Fuck running a game using maths.
-Turn 2-
RemindersMartigan is attached to Range Unit A. Martigan's Unit (Proper name is too long)
Bobert is attached to Light Melee D.
Robert is attached to Heavy Melee B.
Harold is attached Heavy Melee A.
Camille is attached to Range Unit B. Camille's Rangers
ActionsRobert, Harold engaged on ground floor.
Camille engages both enemy range and provides cover for ground level.
Martigan engages enemies on the walls.
Bobert didn't take turn. Attacks along with his unit.
Ground Floor
Robert leads Heavy Melee unit B into battle in a spearhead formation!
Formation Check: 50+10 (Militia). Roll: 94. Pass
Harold leads Heavy Melee unit A in a frenzied charge!
Frenzie Check: 50 - 5 (Protect Home). Roll: 64. Pass
Harold's shout of inspiration rallies nearby troops!
Light ground Units C, D, and E have joined in the charge!
Newly rallied units from the barracks have joined in the charge!
Friendly Light Infantry
Attack: Roll + 1 (Shout) + 2 (Avatar) + 1 (Desperation) - 5 (Inferior Equip Lv) - 1 (Gear disadvantage)
Check: 25 + 5 (Superior Equip Lv)
Rolls: 76, 90, 39, 98, 49 (Pass x5)
Damage: 11, 39, 76, 54, 6. (Minor, Moderate, Major, Moderate, Minimal)
Friendly Heavy Infantry
Attack: Roll + 1 (Shout) + 3 (Avatar) + 1 (Desperation) - 5 (Inferior Equip Lv)
Check: 25 + 5 (Superior Equip Lv)
Rolls: 88, 53, 91 (Pass x3)
Damage: 25, 35, 16 (Minor, Moderate, Minor)
Counter: Roll + 5 (Equip) - 1 (vs Avatar) - 1 (surrounded) - 1 (enemy cover)
Check: 25 - 5 (Superior Equip Lv)
Rolls: 77, 1. (Pass, Fail)
Damage: 99 (Resounding Success)
Result of Battle:
Morale Victory - Friendly Army
Kill Victory - Enemy Army
Hero Attacks
Harold - 4 Rolls + 2 (Skills) + 2 (Avatar) + 3 (Shout) - 5 (Equip Diff)
Rolls: 8, 1, 102, 51 vs 30. 2 Clears
Damage: 61, 57 (Moderate, Moderate)
Robert - 4 Rolls + 2 (Skills) + 10 (Avatar)+ 2 (Shout) - 5 (Equip Diff)
Rolls: 13, 60, 84, 68 vs 30. 3 Clears
Damage: 95, 28, 3 (Massive, Minor, Minimal)
Bobert - 3 Rolls + 2 (Avatar) + 2 (Shout) - 5 (Equip Diff) - 1 (Equip Disadvantage)
Rolls: 61, 57, 3 vs 31. 2 Clears.
Damage: 76, 12, 38. (Major, Minor, Moderate)
Camille's Rangers provide firing support!
Harold leads his troops into battle and make good on his frenzied attacks!
Harold's skills have increased (Combat, Sword, Leadership, Block, Formations)
Robert brings forth the power of the war god and nearly avoids breaking down the gate!
Robert's skills have increased (Combat, Sword, Holy, Violence, Blood Knight)
Both has gained 1 Fear!
Robert has gained 1 Awe!
Bobert rallies the light troops around him into a blob and smashes into the enemy!
Bobert's skills have increased (Leadership, Tactics, Formations, Taunt, Organize)
Enemy Heavy Unit A has sustained major damage! Morale Roll: 1 LULZ (FAIL)
Enemy Heavy Unit B has sustained light damage! Morale Roll: 13 Fail
Enemy Heavy Unit A has gone insane screaming about demons!
Enemy Heavy Unit B held for a moment but collapses under the weight of the charge!
Friend Light Unit D has sustained critical damage! Apparently Bobert's attempts to rally people to protect him made the enemy think that he was someone important (and they tried to cut a bloody path towards him!)
Morale Roll: 84. Check: 50 + 33 (Taken serious damage). Fail.
Enemy Heavy Unit A has routed!
Enemy Heavy Unit B has routed!
Friendly Light Unit D has routed!
Bobert has lost 1 Fame - Tactician! Which would only matter if he had any.
Enemy Ram has broken down the gate entirely!
Enemy Heavy Units C, D, E, and F are charging into the city!
Once they untangle themselves from Enemy units A and B you will be overwhelmed!
Wall level
Martigan organizes the wall guards to shoot at the enemy infantry on the walls!
Rally Roll: 38 +4 (Skills). Check: 50. Fail.
Camille fires on the enemy ranged units!
Rally Roll: 87 +1 (Taunt). Check: 50. Pass.
Camille's rally rouses the troops!
Attacks
Martigan's Unit
Attack: Roll + 1 (Shout) - 5 (Equip difference)
Check: 30 + 10 (shielded foes)
Roll: 30. Fail.
Camille's Rangers
Attack: Roll + 2 (Shout) - 5 (Equip difference)
Check: 30 + 10 (shielded foes)
Roll: 27. Fail.
Hero Attacks
Martigan: Roll + 1 (Shout) + 2 (skills) - 5 (Equip difference)
Roll: 92 vs 40. Pass.
Damage: 86. (Major success)
Camille: 2 Rolls + 2 (Shout) + 3 (skills) - 5 (Equip difference)
Roll: 30, 81 vs 40. 1 Pass.
