Turn 089Systar frowned. "I really think this magic crap is overrated!"
Arrow to the left knee.
CHARGE!
MOAR MIST AND MACE-Y!
PM
The fight continues in the Arcane Room, the combatants paying no mind to the ominous screams coming from within the unholy skull radiating green light.
[Systar spd:6
+1=7]
[Bigf01t spd:4
-1=3]
[Mako spd:2]
The bearded and scarred guy decides to go with another strategy, one that doesn't involve stuff he can't really manipulate, much less understand. He pulls his last arrow:
[Systar str:6
+1-1=6]
[Systar dex:2
+1-1-1=1]
[Mako dex:6
+1=7]
And he pulls the biometal string of the bow with too much force, to the point that he couldn't aim properly and ended up firing the arrow towards the floor, getting stuck there. In fact, he could have pierced his own foot that way had he been less careful.
Seeing that to have rescuers so useless as that would be as good as having none, Bigf01t decided to try to solve things himself, the best way he knows: violence.
[Bigf01t pot:2
+1=3]
[Mako dex:1
+1=2]
Mako inhales a little bit of the mischievous purple mist. Well, that didn't so much. Better go with even more physical means:
[Bigf01t dex:6
-1=5]
[Mako dex:3
+1-1-2=1]
[Bigf01t str:2
+1+1=4]
[Mako will:4
-1=3]
But this time Mako was caught distracted by the successive strikes and the pain that whacked across his body. The demonic morningstar hit him in his only healthy leg, the devilish curved tongue burying into his skin as the bulk of the unholy iron threatened to crack his bones. He felt as his soul was trying to be sucked away by the demonic face, the tongue acting like a proboscis which sought to suck away his very essence. He resisted, as best as he could.
Left leg now has:
[Pain II][Bleeding I]Mako's soul meter is now:
Soul meter:4/6But now it is his time to counter-attack:
[Mako dex:5
+1-1-1=4]
[Bigf01t dex:1]
[Mako str:6
+1-1=6]
[Bigf01t str:4
+1=5]
[Mako str:4
+1-1=4]
With the intent of continuing his job, Mako seized the leg that he had tried to tear away before, and, despite Bigf01t's best efforts to break free, he couldn't help but to feel how it was yanked again, this time almost to the point of uselessness.
Damage upgraded to
[Heavily mauled]. You can still stand over the useless leg, but it is more of a burden to you rather than an advantage.
((Also, you are still wrestling))
If you focus, do you still regain pool? I SAW THE INTENT OF FOCUSING HERE, SO I WILL ROLL WITH THAT
+1 Pool. BETTER TRANSFORMATION TIME! Umm, after I rest.
The FLimsy Wizard tries to channel his inner magic mojo, and so he concentrates. His hair, made of monochromatic black cables, begins to rise up, and he opens his mouth, shouting:
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA...Which came out in a tiny voice, like the sound that a balloon makes after being poked and is slowly and annoyingly releasing the air inside his rubber structure.
The drake, on the other hand, seems to have a similar idea in mind. He leans his head forwards and opens his mouth
ROOOOOOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARHuh, he seems to win the badass competition this time.
The purple sheep seems to have finished severing one of its legs, and attempts again to regenerate it into something far more deadly. The cloth from the stump begins to swell, until a new leg has formed. A new cloth leg. The sheep seems annoyed at this fact.
But it seems that it is a grim time now, as the screams coming from the unholy skull reach its peak and a shadow comes out of it. It circles the Arcane Room as it expertly rotates its bone scythe around its gauntleted fingers, then comes for a swipe at the sheep with the shadowy head of his weapon. It doesn't even manage to react as an upper slash severs its head, which flies a little towards the air and falls shortly after the limp body of the sheep touches the ground. The shadow then continues its way towards the hallway directing to the Greenhouse Room.
NO ACTION
The corporeal shade only managed to turn around, and then its head stopped being attached to it. The last thing it saw were two green orbs, acting as eyes in a barely human face, dark as darkness itself.
Thrancaole has been killed because of inactivity"What the... Where am I?
Is it like in all those books? Great! Is this the beginning of my adventure? YES!
But, still... where the hell am I?"
Look around and check my surroundings. If anyone is around and aggressive, or just scary, run away; when I'm safe, or immediately if nobody is around, I open my book and say G-101, then G-104 (I'll keep my words public when I'm alone doing science without any danger). If I'm attacked and I can't escape, just try to punch the attacker on the nose.
You first examine your surroundings. Besides the ominous portal sitting at the center of the circular room, accompanied by obsidian pillars with odd runes carved upon them, there are no other important things. If it wasn't for the lights show that the portal emits, with the ever-changing vortex of purple and blue lights, the room would be too plain and boring.
