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Author Topic: Dwarven... "Child Care"  (Read 637354 times)

monk12

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Re: Dwarven... "Child Care"
« Reply #450 on: December 30, 2011, 10:52:01 pm »

Wow, headshot by a poult? That is unfortunate. On a side note, it looks like he could use booze variety in his pit.

Girlinhat

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Re: Dwarven... "Child Care"
« Reply #451 on: December 30, 2011, 10:58:23 pm »

Doesn't matter, he was ecstatic most of the time and was due for a caravan-load of booze anyways.

I've had a moment, here, were my dwarves just make me angry.  I let my animal population get a bit out of control, and left the meeting zone active in the child pit.  Open the door, "HEY EVERYBODY!  Let's got SIT THE FUCK DOWN in this 1x1 area where the overlord is trying to clean out and try deadly deadly science again!"  I swear if I'd had a magma pump active at the time...

Broseph Stalin

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Re: Dwarven... "Child Care"
« Reply #452 on: December 30, 2011, 11:00:47 pm »

So a baby turkey killed him? Maybe instead of training super soldiers we should just use turkey bombs.

kaenneth

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Re: Dwarven... "Child Care"
« Reply #453 on: December 30, 2011, 11:04:05 pm »

I now read Girlinhat's post in GladOS's voice.
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Girlinhat

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Re: Dwarven... "Child Care"
« Reply #454 on: December 30, 2011, 11:04:48 pm »

It did take about two years to happen.  Besides, my catbomb is looking much more promising right now.

Spoiler (click to show/hide)

NINJA: Try Cave's.

Pokon

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Re: Dwarven... "Child Care"
« Reply #455 on: December 30, 2011, 11:22:44 pm »

Doesn't matter, he was ecstatic most of the time and was due for a caravan-load of booze anyways.

I've had a moment, here, were my dwarves just make me angry.  I let my animal population get a bit out of control, and left the meeting zone active in the child pit.  Open the door, "HEY EVERYBODY!  Let's got SIT THE FUCK DOWN in this 1x1 area where the overlord is trying to clean out and try deadly deadly nerotoxin again!"  I swear if I'd had a magma pump active at the time...

Fixed for kaenneth.
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Girlinhat

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Re: Dwarven... "Child Care"
« Reply #456 on: December 30, 2011, 11:36:59 pm »

That was a really bad fix.  You don't seem to grasp the content of the words you use at all, you just associate "this is Glados so I'll just crowbar this word in here somewhere."

Otherwise:
Spoiler: Thikud-Pre (click to show/hide)

EDIT: 1x2, 1 bed one food pile + meeting zone.  3 of my freshest puppies have been added - I intend to check the difference in damage between puppies and dogs.

DrGravitas

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Re: Dwarven... "Child Care"
« Reply #457 on: December 31, 2011, 12:03:28 am »

Oh Dwarf Fortress, if ever there were a game that provoked more kafkaesque situations, I've not heard of it.

I haven't seen anything further in this thread regarding Spartan One's loss of the good memory attribute (page 21.) If it's shown that we have the ability to influence these traits in the game, I'd consider it the crowning achievement of this thread. Supersoldiers are one thing, but Ubermensch Uberzwerge? Imagine a workforce tailored to their specific tasks! We could use it to apply science towards figuring out what (beyond history and misery) induces specific types of engravings! We could prevent the formation of relationships, and inevitable tantrum spirals, through the elimination of all empathy and sociability!
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monk12

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Re: Dwarven... "Child Care"
« Reply #458 on: December 31, 2011, 12:14:12 am »

Welp, now we've eroded Spartan One's memory, and reduced Kogan's intellect AND empathy! If we can deduce why, maybe we could reverse the process if we felt the inclination.

It would be interesting to see whether there is a significant, measurable decrease in a dwarf's ability to make friends if his various social stats are low. If so, this could potentially be a benefit to the future squads of Super-Soldiers.

Girlinhat

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Re: Dwarven... "Child Care"
« Reply #459 on: December 31, 2011, 01:00:02 am »

It seems we can make stats go down through degradation, but I don't know of any good way to make them go up.

DrGravitas

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Re: Dwarven... "Child Care"
« Reply #460 on: December 31, 2011, 01:16:00 am »

It seems we can make stats go down through degradation, but I don't know of any good way to make them go up.

Ah, c'est la vie: entropy. Well, I'm sure there must be some use in degrading them. Any idea if it can be targeted? Perhaps we could still eliminate sociability through isolation.
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Girlinhat

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Re: Dwarven... "Child Care"
« Reply #461 on: December 31, 2011, 01:27:10 am »

You could revert all or most stats via isolation, however skills will only rust and quickly regain, so the effect is minimal as their existing skills will return while their personality traits may have little to no effect on their actual likeability.

DrGravitas

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Re: Dwarven... "Child Care"
« Reply #462 on: December 31, 2011, 01:41:31 am »

Oops, when I was saying sociability, I didn't mean social skills. I was talking about personality traits like "enjoys the company of others" or "is very friendly". Are we sure these don't actually affect their ability to form friendships and other relations? It'd likely be pretty easy to test; a simple application of statistical analysis.

Or wait, "good memory" is an attribute and not a personality trait, isn't it? Well, there's still the empathy attribute we might degrade.
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Girlinhat

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Re: Dwarven... "Child Care"
« Reply #463 on: December 31, 2011, 01:51:04 am »

Yes, traits cannot be moved, with the exception of "doesn't really care about anything anymore" can be added - nothing else can be changed.  Your "soul attributes" like memory and intellect and sense of their own position can be changed, as these are mere stats.

If we could shape a dwarf's personality, then, well, I'd be terrified of that power to actually change who a dwarf was inside.  We'd be beyond mere evil masterminds, we'd be into the realm of Orwell and other Very Dark Areas.  I don't think we could be trusted with such dark power.  I mean, look at us.  You give us a young child and a puppy, and we produce, possibly, one of the biggest sins against nature the game has ever seen.  Give us a mermaid and a patch of dry land, and mothers are trying to get their children off of the computer and into church.  We really, really don't need the power to change personalities.  That's just... that leaves a bad taste in MY mouth...

NRDL

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Re: Dwarven... "Child Care"
« Reply #464 on: December 31, 2011, 02:26:54 am »

Think of all the possibilities...the capability to turn Dwarves into mindless drones. 

What should be degraded in order to achieve this? 
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