One day, if this doesn't start, I will look through that book and figure out how to make a character.
Actually, now that I think of it, this might be the version that I played in the 8th grade.
Is this the version with the first attempt at adding psionics?
Because I remember one of my teammates had it for a while.
1st edition AD&D had psionics. But technically I guess there was an Original D&D supplement that had them? I'm not so sure about that. 2E psionics is confined to the Psionicist's Handbook, which gives all the details of the Psionicist class.
Ok, Imma do this.
Name: Cromwell Jackson
Gender: Male
Age: 29 (rolled for it)
Str=5 (LOL) (-2 hit, -1 dam, weight allow 10, max press 25, open doors 3)
Dex=8 (I suck) (no bonus to anything, or penalty, for that matter)
Con=10 (meh) (70% system shock, 75% resurrection survival)
Int=11 (no wizzerds fer me, I guess) (2 languages, Max 5th spells, 45% chance of learning spells, max 7 spells per level, mhh, I could try it.)
Wis=16 (HOLY S---) (+2 magic defence, 2nd bonus spell, 0% spell failure)
Cha=6 (I figured as much) (max 2 henchmen, -3 loyalty base, -2 reaction)
Well, guess I'm the cleric. I might still be able to rock an anti-caster mage, though.
Race= The only non-human race I qualify for is Half-elf, I really suck.
(30% resist sleep and charms, 60ft Darkvision, bonus to detect secret doors)
Class= You know what? Being a half-elf lets me be a Cleric/Mage, so Imma be both!
(can't wear armor, )
(allowed weapons: staff, dagger, darts, knives, slings) (NO SHARPIES FOR CLERICS)
(1 arcane spell per day, 1{+2} divine spells per day)
(Can turn undead)
(Hits are averaged of D4 and D8. So D4->2 and D8->4, I have 3 hit points, I suck.)
Skipping alignment for now.
Starting funds= going to use the mage's lower amount so I don't have to follow the priest's stupid rule.
D4 times 10 -> rolled a 1 (FFUUUU) got 10 gold. Guess I can't afford an Arquebus.
Slings and bullets are so cheap I could buy a wagonload of them for a whole gold piece. (1D4+1 dam, factor 6, 1 shot per round, ranges at 50, 100, 200)
I'll assume clothes would cost a gold piece overall, so that would leave me 8 left over.
I'll worry about spells later.
Hey, since wizards can use slings, and staffs, could I switch to a sling-staff? Or does it just not work like that?
Also, is this good?
Wizards don't get bonus spells, but Clerics do! And your exceptionally high Wisdom actually gives you lots of bonus spells. How it works is you get all the bonus spells for your Wisdom and all the Wisdoms below you. So at 16 WIS you actually get 2 bonus 1st level spells and 2 bonus 2nd level spells. But of course you don't get any 2nd level bonus spells until you can cast them normally, which will happen when you hit 3rd level Cleric.
AFAIK a staff-sling is actually a different weapon from a staff or a sling. But because you're a Cleric/Mage you can use all the Cleric and Mage weapons, EXCEPT that you have to abide by the Cleric restriction against sharp weapons. So look at it this way:
1: Can use any weapons allowed by any of my classes,
2: But then I can't use any weapons specifically restricted by any of my classes.
I think staff-sling might be a Cleric weapon. If so, you're golden! You'll get 2 starting weapon proficiencies, which have to apply to specific weapons (like staff-sling). If you use a weapon you're not proficient in, you have a small attack roll penalty.
Time to roll stats... (after not rolling a 15+ for a while) 16, 14, 8, 11, 12, 9.
Well, 16cha, 14wis, 12str, 11dex, 9con, 8int.
Actually, 16 Str, 14 Dex, 8 Con, 11 Int, 12 Wis, 9 Cha.
You don't get to pick what number goes to what stat. Sorry.
...I need 15 Cha as a druid. Nor I am going to play a druid with a main stat as a minimum required for my class.
I'm fine with rolling 3d6 but should I now roll 60 dice because roll n°1 goes to Strength instead of Charisma ? This is madness.
It's ok to play with the minimum WIS. Druids don't get bonus spells for high stats, and saves aren't linked to it like in 3E. Low main stat hurts worse for Wizards and Clerics. Rem may use a house rule for letting you shift stats around, or maybe you should roll up characters until you get one that can be a Druid, I dunno. There's typically four camps when it comes to house-ruling 1E/2E D&D and class requirements:
1: Roll your stats and if you can't qualify for the class then you have to pick something else.
2: Roll your stats but you can move them and/or deduct 2 from a stat to put 1 on another in order to qualify (but not to get 18s or completely dump CHA or something). Or roll and then bump them up to qualify for the minimums of whatever class you want.
3: Pick a class and roll your stats using a system that pretty much guarantees you'll qualify. They have this in the Ranger's Handbook I know, maybe others, and in the 1E Unearthed Arcana.
4: Ignore stat requirements, but you'll be a bad Cleric with that 5 WIS.
So Rem would need to jump in and tell you what he wants you to do. BTB it'd be #1.
Generally the stat requirements are there (1) to make sure people of a certain race or class kinda feel right - no 3 STR Fighters or 3 CON Dwarves, and (2) to make those less common and thus more satisfying and precious to play. But if a DM cares more about letting players play what they want, which is also an important thing, he might value that more than the first two reasons.