More changes!
Since I have a map now I won't track unit status anymore.
This means battles (in the future) would be more skewed in favor of the players.
-Turn 3-
ResolutionsMartigan is attached to Martigan's Unit (Light Range).
Bobert is attached to Bobert's Unit (Light Melee).
Robert is attached to Robert's Unit (Heavy Melee).
Harold is attached Heavy Melee A.
Camille is attached to Camille's Rangers. (Light Range)
ActionsMartigan abandons the walls and retreats to the town center.
Bobert takes a Light Melee unit on the left (of where? the gate?)
Camille joins up with Martigan and retreates to the town center.
Robert attempts to fight his way through the four enemy heavy infantry squads to hit the enemy General that should be on the battlefield somewhere.
Harold rallies the remaining troops and retreat to the Marketplace.
Gate house
Robert leads his Unit straight into the gates!
They are now engaged with the enemy's Heavy infantry!
Friendly
Attack: Roll + 2(Avatar) + 1 (Desperation) - 1 (Outnumbered) - 5 (Equip Difference)
Checks: 25 + 5 (Equip Difference) + 10 (Numbers)
Roll: 89. Pass.
Damage: 79. Major Effect.
Counter: Roll - 1(vs Avatar) + 1 (Superior Numbers) + 5 (Equip Difference)
Check: 25 - 5 (Equip Difference)
Roll: 22. Pass.
Damage: 92. Massive Effect.
Robert's charge slams straight into the enemy troops and he (and his men) attack for massive damage!
The enemy Heavy Infantry counterattacks with better swords and kill almost everyone!
(Attempting to break through a few lines of heavier-than-thou infantry while on foot usually doesn't end well)
Robert's Attacks: 4 Rolls + 4 (Modifiers) + 10 (Avatar) - 5 (Equipment)
Rolls: 65, 94, 50, 93. Check: 25 +5. Pass.
Momentum: Major
Damage: 48, 58, 3, 18. Effect: Moderately Minor.
Counters: 4 Rolls - 10 (Avatar) +5 (Equipment) +5 (Modifiers)
Rolls: 64, 4, 29, 80.
Damage: 89, 2, 71. Counter Effect: Great.
KillCheck: 78, 69 vs 50 (+25 Avatar), 1 Pass
Robert dives into the enemy lines and drives deep into their numbers!
Unfortunately the enemy have sharp stabby swords and no reason to stop using them!
Robert has been wounded! Robert Wounds: 1
Bobert, Martigan, Camille, and Harold all retreat from the walls!
Martigan retreats from wall.
Roll: 31 vs 50. Fail.
Effect: 37. Moderate Fail.
Martigan and the remnant of his unit retreats from the walls!
But they get intercepted by enemy Heavy infantry and lose some more men!
Bobert reinforces a route on the left.
Roll: 27 vs 50. Fail.
Effect: 64. Moderate Fail.
Unsure as to where Bobert wanted them to guard the men rally to the path left of the Marketplace!
The other half rallies to the left of the gatehouse!
Camille retreats with Bobert.
Roll: 47 vs 50. Fail.
Effect: 13. Major Fail.
Camille retreats along with Bobert, and was forcibly intercepted by the enemy Heavy troops!
Harold rallies whoever's left and heads to the Marketplace.
Roll: 53 vs 50. Pass.
Effect: 88. Major Success.
Harold manages to rally the remaining militia and fortify the center square!
Skill gains
Robert: Violence, Combat, Evasion, Endurance, Blood Knight
Martigan: Evasion, Combat, Defense, Leadership, Focus
Bobert: Tactics, Strategy-Defense, Leadership, Knowledge, Communications
Camille: Evasion, Ambush, Combat, Luck, Withdraw
Harold: Leadership, Rally, Inspiration, Command, Fame-Respect
Other Actions
Bobert attempts to cast a spell!
Roll: 81. Check: 50 + 40. Fail.
Effect: 66. Moderate Fail.
Bobert attempts to cast a spell but fails to produce anything of interest!
For the record: I interpreted Bobert's background info as "Dude finding a book in library and getting pulled into (psuedo)medieval ages, therefore he can't really cast spells by pure trial and error.
Bobby attempts to build something!
Roll: 79. Check: 50 + 10. Pass.
Effect: 54. Moderate Success.
Bobby successfully jury-rigged a small, scrap-launching catapult!
Skill gains
Bobert: None.