Next you look at the papers you have. They look like a kind of manual, a boring one at that. But you guess that you can begin saying bullshit as a means of discovering the secrets of arcane sorcery. Because even Dumbledore should have started with that, right?
[Pot:3
+1=4]
A golden line materializes in front of you. Floating and seemingly ethereal, it begins to extend in different directions, forming a figure. After it is complete, you clearly see that what has been drawn is a seal, a somewhat cute seal. But, after a short time, it banishes, not leaving any trace of the drawing.
[Pot:5]
Another golden line materializes in front of you, but this time it begins to spin around a point in space, always keeping the same distance to it. With astonishing speed, the line covers every space at the same distance of that point, that now has become the center of a perfect sphere. But, just like what happened with the former line, this drawing also vanishes without leaving any trace of its existence.
That was a cute initiation into magic. Now try not to die.
More science!
(Also, happy new year, everyone!)
You try to burn you magic mojo so that your next spell succeeds. You hope that it does:
[Pot:6]
But you doubt at the last second, having achieved enough power without the need for extra sacrifices. You say your words, and your leg flashes back to normal, then your whole body begins to glow. This time, the magic doesn't ask for permission, and soon you find that you flash with light, only to find that your whole body is now liquid, just as your leg was before.
Now your whole body has
[Fluid structure]But you still have more magic to try:
[Pot:3]
A golden line appears and draws a four legged animal with what seems some kind of thing above its head.
[Pot:2]
A golden line appears, but just wiggles before disappearing.
Jack Vihmut appears in the Grand Room. He marvels at the boredom it inspires
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +6
Str:2
Dex:2
Spd:1
Wil:1
End:1
Pot:3
Pol:5 (1)
Status effects:-Right leg:
[Heavily mauled]Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]Silver-biometal gloves:
[Soft][Smooth surface]Silver-biometal arm-guards: ((On floor))
[Heavy][Soft][Smooth surface]Location:Greenhouse Room. North side.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +2
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:5
Status effects:Transformation status: Diamond drake!
[Naturally sharp][Crystaline structure]Can't have inventory nor grab stuff.
Inventory:No inverntory!
Location:Arcane Room. East side.
Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats: +7
Str: 3
Dex: 3
Spd: 3
Wil: 1
End: 3
Pot: 0
Pol: 3 (2)
Status effects:[Coughing]-Torso, arms and right leg:
[Burned]-Right leg:
[Bleeding II]Transformation status:Inventory:-Steampunk diamond naginata:
[Has an edge][Heavy][Two-handed]-Black biometal bow:
[Light]-Obsidian arrows(1):
[Heavy]Location: Arcane Room. East side.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6
Status effects:-Chest and arms:
[Slightly mauled]-Head:
Lacks a chunk! 1/3 chance to get -1 to pot.
Transformation status: Biometal form
[Light][Yields][Soft][Naturally sharp]Inventory:Location:Arcane Room. South entrance.
Name:Mako Man Andy Ravage
Appearance:A muscled fellow wearing a sparkling golden-and-red wrestling
suit robe, rad party glasses and a sombrero.
Stats:Str:3
Dex:3
Spd:1
Wil:1
End:1
Pot:0
Pol:0
Status effects:[Coughing]Soul meter:4/6-All body minus left leg:
[Minor burns]-Left leg:
[Pain II][Bleeding I]Transformation status:Inventory:-Heavy steel knife: (Now in the sheep's mouth)
[Heavy][Piercing weapon]Location:Arcane Room. East entrance.
Name: Ali
Appearance: On the taller side, with light green robes.
Stats:Str: 0
Dex: 1
Spd: 0
Wil: 0
End: 0
Pot: 1
Pol: 7
Status effects:Transformation status: Liquid man!
[Fluid structure]Inventory:Location: Magma Room. Center. Name: Dexter
Appearance: A medium-sized guy with brown hair and glasses.
Stats:
Str:0
Dex:2
Spd:1
Wil:1
End:1
Pot:2
Pol:2
Status effects:
Transformation status:
Inventory:
Location:Portal Room. East side.
Name: Jack Vihmut
Appearance: Sturdy older man wearing dark green pants, camouflaged hunting jacket and fur hat.
Stats:
Str:1
Dex:3
Spd:1
Wil:0
End:2
Pot:0
Pol:2
Status effects:
Transformation status:
Inventory:
Location:Grand Room. Center.
GM commentsHappy new year everybody! If we can reach turn 90 before the 4th it would be great, as it is the day in which the game started last year.