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Author Topic: Titans of Gaea (God Game)  (Read 16885 times)

GiglameshDespair

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Re: Titans of Gaea (God Game)
« Reply #75 on: November 20, 2013, 08:05:28 pm »

Small Tomato plant
Durable spped pods
Extra Nutrition: fruit
Soil Enhancing Powers
All biome survival
Fire resistance?

Let them spread across the world until all is green with life.
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The Froggy Ninja

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Re: Titans of Gaea (God Game)
« Reply #76 on: November 20, 2013, 08:07:40 pm »

Yes. Also, we want minions but how does one get Aether? We wouldn't want to squander our only unit of a resource without knowing if it's nonrenewable now would we?

If I'm not mistaken, we get Aether through worship.
Is this true Oblivion?
Also, make plants that have very nutritious roots and leaves but also portable and durable nut/seed pods.

No it isn't. Aether can intentionally be gathered through an action once you learn how. On a Great Success you will gather a unit of Aether and on a Critical Success you will gather an Aether and up your Aether Gathering skill by 1. You will eventually learn how to gather Aether by accident, or if someone you are in contact with learns how to. (Considering the personalities it would probably be the Titan of Air or Titan of Earth when it wakes up. The Titan of Water is currently in a bit of a funk on using it's powers for various reasons. The ToD is very secretive and the ToF is an anti-social douche so you probably won't learn from them.)
Well in that case, in your example you said that the "not titan" slept and that the humans(?) helped it wake faster. Is waking inherent knowledge to all sentient species, and how long will we sleep in such a condition (in terms of the lengths between titan wakings)?

GreatWyrmGold

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Re: Titans of Gaea (God Game)
« Reply #77 on: November 20, 2013, 08:12:27 pm »

Wait...did I read that table right? It's easier to make life out of whole cloth than to make it from some old life?
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cheesemcmuffin88

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Re: Titans of Gaea (God Game)
« Reply #78 on: November 20, 2013, 08:16:11 pm »

I am legitimately surprised my vote was carried through and won. Thought the argument for its cost would cause a problem but oh well. Also if we don't decide to eventually transform the (insert name here)'s to our sentients I can see them over populating and becoming a problem. So thus we need to create a creature to challenge them as well as food to sustain them a grain or fungus I would reckon. So if this is ok with the GM i have multiple suggestions.

D.) A reptile about the size of a pitbull/rotwieler this creature would be model after animals such as toads. This creature would form a key role as apex predator on Gaia. This creature would share many characteristics with that of the texas horned lizard. With a few exceptions it would have longer legs raising it off the ground allowing it to achieve top speeds of 15 mph setting speed records on gaea. They also would have the ability to swim moving there tail in a side to side motion allowing them to prey on aquatic creatures. They pick mates for life and have egg clutches of three usually in a ratio of two females to one male. The adults will viciously defend there clutch of eggs till they hatch. Then defend the youths for further weeks till they have reached the juvenile stage of life which takes about five week.

B.) Im not a botanist or even skilled in describing plants so im not going to try but since we already have fruit bearing plants a easy way to deal with the food situation is to modify one of them into a ground based creeper like strawberries. I suppose it would be a small?

A1.) Unless this is mutually exclusive
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cheesemcmuffin88

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Re: Titans of Gaea (God Game)
« Reply #79 on: November 20, 2013, 08:17:12 pm »

(snip) double post
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Oblivion2007

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Re: Titans of Gaea (God Game)
« Reply #80 on: November 20, 2013, 08:26:31 pm »

Yes. Also, we want minions but how does one get Aether? We wouldn't want to squander our only unit of a resource without knowing if it's nonrenewable now would we?

If I'm not mistaken, we get Aether through worship.
Is this true Oblivion?
Also, make plants that have very nutritious roots and leaves but also portable and durable nut/seed pods.