Bobby: Construction, Focus, Craftsman, Create - Siege, Quality Assurance
Final Tallies
Camille's unit is down to only its head!
Martigan's unit is down to, like, one or two people!
Robert's unit is destroyed! Robert is engaged with the enemy! Robert is surrounded by the enemy!
Harold has rallied the remainder of the units! They are (technically) under his command!
Bobert is...doing just fine, actually.
Bobby has built a catapult in a very short amount of time! Odds are it's only good for a shot or two.
Remaining UnitsFriendly
Heavy Melee: 4 Squads. 4 Strong.
Light Melee: 6 Squads, 5 Strong, 1 Moderate.
Light Range: 4 Squads.
Losses: Somewhere around 150 men now.
Enemy
Heavy Melee: 4 Squads. 4 Engaged.
Light Melee: 10 Squads. 8 Strong, 2 Moderate.
Light Range: 6 Squads. 6 Strong, 2 Wavering.
Light Horse: 4 Squads. 4 Optimal.
Losses: Almost 100 men.
Environment Allied reinforcements have arrived!
-MOAR FLUFF-
The map has labels now!
Map Key:
Rectangles are Light Melee.
Circles are Light Range.
Pentagons are Heavy Melee.
Triangles are Cavalry.
Friendly Morale: Even. (Facing professionals, Taking losses, but most of the scared guys are dead, so...)
Enemy Morale: Dropping. (Facing Ragtag bunch, Routed friends, Facing down an Avatar of the War God.)
Other:
It is now Afternoon.
GM Notes:
The reason why Bobert is getting such rediculously high checks is because I am interpreting his backstory as "guy finds book (in modern times) gets transported to the (psuedo)medieval world. Thus he can't really cast spells just by guesswork.
Interpreted character backgrounds (relative to the active game world's time)
Bobert: From THE FUTURE
Martigan: From THE FUTURE as well.
Harold: From THE PRESENT!
Bobby: FROM THE FUTURE still.
Camille: FROM THE PRESENT!
Robert: FROM THE FUTURE!
The whole "you don't know how to do this" is only visibly enforced against Bobert because he's trying to use things that definitely would not work without prior practice. Imagine being told to build a Bicycle from the ground up; we know how it's supposed to work and what it's supposed to look like but actually making it is another story.
Also now would be a good time to mention that although there is no language barrier (right now) everyone is effectively illiterate (The farmers had no reason to read and write and the FUTURE people are FUTURE people). This'll only show up if you decide to draft, say, a letter of commendation and roll severe fails (make a scroll of summon giant Cuttlefish monster instead).
As far as gameplay goes, you're still free to do as you please; the only penalty is a higher check value.
I try to make sure failed actions can still be manipulated for positive outcomes.
YOU
========
Size: Six Followers
RECRUIT REDSHIRTS TO INCREASE SiZE
Status: Good.
Money: 1
Equipment: Clothes
Your Group
========
Bob McRobertson
: Clothes
: Book of Lv1 Freeform Spellcasting.
Mad Martigan
: Clothes
: 50 Money
Harold Derpsin
: Clothes
: Sickle tied around a stick
Bobby Peterson
: Clothes
: Hammer (Tool)
Robert McBobertson
: Clothes
: Box of Sandpaper (Tool)
: Wooden Shiv (Slightly Disappointed)
: Thin Wooden Stick
: Spiked Wooden Staff
Camille Sten (Girl)
: Clothes
: Pitchfork (Extra-sharp)
===============
Current News
===============
The Nation of MostlyNotEngland and DefinitelyNotFrance are gearing up for war. Border towns of the two nations are recruiting infantry and levies to face the impending bloodshed. A minor skirmish has broken out on the border of ProbablyNotFrance and MaybeNotItaly. Exact situation unknown.
The Seven tricks to staying young the Church don't want you to know!
===============
~~~~~~~~~~~~
===============
Arbitrary headcount is maxed.
What should you do?As the battle is winding down.
1. YOU represents the group. It could use a more definitive name.
2. YOU the group could use a definitive leader. (doesn't have to be a player character)
3. you can opt to play as your character or YOU as a whole. (not mutually exclusive)
3b. This means you can give orders to all player characters (however, the owner of that player still gets the final say on their orders)
4. If you travel away from YOU then you can only give orders to yourself (likewise you can't give orders to characters that are neither yours or with YOU).
Next turn deadline is...Sunday? I dunno.
I'll do it earlier if everybody turns their turn in earlier. No promises tho'.