As long as the rulebook is available online I'm game.
Who we have so far [Some sheets are incomplete]
Greatwyrmgold’s Alexander Dark the Half-Elf Mage/ThiefDoctor Sub-Brick the Human ClericLeoLeonardoIII’s Gnomish Thief
Gnome Male, Thief 1, Neutral Good
(Stats 3d6 in order)
STR 14
DEX 12
CON 8
INT 12
WIS 11
CHA 10
HP: 6
AC: 8 (Leather Armor, no Dex modifier)
Gnome: +1 INT / -1 WIS (included above)
20% magic item malfunction except armor, weapons, shields, and illusionist and thief items
+2 save vs. Rod / Staff / Wand / Spell
+1 to hit kobolds and goblins
-4 to hit me: gnoll, bugbear, ogre, ogre magi, troll, giant, titan
Infravision 60'
Underground detection: slope 5 in 6, unsafe 7 in 10, depth 4 in 6, direction 3 in 6
Thief:
PP 15% (Base +15 Race +00 Dex +00 Lvl +00)
OL 45% (Base +10 Race +05 Dex +00 Lvl +30)
F/RT 45% (Base +05 Race +10 Dex +00 Lvl +30)
MS 10% (Base +10 Race +05 Dex -05 Lvl +00)
HS 10% (Base +05 Race +05 Dex +00 Lvl +00)
DN 25% (Base +15 Race +10 Dex +00 Lvl +00)
CW 45% (Base +60 Race -15 Dex +00 Lvl +00)
RL 00% (Base +00 Race +00 Dex +00 Lvl +00)
Proficiencies: Weapon 2/4, NonWpn 3/4, Int +3, 1 free language
Weapon: Short Sword, Sling
Nonweapon: Swimming (STR+0), Appraising (INT+0), Read/Write (INT +1)
Languages: Common, Gnomish, Burrowing Mammal
Equipment:
(2d6x10 roll was 40 GP)
Clothes (Common Robe, Belt, Sandals) -- 1.25 GP / 5 lb
Poor Meal (1 day) -- 0.1 GP / ? lb
Leather Armor -- 5 GP / 15 lb
Backpack -- 2 GP / 2 lb
Large Pouch -- 1 GP / 1 lb
Sling -- 0.05 GP / 0.1 lb
40 Sling Bullets -- 0.4 GP / 20 lb (+0 to hit /+0 damage, 1D4+1 S-M / 1d6+1 L, ROF 1/1, RNG 50/100/200)
Thieve's Picks -- 30 GP / 1 lb
Total: 39.8 GP // Remaining: 2 SP
Encumbrance: 43 and change
STR categories: Light 56-85, Moderate 86-115, Heavy 116-145, Severe 146-170
MastahCheese’s Cromwell Jackson the Half-elf
Name: Cromwell Jackson
Gender: Male
Age: 29 (rolled for it)
Str=5 (LOL) (-2 hit, -1 dam, weight allow 10, max press 25, open doors 3)
Dex=8 (I suck) (no bonus to anything, or penalty, for that matter)
Con=10 (meh) (70% system shock, 75% resurrection survival)
Int=11 (no wizzerds fer me, I guess) (2 languages, Max 5th spells, 45% chance of learning spells, max 7 spells per level, mhh, I could try it.)
Wis=16 (HOLY S---) (+2 magic defence, 2nd bonus spell, 0% spell failure)
Cha=6 (I figured as much) (max 2 henchmen, -3 loyalty base, -2 reaction)
Well, guess I'm the cleric. I might still be able to rock an anti-caster mage, though.
Race= The only non-human race I qualify for is Half-elf, I really suck.
(30% resist sleep and charms, 60ft Darkvision, bonus to detect secret doors)
Class= You know what? Being a half-elf lets me be a Cleric/Mage, so Imma be both!
(can't wear armor, )
(allowed weapons: staff, dagger, darts, knives, slings) (NO SHARPIES FOR CLERICS)
(1 arcane spell per day, 1{+2} divine spells per day)
(Can turn undead)
(Hits are averaged of D4 and D8. So D4->2 and D8->4, I have 3 hit points, I suck.)
Skipping alignment for now.
Starting funds= going to use the mage's lower amount so I don't have to follow the priest's stupid rule.
D4 times 10 -> rolled a 1 (FFUUUU) got 10 gold. Guess I can't afford an Arquebus.
Slings and bullets are so cheap I could buy a wagonload of them for a whole gold piece. (1D4+1 dam, factor 6, 1 shot per round, ranges at 50, 100, 200)
I'll assume clothes would cost a gold piece overall, so that would leave me 8 left over.
I'll worry about spells later.