No it isn't. Aether can intentionally be gathered through an action once you learn how. On a Great Success you will gather a unit of Aether and on a Critical Success you will gather an Aether and up your Aether Gathering skill by 1. You will eventually learn how to gather Aether by accident, or if someone you are in contact with learns how to. (Considering the personalities it would probably be the Titan of Air or Titan of Earth when it wakes up. The Titan of Water is currently in a bit of a funk on using it's powers for various reasons. The ToD is very secretive and the ToF is an anti-social douche so you probably won't learn from them.)
Well in that case, in your example you said that the "not titan" slept and that the humans(?) helped it wake faster. Is waking inherent knowledge to all sentient species, and how long will we sleep in such a condition (in terms of the lengths between titan wakings)?
Their worship helped bolster the 'not titan's' recovery. This will work for any god or titan, if they are incapacitated the more worshipers they have the faster they recover. Naturally if they had skilled priests/mages/monks/whatever serving them they would recover even faster than with undirected worship, but in that example those were the first sentients and the Ur-God never got a chance to teach them to be his priests before he went into a coma.

Your buddies can also help to wake you up by shortening the time required and this is actually one of the benefits of forming a pantheon structure. So right now in-game if for whatever reason the ToW went into a coma from overstretching itself or dieing the ToA would help it wake up faster. (They're buddies, the ToW even specifically created a way into it's den for the ToA  :) )

Wait...did I read that table right? It's easier to make life out of whole cloth than to make it from some old life?
No it works differently, it's just at Master level Nature you have 0 base cost to make plants. Also your skills for creating life out of whole cloth are much higher then those for modifying existing life. For every other Titan it would be vastly easier to modify existing creatures then to create new ones. At level 0 Nature the DC for making a new creature is at 60, and plants at 40. With no skills in Create life they don't get any -Create Life Skill*5 either like you do.
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cheesemcmuffin88

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Re: Titans of Gaea (God Game)
« Reply #81 on: November 20, 2013, 08:32:10 pm »

Also i think we should holler for air and go talk to fire see if we can get down on nice terms.
Also throw on fire resistant excretions like super sweat to my lizards
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The Froggy Ninja

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Re: Titans of Gaea (God Game)
« Reply #82 on: November 20, 2013, 08:41:33 pm »

Plant Creation - 0 Base
Large(Example: bamboo, cherry trees, apple trees) - X1.25
Durable Seed pods - 5 Points
Extra Nutrition -extra nutrition in both roots and fruit costing 20 point
Poisonous - 5 points part seed (inside the pod they are squishy and have a sack of poison gas that only affects animals [if possible not ours])
Create new life = -30 DC
Nature = X0.75
Soil enhancing powers - 20 points

If my math is right this would cost seventeen points.
Yes. Also, we want minions but how does one get Aether? We wouldn't want to squander our only unit of a resource without knowing if it's nonrenewable now would we?

If I'm not mistaken, we get Aether through worship.
Is this true Oblivion?
Also, make plants that have very nutritious roots and leaves but also portable and durable nut/seed pods.

No it isn't. Aether can intentionally be gathered through an action once you learn how. On a Great Success you will gather a unit of Aether and on a Critical Success you will gather an Aether and up your Aether Gathering skill by 1. You will eventually learn how to gather Aether by accident, or if someone you are in contact with learns how to. (Considering the personalities it would probably be the Titan of Air or Titan of Earth when it wakes up. The Titan of Water is currently in a bit of a funk on using it's powers for various reasons. The ToD is very secretive and the ToF is an anti-social douche so you probably won't learn from them.)
Well in that case, in your example you said that the "not titan" slept and that the humans(?) helped it wake faster. Is waking inherent knowledge to all sentient species, and how long will we sleep in such a condition (in terms of the lengths between titan wakings)?
Their worship helped bolster the 'not titan's' recovery. This will work for any god or titan, if they are incapacitated the more worshipers they have the faster they recover. Naturally if they had skilled priests/mages/monks/whatever serving them they would recover even faster than with undirected worship, but in that example those were the first sentients and the Ur-God never got a chance to teach them to be his priests before he went into a coma.

Your buddies can also help to wake you up by shortening the time required and this is actually one of the benefits of forming a pantheon structure. So right now in-game if for whatever reason the ToW went into a coma from overstretching itself or dieing the ToA would help it wake up faster. (They're buddies, the ToW even specifically created a way into it's den for the ToA  :) )
So with the help of worshipers and the ToA (and maybe ToE if awake and allied) how long would we sleep if we made Primfantes sentient.
« Last Edit: November 20, 2013, 08:50:51 pm by The Froggy Ninja »
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micelus

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Re: Titans of Gaea (God Game)
« Reply #83 on: November 20, 2013, 08:57:46 pm »

Edited my vote.
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Re: Titans of Gaea (God Game)
« Reply #84 on: November 20, 2013, 09:23:32 pm »

