Turn 087AGAIN!
((There are other things I want to do to increase my odds, but I can't do them (or shouldn't) while Mako is mobile. Damn, just have to kill him.))
PM
[Bigf01t spd:1]
[Mako spd:1]
Again:
[Bigf01t spd:4]
[Mako spd:4]
This is a message from your GM. He says that you shouldn't worry, the RNG hates him too.
Third time's the charm?
[Bigf01t spd:6]
[Mako spd:5]
Bigf01t tries again with his word:
[Bigf01t pot:1
+1=2]
But nothing happens!
And, as always, here comes the demonic morningstar:
[Bigf01t dex:3
-1-1=1]
[Mako dex:4
+1=5]
But Mako is already used to these useless attempts at hurting him. He sidesteps the hellish weapon and grabs one of Bigf01t's legs from behind!
[Mako str:6
+1=7]
[Bigf01t str:2
+1=3]
[Mako str:5
+1=6]
And he yanks the leg, and it begins getting loose! Bigf01t feels how it is less responsive, as the biometal fibres within are slowly torn away.
Right leg now has:
[Mauled]And, to make things better for Mako, he is recovering fairly quickly from his illness! He is now at the
[Coughing] stage again.
((You are still engaging in wrestling, just so that you know))
If no, just focus pot
You channel your new-found magic mojo:
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Oh, right, this thing!
Continue the sciencing!
More science!
[Pot:5]
Your right leg glows again and flashes, and now it is back to normal, but then it begins to glow again. The magic seems to be waiting for you to give it a mental order.
[Pot:4]
Again, your leg begins to glow, just as the previous effect vanishes away. The magic, now in a less-sticky way than before, is still waiting for your command.
[Pot:5]
And again, your leg glows again. The magic is more stable than your second try, and as stable as the first one. You wonder why you keep doing science with transformations if you never investigate them. That's a waste of magic mojo.
[Pot:4]
A golden line appears and draws a bow out of itself, disappearing after a brief time.
PM
Igor does not give up. Igor does not run away. Even when he should.
I will have my snack!
[Flimsy spd:3
-1-1=1]
[Igor Jr. spd:4
-1-1=2]
[Robert spd:5]
Not comfortable with his former result, the drake strikes again, first with his teeth:
[Robert dex:1]
[Igor Jr. dex:1]
But the bastard moves at the last second! Better try with magic:
[Robert pot:6
+1=7]
[Igor jr. dex:6
-1-1=4]
And a big fireball appears and engulfs part of Igor Jr's body, again. This is likely to get bad soon. Really bad.
But the poor burned guy decides that, instead of trying to stab the dragon made of one of the hardest materials on earth, he will try to attack the Flimsy guy currently made of sharp rubber. Because it should be easier.
First, the spell:
[Igor Jr. pot:1]
A golden line appears and twists itself into a knot. It then jumps into the dragon's face, phasing through it.
Well, that was ultimately useless. Better get back to poking, because that is more likely to work:
[Igor Jr. end:2
+1-1=2]
Aaand, that hurts, now that he thinks about it. He has the sensation that the spirit of his father, probably watching him from inside of that metallic cyborg getting his leg yanked away from that sombrero-wearing dude in the other side of the room, is looking at him, feeling ashamed of himself.
In the middle of this reflection, the Flimsy Wizard interrupts with, guess what? MOAR FIRE:
[Flimsy pot:3
+1-1=3]
[Igor Jr. dex:2]
And the small mass of fire that was formed in front of him disseminated through his chest, which now begins to feel really, really uncomfortable.
Burns in chest upgraded to:
[Heavy burns]The -1 penalty to endurance remains. This is the last stage before body part loss.
NO ACTION
The shade feels chills going across whatever thing it may have as a spine now. Odd, it was the one supposed to be causing them, not the opposite.
Character sheetsName: Bigf01t
Appearance: Generic science dude with a white robe resembling a lab coat.
