Alright,
finally some action here. I think I managed to work out the sweet spot as far as settings were concerned. So, here's a pic of our new kingdom, with a few accoutrements and upgrades already in place:
And as you can see, we- OH FUCK, WE'RE UNDER ATTACK.
So, basically, yeah. This scenario does not fuck around. At all. After the initial lump of rats and scattered goblins, things laughed and said they'd settle down a bit. But only as far as things are ever going to settle down around here.
The monks Delta and Has Pan were of great help in this stage, bravely taking the front lines and holding off the hordes while carpet-managers Oneir and Simmura blasted them to bits with arcane textile magicks. In the wake of the destruction, our two beacons of health and healing, Raalupaxin and Sirboomalotinol, cared for the wounded and the slightly stressed with their own brands of medical aid.
With the worst of it over, city expansion was allowed to actually commence, and things almost started becoming stable. Delta went over to the west side of the city to smack the roaming harpies and trolls that had come out of nowhere. Gotta keep yo' monkhand strong, y'knowahmsayin'?
It was always a bad part of town, what with the fires and the ratapults and the death...
More expansion, which made us ready in time for more attacks...
Here we have the
thirogue's guild and all of its current members. Plus a few extras who were either just wandering around the area or were there to maliciously coat their weapons with foul, agonizing toxins (the elves).
By this time, the wizard's guild was up and fully upgraded, allowing for us to use the pricey but oh-so-necessary lightning storm to get out of a couple rat-sieges without the apocalypse happening. Unfortunately, Archmagus GlyphGryph happened to be most rudely eviscerated while this was happening and had to spend a little time cooling his heels in the mausoleum since I needed the resurrection cash to save the entire fucking kingdom. He's feeling much better now though.
Speaking of rats, I should probably point out what it is we're up against.
Here we see a rat's nest, and the most recent and bloodthirsty product of said rat's nest. The scenario I'm using starts with only one of these on the map, but they produce a decent-enough number of
all different types of rat units. Everything from the standard R.O.U.S., to the ratmen shamans, to the champions, to the ratapults. So, basically, a broken sewer main. However, rat's nests are unique in that they're the only lair type in the game that actually generates
more of itself. At various intervals, each nest will randomly spawn another rat's nest in the vicinity (the pictured one has already done this at least once, the sister nest is just outside the viewed area). Each spawned nest can also do this, so you run into an exponentially increasing number of rat-hives, which leads to an exponentially increasing number of well-armed and organized rat armies. Especially if you happen to be a silly person with the Super Lairs setting on, like I have.
That's the news for now, in a highly condensed and abridged form. There are actually so many attacks, raids and skirmishes going on that I can't spend time looking at all of them and have to focus on actually playing the game... Which makes a cohesive narration of events rather difficult.
EuchreJack the cultist is running away in terror. Also, excuse me, we seem to having some bear-related issues.