make the things the characters do ridiculously specific.
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Dansmithers

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Re: Diplomacy Simulator 2014 (Shortish community game project)
« Reply #13 on: February 09, 2014, 09:26:20 am »

PTW
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Urist McScoopbeard

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Re: Diplomacy Simulator 2014 (Shortish community game project)
« Reply #14 on: February 09, 2014, 09:38:05 am »

For gameplay purposes I would suggest it being grid-based, so that you can force the player to be more precise without having to make the things the characters do ridiculously specific.

D:

have you played surgeon simulator?!
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