Hmmm, well, creativity would be nice but we don't need to create much, but ill see if I can create a cool plant or somesuch:

Large tree with many small, nutritious fruits growing off it, it has a large gas filled pod with many small flexible vines stored inside, on the end of each of these is a small seed, when the pod reaches maximum capacity, it explodes, sending the vines all around, anywhere it lands including trees, it will grow around and slowly contain whatever it lands on, eventually, this causes a hollow inside on any grown trees which land on an unlucky tree, as well as this, the tree will continually grow around and reinforce the first vine, causing a large network of encompassing bridges.
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Oblivion2007

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Re: Titans of Gaea (God Game)
« Reply #85 on: November 20, 2013, 09:36:04 pm »

Plant Creation - 0 Base
Large(Example: bamboo, cherry trees, apple trees) - X1.25
Durable Seed pods - 5 Points
Extra Nutrition -extra nutrition in both roots and fruit costing 20 point
Poisonous - 5 points part seed (inside the pod they are squishy and have a sack of poison gas that only affects animals [if possible not ours])
Create new life = -30 DC
Nature = X0.75
Soil enhancing powers - 20 points

If my math is right this would cost seventeen points.

25 points
((0+5+20+5+20)*1.25-30)*0.75= 24.375 rounded up to 25


Quote
So with the help of worshipers and the ToA (and maybe ToE if awake and allied) how long would we sleep if we made Primfantes sentient.
I would roll a 1d1000 for how many years you slept, and then depending on how many followers you have I would reduce that number. Note that just because you made them sentient they wouldn't automatically worship you. I would roll a dice and depending on that they may decide to do anything from spend all their time worshiping you to deciding you are evil and shun you entirely. You could manipulate this by adding traits to them that would make them more likely to behave in certain ways but that would require a modification roll.

Also as a side note, modifying a race after it has become sentient is much more difficult than modifying a creature.

Any of your buddies could choose to spend 5 years of their own time to roll a 1d100 to help wake you up. Just a note - your relationship with the ToA is at 8/15, which is the same for all Titans expect the ToW/ToA who are at 11/15 and the ToA/ToF who are at 6/15. So it's actually pretty likely that the ToA wouldn't bother helping to wake you up and would instead spend it's time interacting with the new sentients. Hey it's not like you won't wake up eventually right?
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Oblivion2007

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Re: Titans of Gaea (God Game)
« Reply #86 on: November 20, 2013, 11:40:44 pm »

Name decided! Primfant / Primfantes

B) Perhaps the problem is that lack of quality food? Create a new plant!
Spoiler: Plant Details (click to show/hide)
Plant Design Roll
DC 20 < 1d100 → [56] = (56) Success + 7 Plant Creation roll

You decide to address the plant farming problem by designing a new plant. This plant has the first truly supernatural abilities of any mortal species. Using the power of Nature you infuse these plants to also use Nature to enhance the fertility of the are around them. With this ability they will hopefully be a huge boon to any biome, providing a boost to the growth of all plants in an ecosystem.

To help them spread throughout Gaea you also give them an extreme level of environmental resistance. These plants can grow all over Gaea. Tundra, deserts, grasslands, swamps; heat and humidity are no barriers to these plants. To top off these impressive resistances you make it supernaturally resistant to fire, thinking of the Titan of Fire all the while. If disaster strikes and there is a wildfire then these plants should survive it to help speed up the regrowth of the ecosystem.

Plant Creation Roll

1d100+7+10 → [8,7,10] = (25)
Failure (Extra time taken) 5 years


You succeed but it takes you a long time. You packed a lot of effort into these plants and it wasn't easy. In addition to all of it's resistances and powers you decided to also make it's fruit very healthy and nutritious to provide food for any animals in an ecosystem. these plants will undoubtedly be the favored food of most animals. To capitalize on this you have them small seeds with hard shells that will survive most animal's digestive system. After the animal defecates the seed will grow in it's very own batch of fertilizer.

E) Modify the Primfantes!
Spoiler: Modification (click to show/hide)
Modification Design Roll
DC 25 < 1d100 → [81] = (86) Success + 12 Modification Roll

You also decide to modify the Primfantes to help them with their ranching problem. You briefly consider redesigning the King to handle the ranching but quickly decide that he probably has more important things to do. Instead you decide to modify the Primfantes that directly work with other animals.