Damage: 27. (Minor success)
Martigan's Unit fires onto the enemies on the walls, but they plink rather uselessly against the enemy's shields!
Camille's Rangers fire onto the enemies on the ladders, but the arrows plink off the shields rather uselessly!
Martigan himself fire and kill a few enemies!
Martigan's skills have improved! (Leadership, Marksman, Bow, Focus, Tactics)
Camille herself fire and kill a few enemies on the ladders!
Camille's skills have improved! (Leadership, Marksman, Bow, Focus, Rally)
Enemy Ranged Units fire into the Town!
All friendly units on the ground level have suffered minor damage!
Enemy Light infantry on the walls have engaged the archers on the walls!
The archers on the walls have been overrun!
Camille's Rangers have lost almost all its forces! Morale Check: 8 vs 99. Fail.
Martigan's Unit have lost almost all its forces! Morale Check: 66 vs 99.
Fail.
Camille's Rangers has panicked!
Martigan's Unit has panicked!
These units are not routing because they're stuck between a rock and a hard place.
Remaining UnitsFriendly
Heavy Melee: A:Strong. B:Strong. C:Strong, D:Strong
Light Melee: C:Moderate. E:Strong. F:Strong. G:Strong
Light Range: A:Dead. B:Dead, C:Strong, D:Strong
Enemy
Heavy Melee: A:Routing, B:Routing, C,D,E,F:Strong
Light Melee: A:Moderate, C:Moderate, B through K:Strong
Light Range: B:Weak, D:Weak, A,C,E,F:Strong
Light Horse: A through D: Strong
Other Actions More reinforcements are rallying from the town center!
Bobby Peterson attempts to make a weapon in the short amount of time he has!
Attempt Roll: Roll + 2 (skill) vs 50 + 10 (Improvised construction)
Roll: 10. Fail.
Effect: 74. Major Failure.
Bobby's attempt fails miserably and leaves him with several carts of broken metal and wood fragments!
Bobby's skills have improved! (Destroy Equip, Heavy handed, Craftsman, Salvager, Quality Assurance)
The military count is as follows:
FriendlyLight Infantry (Melee)
4 Groups Committed (20 men each)
2 Groups rallying
Heavy Infantry (Melee)
4 Groups Committed (20 men each)
1 Groups rallying
Light Infantry (Ranged)
2 Groups Committed (30 men each)
2 Groups rallying
EnemyHeavy Infantry (Melee)
4 Strong groups.
2 Routing groups.
Light Infantry (Melee)
2 Moderate groups.
8 Strong groups.
Light Infantry (Range)
2 Weak groups.
4 Strong groups.
Light Cavalry (Melee)
4 Strong groups.
RULES
Action time!
Same as last time, everything goes except surrender (that would be cheating)
For the record "abandon the walls" is a valid strategy. You only "lose" if the town center is burned down or captured (the man paying you is dead if that happens, so...)
-MOAR FLUFF-
Pretty pretty picture
Note: Nothing is to scale.
Houses imply more residential in that zone than shops.
Shops are the opposite.
Markets are stalls.
Objective is the Town Center.
Town density: Low. Everything is a zone with lots of paths between buildings and dead end paths.
Friendly unit placements:
On the Walls: Light Ranged groups A,B
Near the gate: Light Melee C,D,E. Heavy Melee A,B,C.
Arriving at gate: Light Ranged groups C and D. Heavy Melee D. Light Melee F and G.
Enemy Placements:
4 Heavy Melee in the gate area. 2 Heavy Melee running from gate area.
8 Light Melee on the walls.
6 Light Range outside the walls.
Friendly Morale: Dropping. (Facing professionals, Taking losses)
Enemy Morale: Even. (Facing Ragtag bunch, Routed friends)
Other:
A friendly army is marching to the town. It will arrive in 1 turns. (Reminder: friendly units arriving is not the same as a victory condition)
It is now Noon.
YOU
========
Size: Six Followers
RECRUIT REDSHIRTS TO INCREASE SiZE
Status: Good
Money: 1
Equipment: Clothes
Your Group
========
Bob McRobertson
: Clothes
: Book of Lv1 Freeform Spellcasting.
Mad Martigan
: Clothes
: 50 Money
Harold Derpsin
: Clothes
: Sickle tied around a stick
Bobby Peterson
: Clothes
: Hammer (Tool)
: Cart of metal shrapnel
: Cart of wood shrapnel
Robert McBobertson
: Clothes
: Box of Sandpaper (Tool)
: Wooden Shiv (Slightly Disappointed)
: Thin Wooden Stick
: Spiked Wooden Staff
Camille Sten (Girl)
: Clothes
: Pitchfork (Extra-sharp)
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Current News
===============
The Nation of MostlyNotEngland and DefinitelyNotFrance are gearing up for war. Border towns of the two nations are recruiting infantry and levies to face the impending bloodshed. A minor skirmish has broken out on the border of ProbablyNotFrance and MaybeNotItaly. Exact situation unknown.
The Seven tricks to staying young the Church don't want you to know!
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Arbitrary headcount is maxed.
What should you do?God this goes so much faster when I stop caring about numbers.
Changes: Instead of an idiotically specific numbers thing, we now use relative unit stength (Where Strong is the full or almost full squad, Moderate is roughly half a squad killed, and so on) and morale checks are more important.
Include a new stance with your next action ordersWeapon types are now done (I'm using not-placeholders for equipment now) so. Answer the following question: When faced with an attacker do you fight it or evade?EDIT
Forgot a few things:
Turn resolves on Tuesday or if everyone submits their action early.