Gnome Male, Thief 1, Neutral Good
(Stats 3d6 in order)
STR 14
DEX 12
CON 8
INT 12
WIS 11
CHA 10
HP: 6
AC: 8 (Leather Armor, no Dex modifier)
Gnome: +1 INT / -1 WIS (included above)
20% magic item malfunction except armor, weapons, shields, and illusionist and thief items
+2 save vs. Rod / Staff / Wand / Spell
+1 to hit kobolds and goblins
-4 to hit me: gnoll, bugbear, ogre, ogre magi, troll, giant, titan
Infravision 60'
Underground detection: slope 5 in 6, unsafe 7 in 10, depth 4 in 6, direction 3 in 6
Thief:
PP 15% (Base +15 Race +00 Dex +00 Lvl +00)
OL 45% (Base +10 Race +05 Dex +00 Lvl +30)
F/RT 45% (Base +05 Race +10 Dex +00 Lvl +30)
MS 10% (Base +10 Race +05 Dex -05 Lvl +00)
HS 10% (Base +05 Race +05 Dex +00 Lvl +00)
DN 25% (Base +15 Race +10 Dex +00 Lvl +00)
CW 45% (Base +60 Race -15 Dex +00 Lvl +00)
RL 00% (Base +00 Race +00 Dex +00 Lvl +00)
Proficiencies: Weapon 2/4, NonWpn 3/4, Int +3, 1 free language
Weapon: Short Sword, Sling
Nonweapon: Swimming (STR+0), Appraising (INT+0), Read/Write (INT +1)
Languages: Common, Gnomish, Burrowing Mammal
Equipment:
(2d6x10 roll was 40 GP)
Clothes (Common Robe, Belt, Sandals) -- 1.25 GP / 5 lb
Poor Meal (1 day) -- 0.1 GP / ? lb
Leather Armor -- 5 GP / 15 lb
Backpack -- 2 GP / 2 lb
Large Pouch -- 1 GP / 1 lb
Sling -- 0.05 GP / 0.1 lb
40 Sling Bullets -- 0.4 GP / 20 lb (+0 to hit /+0 damage, 1D4+1 S-M / 1d6+1 L, ROF 1/1, RNG 50/100/200)
Thieve's Picks -- 30 GP / 1 lb
Total: 39.8 GP // Remaining: 2 SP
Encumbrance: 43 and change
STR categories: Light 56-85, Moderate 86-115, Heavy 116-145, Severe 146-170
I got real lucky on that HP roll but then got screwed on starting gold :/
I want Vise to be the locks and traps guy, and would have preferred a Dwarf but I didn't have the CON for it. Oh well, maybe after Vise dies horribly. I could have really bumped up his Open Locks and Find/Remove Traps with a kit, some gear from the Complete Thief, etc. but I figured it would be nice to just go with the basic stuff. I'm happy.
Well, I'll be happy when I get some loot and can afford pants and better food than this loaf of stale bread I crammed in my backpack.
EDIT: Some random rolling on some tables at Seventh Sanctum gave me his special combat move: the Tombstone Jawbreaker. Rolled
here for personality and got Impertinent, Fastidious, and Hates Disease / Hazardous Chemicals. Also his
dungeoneering motivation: impressionable younger relative of another PC and follows him everywhere.
So who wants a gnomish nephew?!