Added a roster to the first post, showing the names, types and levels of heroes currently in our kingdom, as well as the capacity of current guilds. I'll try and keep hero levels up-to-date, but expect some latency.
Well, looks like the tables have rather violently turned... What once was a small, near-helpless settlement beset on all sides by fiendish adversaries, has now become a thriving city with a mass of battle-hungry champions roaming the countryside in search of war and blood.
At one point, we had 6-7 rat's nests pumping out vile spawn. Currently, there are 3.
Seeing how this round basically
just started, I kinda was hoping it'd last a little bit longer than just this. As such, I've turned the biggest raiding enthusiasts away thanks to a couple casts of Change of Heart, and started construction of a new project that should hopefully keep people occupied for a while.
The fairgrounds! A lovely little building that's not actually that little (one of the largest buildings in the game), and which requires a max-level palace in order to be built. And even then, once it's built it doesn't actually
do anything, you need to pay the time and money needed to research tournaments in order for it to become active.
Once the research has been completed, you may select one of 5 settings for the fairgrounds. Combat, archery, spellcasting, combo, or no tournament. Each setting corresponds to a particular hero type (melee, ranged, magic) and will be more enticing for heroes that fall into that group ("combo" being a sort of catch-all). Any hero can participate in any tournament, but it's weighted towards the current activities.
Tournaments are mostly useful as a means of getting your heroes to rank up outside of combat. Participating in a tournament provides a lot of XP, particularly for low-level characters, and poses absolutely no danger for the contestants. This makes it one of the best ways of letting gnomes get some action and pad out their HP, or giving wizards a non-lethal way of getting access to their more powerful spells.
Heroes have to pay a small fee in order to participate in any tournament, and this gets turned into tax revenue. The winner of a given tournament, however, takes home a cash prize in addition to honor and glory and XP. Tournaments are
very popular pastimes for most heroes...