Creature Modification Roll

1d100+11+10 → [49,12,10] = (71)
Success (-Time)


The modification goes off without problem, much faster then designing the plant. Because of the way you designed the Primfantes it was simple for you to add an additional form that the Queen could assign to her young. This new form was a dedicated rancher and had a combination of being more physically powerful to manhandle it's flock and the development of a pheromone shooter that contained a pheromone designed to make it's flock docile for a short time.


Primfantes Survival roll
1d100+20 → [87,20] = (107)
With both of these new changes the Primfantes thrive. Soon the valley is filled with Primfant colonies, and quickly after that they figuratively explode out of the valley in every direction. Primfant honor guards leave the valley in droves escorting newly mated pairs of Kings and Queens. With them they take the fruits of your new plant which was quickly adopted by the Primfantes for their garden farms.

After this exodus the valley quickly settles into an equilibrium. Each Primfant colony claims about three square miles worth of territory in which they maintain their gardens and their flocks.

Each garden contain a dozen or so of the Garden Plants which the Primfantes plant first when establishing a new garden. The rest of the garden is full of the most nutritious grasses and the berry shrubs, which thanks to the much more fertile ground can more easily survive being transplanted. Each colony maintains 6-20 garden farms scattered throughout their territory.

With the new pheromone much more success is had in ranching Spine Backs. When sprayed with the pheromone the Spine Backs don't see the Primfantes as threats and can be herded easily. Because there are so few predators the Primfantes can easily protect their flocks, and the Spine Backs' defensive behaviors aid in making this even easier.



You take a moment to look over all you have done and feel quite satisfied with yourself. Though everything does seem a bit lopsided doesn't it? Without any real threats you imagine that soon the number one cause of death for your Primfantes will be overcrowding due to lack of territory.

========================================================================================================================================

Notifications and Reminders:

 
!!NEW!! The success of both the Primfantes and your new plant is assured, without the intervention of another deity they are in no danger of dieing out.

You have accepted the Titan of Air's offer and will join it in greeting your newly awakened sibling.


========================================================================================================================================

What do you do?

Write-in!

=======================================================================================================================================

Titan of Nature
Name: ??
??: ??
Aether in stock:
1
Traits:

Powers:
Nature - Master(6)

Skills:
Creating Life: (6/20)

Form Description: A large 4 legged creature, visibly similar to a turtle in appearance, but being mostly composed out of various forms of plant life, with the legs made mainly out of bark and clinging fungus, it's knees are formed from a oddly stretchy and durable cluster of vines, connecting the lower part of the leg to the upper part, the underside of its body, underneath the shell, has a large green crystal, which shines with a bright green light the more life is around it,with the top of its body, it's shell is mainly a massive amount of leaves encompassing a large root system below it, connecting the shell to the body, it's head is a dense cluster of dirt with a massive root system holding it together, it's eyes are two shining gems and the inside of its mouth has a large amount of bio luminescent fungus and bacteria, it can mostly communicate through telepathy, or control of other creatures temporarily.
« Last Edit: November 22, 2013, 12:10:04 am by Oblivion2007 »
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Re: Titans of Gaea (God Game)
« Reply #87 on: November 20, 2013, 11:58:28 pm »

thats right, we need something to cull the population, maybe a virus could do well, but that would hold the danger of completely killing all of them, any suggestions?
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
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jaass

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Re: Titans of Gaea (God Game)
« Reply #88 on: November 21, 2013, 12:07:34 am »

thats right, we need something to cull the population, maybe a virus could do well, but that would hold the danger of completely killing all of them, any suggestions?

A virus is a temporary fix, they will eventually be brought back in numbers and they will face the same problem again. The easiest thing to go is just introduce a predator.

Idea the predator can have two functions;
1.Spread the seeds of the new plant we created
2.Provide a permanent fix of overcrowding with the Primfantes.
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Re: Titans of Gaea (God Game)
« Reply #89 on: November 21, 2013, 12:13:26 am »

Mm, good idea, we need something tough, something dangerous and something bloodthirsty, speaking of, we should also give them consciousness (the primfantes), but I couldn't fathom what could be a efficient predator to those things, Mabye a HIVEMINd ant colony? That would be cool, or at least some kind of exo skeletonous tiny creature that communicates through thought.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."
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