-Turn 4-
Unit CompositionsMartigan - Rangers (mostly dead)
Bobert - Light Melee (good condition)
Robert - Heavy Melee (pretty much all dead)
Harold - Heavy Melee (good condition)
Camille - Rangers (reorganized)
Bobby - Alone (Civilian)
ActionsMartigan gave no order. Assumed to be emulating Camille's actions.
Camille - Covering Robert's attack with a new ranger group.
Bobert - Reinforcing left avenue.
Robert - Calling down divine intervention.
Bobby - Firing siege equipment.
Harold - Rallying, holding line.
Gate house
Enemy units are peppered by arrows!
All enemy heavy infantry effectiveness down.
Robert calls upon the Wrath of the Heavens!
Hit: Auto-Success (Granted by a god, 2 shots left).
Attack Effect: 76 (Major Success)
Buff Effect: 27 (Minor Success)
Like a thunderclap, the War God (who's this Ares you talk about?) smites Robert with a giant sword!
All enemy heavy infantry have been shaken by this display of power!
Robert has gained combat blessings (+25 to attack, damage, defense max rolls)
Robert Attacks all around him!
Attack Modifiers: -5 (Equipment), +10(Avatar), +25(Bless), +3 (Combat)
Defense Modifiers: +5 (Skill), -5 (Fear)
Attack Rolls: 125, 49, 8, 67. (2 Passes, Max Roll 132, Check 25)
Effect Rolls: 77, 76. (2 Major Successes, Check 30)
Robert's slashes and dices the enemies around him!
Robert's sword breaks!
Unperturbed, Robert simply proceeds to punch the enemy's head off their shoulders!
Unforunately Robert is surrounded, so...
EAttack Modifiers: +5 (Equipment), +5 (Skill), +8 (Surround)
Defense Modifiers: +25 (Bless), +1 (Skills)
EAttack Rolls: 112, 30, 115, 25, 117, 114, 49, 74. (Max Roll 118, Check 51)
5 Passes
Effect Rolls: 13, 21, 6, 34, 67. (3 Minor, 2 Moderate)
Death Checks: AutoFail x4, 9. (vs 50). Fails.
Robert takes a lot of slashes and hackies but his armor manages to absorb all of those hits!
Enemy Morale Checks:
Check 40 (fairly light damage, fear of the avatar)
3 Passes, 1 Failed.
An enemy heavy unit has broken and is running away!
The remaining heavy infantry are piling through the gates!
An enemy cavalry unit has entered the fray!
Enemy Cavalry Charge:
EAttack Modifier: +50 (Charge), +5 (Equipment) [155 Max]
Defense Modifier: +25 (Bless), +1 (Skills), -8 (Fatigue) [43 Check]
Roll: 64, 102. Both Passes.
Effect: 76, 46.
Death Rolls: (vs 42)64. 23. One Pass.
Robert has been impaled on a lance!
Other Actions
Bobby launches shrapnel at the gate! (This seems like a very bad idea in retrospect)
Roll: 58. Pass
Damage: 3. Miniscule effect.
Bobby's catapult fires the shrapnel but they fly everywhere and coat the ground!
Camille and Martigan units fire at the gates!
Rolls: 64, 13.
Effect: 88, 67.
The enemy infantry coming down the walls into the path was greatly inconvenienced!
Harold rallies the men into defensive positions!
Roll: 82. Pass
Effect: 18. Minor Effect.
The men gather into defensive positions because of the impending threat of enemy troops and Harold's speech is mostly left unheard.
Bobert rallies his troops to defend the left avenue
and find (and give to him) anything they find!
Roll: None (No action).
Effect: Autofail.
Bobert's orders were unheeded, as he effectively ordered his men (Militia defending their homes) to loot their houses for a man they've met for all of today!
Skill gains
Robert - Combat, Sword, Defense, Blood Knight, Tanking
Camille - Bow, Leadership, Covering Fire, Rally, Focus
Martigan - Bow, Leadership, Covering Fire, Rally,
Bobert - Communication, Tactics, Organize, Inspire Hatred, Formations
Bobby - Siege Operation, Catapults, Focus, Quality Assurance, Calm Mind
Harold - Leadership, Command, Inspiration, Focus, Stealth
Final Tallies
Camille's unit has been refilled!
Martigan's unit has been refilled!
Robert's is surrounded by the enemy!
Harold has (technically) command of the defensive forces!
Bobby has built a catapult in a very short amount of time! Odds are it's only good for a shot or two.
Remaining UnitsFriendly
Heavy Melee: 5 Squads. 4 Strong. 1 Robert.
Light Melee: 6 Squads, 5 Strong, 1 Moderate.
Light Range: 2 Squads.
Losses: Somewhere around 150 men now.
Enemy
Heavy Melee: 4 Squads. 3 Engaged, 1 Routing.
Light Melee: 10 Squads. 8 Strong, 2 Moderate.
Light Range: 6 Squads. 6 Strong, 2 Wavering.
Light Horse: 4 Squads. 3 Optimal, 1 Engaged.
Losses: A little over 100 men.
Environment
-MOAR FLUFF-
Map Key:
Rectangles are Light Melee.
Circles are Light Range.
Pentagons are Heavy Melee.
Triangles are Cavalry.
Friendly Morale: Rising slightly. (Facing professionals, Taking losses, organized defense)
Enemy Morale: Even. (Facing Ragtag bunch, Routed friends, Facing down an Avatar of the War God. Stabbed Avatar of the War God)
GM Notes:
Robert has a lance in his body. Note the lack of him dying. If he gets hit in the head (via critical) then...
Everyone's equipment (exceptions notwithstanding) are loan gear and as such don't show up in their inventory.
YOU
========
Size: Six Followers
RECRUIT REDSHIRTS TO INCREASE SiZE
Status: Good.
Money: 1
Equipment: Clothes
Your Group
========
Bob McRobertson
: Clothes
: Book of Lv1 Freeform Spellcasting.
Mad Martigan
: Clothes
: 50 Money
Harold Derpsin
: Clothes
: Sickle tied around a stick
Bobby Peterson
: Clothes
: Hammer (Tool)
: Shrapnel, Woodchips.
: Makeshift Catapult.
Robert McBobertson
: Clothes
: Box of Sandpaper (Tool)
: Wooden Shiv (Slightly Disappointed)
: Thin Wooden Stick
: Spiked Wooden Staff
: Lance (In Body)
Camille Sten (Girl)
: Clothes
: Pitchfork (Extra-sharp)
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Current News
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The Nation of MostlyNotEngland and DefinitelyNotFrance are gearing up for war. Border towns of the two nations are recruiting infantry and levies to face the impending bloodshed. A minor skirmish has broken out on the border of ProbablyNotFrance and MaybeNotItaly. Reports say the local militia, though underequipped and overwhelmed, are holding their town against the enemy.
Candles for warding away those night frights! Only 2 gold per stick!
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Arbitrary headcount is maxed.
What should you do?As the battle is winding down.
1. Start deciding on a name and leader for YOU.
2. Start thinking about what kind of payment you want (as impromptu militia leaders). Ask for too much and you'll be killed to save money, mind you (assuming you can't justify out of it well enough)