What's up peeps, thanks to everyone who gave me some reccs on my last request! Today I'm looking for mercenary management games or something nearby,
. . .
Battle Brothers--I've actually grown to like TBS games, but Battle Brothers is an absolute nightmare... there's never really a point where difficulty and level-of-badassery intersect, and every time you lose a brother it takes a long time to recover, frankly it's just too brutal for me.
I'd suggest modding here, namely Nexus mods that make the economy a little easier (e.g. increase sell price of your loot) and maybe also reduce the scaling a bit (this one requires downloading one of the 'X bro' mods and tinkering a bit, so is a tad more involved). I had the same problem you did, but ultimately found that modding it to be a bit easier allowed me to ease into the game a heck of a lot better and get over the difficulty hump.
Darkest Dungeon* -- I have it, but I haven't played it yet so... idk anyone recommend it?
Based on your issues with Battle Brothers, I'd give this one a hard pass. Been a while since I've played, admittedly, but losses in Darkest Dungeon are both really brutal and sometimes just plain bad luck (moreso than Battle Brothers). Lots of grind.
BATTLETECH* -- uh... I don't really know where to start with this one. I have it, and I've tried to get into the setting at large before (Mechwarrior, et al.) but it's pretty impenetrable to me. I might give it another go, but it hasn't kept my attention.
Modding makes it more interesting, but also makes it much more impenetrable. Not sure I have a good suggestion here.
I'm really just looking for something that lets you build a very customizable core party/team/warband and adventure around a rather fleshed out world with fights. Or at least something where, if it's a more controlled setting, that isn't dominated by RNG and garbage rolls, etc.
If you're fine with post-Soviet jank, there's Freeman: Guerilla Warfare. It's basically modern Mount & Blade in the balkans. Passable bullet physics and other mechanics, though field battles can get a little samey.
I kind of want to suggest Blasted Road Terror for giving the feeling of a mercenary management game a bit, but really it's too far off mechanically to do so. Still, it's a neat little game. Mad Max world where you're a small group doing random missions (that play out like a better version of Convoy). Minimal world building and progression only for your mothercar and equipment, though.
Low Magic Age could be a good D&D-styled contender, but it's too early in development still.
Sands of Salzaar was mentioned above, but be aware that the actual combat can feel pretty darn janky.
Reassembly is... probably not close enough, as you're a faction instead of just mercenaries, but combat is akin to Starsector while floating about as a flagship, making bases and fleets while conquering known space. Different factions have different block-types, and ships are made out of the various block-types.
I think someone already mention Space Pirates and Zombies 1 or 2. Also topdown spacefighting; both have certain pressure mechanics that somewhat drive the plot, though. I prefer the first game to the second, personally. More about upgrading equipment/resources than managing individuals, though.
And that is all I have, I think. It's also a genre I'm fond of and wish there were more proper entrants in. For more fantasy there are plenty of SRPGs that give a bit of feeling of that thematically but mechanically are less freeform (outside of just grinding random battles).
Edit: Actually why not, let me do a quick plug for Horizon's Gate as well. Third in a series of SRPG games from a lone dev -- the first, Voidspire Tactics, is basically a giant handcrafted dungeon with a party. The second, Alvora Tactics, is RNG dungeons with a party. The third, Horizon's Gate, is more of an age of sail game. A fair number of smaller dungeons for land combat a-la FFT, and an open world with trading and ship combat (which is also FFT-ish, though less customizable than the land combat). Plot is relatively light. Being an SRPG there is RNG, but I haven't found it that harsh and there's a good array of difficulty options.