Stats: +6
Str:2
Dex:2
Spd:1
Wil:1
End:1
Pot:3
Pol:5 (1)
Status effects:-Right leg:
[Mauled]Transformation status:Futuristic steel-Biometal form
[Smooth surface][Soft][Yields][Naturally sharp] Can be turned on and off!
Inventory:Demonic morningstar:
[Blunt weapon][Two-handed][Minor piercing][Heavy][Unholy:7]Silver-biometal gloves:
[Soft][Smooth surface]Silver-biometal arm-guards:
[Heavy][Soft][Smooth surface]Location:Greenhouse Room. North side.
Name: Robert Todford Williams
Appearance: Around 6 feet tall, with an average build. He has a full beard that has grown long enough to reach the bottom of his neck. He wears a trucker cap, red plaid shirt, jeans, and boots.
Stats: +1
Str:0
Dex:1
Spd:1
Wil:0
End:1
Pot:3
Pol:4 (3)
Status effects:Transformation status: Diamond drake!
[Naturally sharp][Crystaline structure]Can't have inventory nor grab stuff.
Inventory:No inverntory!
Location:Arcane Room. East side.
Name: Systar
Appearance: A sneaky devil of a man, with a well-trimmed beard and slicked down hair.
Stats: +7
Str: 3
Dex: 3
Spd: 3
Wil: 1
End: 3
Pot: 0
Pol: 3
Status effects:[Nausea]-Torso, arms and right leg:
[Burned]-Right leg:
[Bleeding II]Transformation status:Inventory:-Steampunk diamond naginata:
[Has an edge][Heavy][Two-handed]-Black biometal bow:
[Light]-Obsidian arrows(1):
[Heavy]Location: Bridge. West side.
Name: Flimsy Wizard
Appearance: Flimsy Wizard is back from the dead! Did he even die? Nobody is sure. He seems a bit weaker, though.
Stats: +1
Str:
Dex: 1
Spd:
Wil:
End:
Pot: 3
Pol: 6 (1)
Status effects:[Slight paralysis]-Chest and arms:
[Slightly mauled]-Head:
Lacks a chunk! 1/3 chance to get -1 to pot.
Transformation status: Biometal form
[Light][Yields][Soft][Naturally sharp]Inventory:Location:Arcane Room. South entrance.
Name:Mako Man Andy Ravage
Appearance:A muscled fellow wearing a sparkling golden-and-red wrestling
suit robe, rad party glasses and a sombrero.
Stats:Str:3
Dex:3
Spd:1
Wil:1
End:1
Pot:0
Pol:0
Status effects:[Coughing]Transformation status:Inventory:-Heavy steel knife: (Away)
[Heavy][Piercing weapon]Location:Arcane Room. East entrance.
Name:Igor Jr.
Appearance: Bishie. Still wearing pillows.
Stats:Str:1
Dex:1
Spd:0
Wil:0
End:5
Pot:1
Pol:1
Status effects:Soul meter:4/6-Torso:
[Heavy burns]-Arms:
[Heavy burns]-Head and legs:
[Burned]Transformation status:Inventory:-Clockwork iron/fire spear:
[Piercing weapon][Two-handed][Heavy][Minor burning.] (Currently on)
[Energy based:0/7]Location:Arcane Room. South entrance.
Name: Thrancaole
Appearance: A shadowy figure. Neither its face nor clothes can be seen.
Stats:Str: 0
Dex: 0
Spd: 0
Wil: 0
End: 0
Pot: 3
Pol: 6
Status effects:Transformation status: Biometal form.
[Light][Yields][Soft][Naturally sharp]Inventory:-Biometal rapier:
[Light][Piercing weapon]Location: Greenhouse Room. North entrance. Name: Ali
Appearance: On the taller side, with light green robes.
Stats:
Str: 0
Dex: 1
Spd: 0
Wil: 0
End: 0
Pot: 1
Pol: 7
Status effects:
Transformation status:
Inventory:
Location: Magma Room. Center.